Patch Notes Update 2.4 The Return - Update 2.4.02 - Downtime scheduled

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Hello FDev team,

Don't you think you should fix more important things instead of what is in this patchnote? Except the permit stuff which is a big deal but still how this could pass the Q&A?

i just can't understand how you are managing the delivery of your patch. When we have broken meta with heat canon no patch to correct this during 6 month at least. However when players are making good money (or let's say more than you allow) or can kill thargo you are able to release a patch 1 week after. Just what is the logic here?

Moreover your patch is not even able to correct all the bug introduced by 2.4.

Honestly all this poor management make me thinking leaving ED. You just don't care about your customer which is not acceptable
 
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Instead of nerfing by hand, they should just implement a system that nerfs itself.

If there are loads of people who want to do that mission, then just pay them less. And if the mission has been done often enough, offer it less often. I mean, you want data delivered, or a planet scanned, sure. But if 500 people do that for 5 hours, I'd think you have all the data delivered that you ever needed delivered. Why would you want to transport more?

And if no one wants to do the you ask for, like bringing people 20kLy just increase the reward.

It's the plain logic of supply and demand. Maybe have a hard cap at say 40 million to avoid it becoming ridiculous.
People would find rare opportunities, exploit them, maybe get rich. After 4 or 5 runs it'd be back to a normal price, and if people flock, then it'd drop until people don't want to do it anymore.
The downside: People would disperse more, trying to find systems no-one goes to, in a hope they'd find some nice payouts. But such systems with low population would have little money to pay for missions, the cap would be lower.

The other solution I have: Pay by time investment. Mining specific stuff takes forever. Carrying something 500ly takes a long time, maybe 10 or 20 minutes. Carrying somethign 20kLy takes a few days.

The thing frontier doesn't seem to understand is that people have OTHER STUFF TO DO in their life. I've been playing since beta. I got 420hours in, And just a few months ago I could buy myself a python by playing legit, that is res grinding. I didn't want to cheat and exploit, but frontier just forced my hand. 17 draconis came along, and I took the chance. Had I not been doing that, I'd still sit in my python, and I would for another year or 2.

It's not only about money either. Engineers are a grind, federation and empire ranks are a grind, pilots federation ranks are a grind.
I like the game, it's just so frustrating that I take loooong breaks from it, a month or two after playing for 2 weeks.

But I can complain all I want, it won't change a thing. I can propose adivce all I want, I can post bug reports, I can shout, I can scream, I can cry and I can throw myself on the floor and thrash about. None of that helps. And here we are, all doing it anyway, hoping it would help.

It will not. Because no one in FDEV cares to read this crap in the first place.
I found the noisiest people are in the minority usually. I wonder if so many people here complaining really are just a few percent of the playerbase, and everybody else is happy with how things are going?
I don't know.
Perhaps they should have a poll in game or something, asking for opinions. Perhaps that'd give a better picture or what all the players actually want...

I mostly agree with you except I think listening to the players is what got them in this mess. When I had the choice, years back of buying X-rebirth or Elite I chose X-Rebirth because despite them both having appalling reviews, at least X-rebirth was proper single player and had normal texture and mesh sizes. Instead of pandering to potato owning weekend warriors, parents and children Egosoft said no worries, we are going to give you differing levels of graphics to suit your rig and the ultra level will blow your mind while the min level is still playable, actually min level gpu settings on X-rebirth are the same as max on Elite. For the love of god why did FD make a hybrid MMO FD? Non of the other elites were.
Which brings me to my next point, Internet connections, If you pander to people who's partners are streaming netflix. while their kids watch youtube who then expect a good ping your never going to get a good client base and your game will end up full of casual low skilled players. Do low skilled casuals bring in more £££ than proper gamers? Is that what I am missing?

Also are Fed ranking and engineer invites fixed? and will engineer invites be retroactive? I mean, I am not sure at all, I recently grinded on the achenar engineer up to lvl 5 but I did not get a further invite. Maybe I am missing something though...
I am thinking now is a good time for a trip to colonia.
 
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EdwardLewis:
The changes introduced with 2.4 are working as intended.

These changes reflect the fact that the Thargoids are adapting to our weapons and tactics.

Keep an eye on GalNet for further updates.

You know, I'd really appreciate if you had the balls to admit that you up, and show some integrity instead of making up lame, unbelievable and even less logical excuses.
Thargoids adapting, by changing the damage values of our missiles. Riiiiight.
Even better yet, the gameplay implications: You get a CG for those weapons. And then they stop working, cause reasons. Lovely. Now we have a useless piece of equipment, that is and will remain useless for the rest of all eternity, taking up space and cluttering the interfaces.
Good job. And then the thargoids will be immune to the next weapon the next CG brings us, because the thargoids are adapting and changing the properties of our guns, using magic.
Good thing we can get community goal after community goal, and players will not be bitter at all that a) they can't kill thargoids for longer than a few days, and b) players that came together and worked for the weapon in the first place will not see the result of their work, as it is useless crap after a few days. And after a year or so, with about 60 types of weapons, one of which is effective, will you then admit that you up today? No?

Working as intended, my .

1 You either have no clue what you're saying,
2 you are lying,
3 or you are not thinking about what that actually entails if it were true, or forced to become true.

I fear it will be 2 and 3. They won't admit to , and force the result of that onto everybody.
Which is crap even if it only were those missiles.
 
engineer invites and permits shouldn't require a mission for it in the first place. you have the requirements? then automatically give the damn permit. just like with superpower ranking. you rank up to leutenant? you get exbeur access. no mission, no bull. why not make it the same for engineers and permits? or if you really do want to force players to do a mission, why not just force it to appear, 100% of the time? I don't understand.
 
Why are Fdev's Nerfs allways done with Sledgehammer instead of using scalpel?

Perhaps they think we are the 'Bugs' ...

With the MASSIVE AX missile nurfs - that means that the Goids are just about totally untouchable and to all intents and purposes a waste of (further) time and materials being wasted modding ships and modules for this game element. So, what shall we do now? Stones, Scissors, Paper anyone?
 
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engineer invites and permits shouldn't require a mission for it in the first place. you have the requirements? then automatically give the damn permit. just like with superpower ranking. you rank up to leutenant? you get exbeur access. no mission, no bull. why not make it the same for engineers and permits? or if you really do want to force players to do a mission, why not just force it to appear, 100% of the time? I don't understand.

Except we don't get automatic ranking with the superpowers. We reach the prerequisite experience, we have to get a rank progression mission. Which...is also bugged, right now, because all we're seeing is Strike Missions.
 
Perhaps they think we are the 'Bugs' ...

With the MASSIVE AX missile nurfs - that means that the Goids are just about totally untouchable and to all intents and purposes a waste of (further) time and materials being wasted modding ships and modules for this game element. So, what shall we do now? Stones, Scissors, Paper anyone?

while i think, its bad that they nerfed the weapons attribute instead of the thargoids resists against it... i think even with the changed breach damage, its still possible to just kill them with overwhelming number of missiles.
bye bye solo killing thargoids
hello ganking thargoids
 
If game was locked in Rhea state i'd be happy. Wonder if more people would be happy in Rhea state of after as it is now.

Of course you'd be happy, you're making over 100m an hour! The problem is if every CMDR was earning that, playing the game (i.e. playing the game in front of you, as it were) would be essentially pointless amd redundant. Credits would be devalued beyond belief and if you remove the need for more credits because everyone's so filthy rich then you might as well have everything for free (ships and modules). If you do that the game dies overnight because people won't do free missions, free combat in CZ's and HazRes or scan planets during exploration. The only reason to do those activities would be for the big 3 ranks and once you're there.. well I dunno... perhaps you can spend you final hours in the game trying to kill an unkillable Thargoid before you tot up your final game-stats.

....Hypothetically speaking of course :)


This is why I think FDev took far far too long in zapping Quince and I'm still not convinced it's properly patched. Planetary scan missions should NOT complete after you scan imo. The mission should update and say "Well done CMDR Exploiter, bring the data back to the station and collect your reward!". Then if you suicide or get destroyed you damn well FAIL those missions.

What people call 'the grind' should actually be called what it really is.... gameplay. Elite is a grind game. Sure we can debate if the grind is too slow/too quick/just right but Elite IS the grind. Trading, exploring, combat, ranking up, gaining rep, collecting for the engineers etc etc.
What is amusing and somewhat ironic is people who spent day in and day out in Quince and places like Rhea and say they're having 'fun'. "Oh there's no fun now that Quince and Rhea are dead. Back to the grind."
Erm.. newsflash, Quince and Rhea WERE grinds. Only you now label it 'fun' because you're making loads of money. If you can only find fun when making money then you're going to have a pretty superficial experience.
If you think you're entitled to big money payouts because you don't have a lot of time in a day or a week to play Elite Dangerous, well, it's not really Frontiers problem. This game was not designed for the short term, it's just not that sort of game. If you can't put the same time in as others, why do you think you should be able to progress at a similar rate ? I think Elite was meant to be progressed in and played out over a long period of time - years not weeks. I am not convinced it was Frontiers intention to give suitable ranked players a way to potentially earn a billion credits in one day.
 
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Oh, its down allright, together with mission payments. They reviewed the fact that people were actually experiencing fun and progression for a change....

Down is saying a little:

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Oh, its down allright, together with mission payments. They reviewed the fact that people were actually experiencing fun and progression for a change....

Again?

We finally, after four patches, had a mission board which gave us a semblance of choice and, if you were super lucky and had a following wind, paid enough to make it worth the part of your lifespan you'll spend completing it.


Frontier will not be happy until the mission board contains a sole mission for the only faction to ferry 1T of Hydrogen to Colonia from the bubble for 1Cr reward.
 
You know what, there are millions of us (exaggerating but still) that are slowly playing games. Be it casual, slow playing style, RP, etc. And there are those that finish everything 1h post release. They call themselves veterans or whatever, but they are obsessively playing games to the extreme. They know every exploit, every shortcut, every buff. Those type of players demand more from devs, demand "more challenge", curse nerfs, easy mode etc. The truth is, they will never be satisfied, they are the most vocal and yet probably represent 1% of population.
Every (MMO) game has those type of players. Even those smartphone games have players having trillion billion points, insane amount of *everything*, figuring how the game works inside out and usually spoil experience for others.

I'm very happy with the 2,4(0,2) release so far and Thargoids literally send shivers down my spine. I'm still figuring out what are they doing and how. I'm immensely enjoying the game. It was the component that was sorely missing from Elite. I'm not saying that there isn't room for improvement (always is, esp. long distance missions giving low amount of credits), but this game is heading in the right direction and the latest patch addressed so many issues.
 
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