INRA Base Discoveries

Some more info:

The last INRA base found in ED talked about how the Mycoid Vaccine was being moved somewhere else - and that's where the trail went cold, there was no info on locating the new one. People have been scouring all the objects at the base looking for clues, trying to read text on signs etc.

I'm at Base 6 right now and have just listened to the logs. Obviously we are still looking for base 7 from what I've read.

I'm not reading 70 pages of posts (and I'm sure this has been mentioned before and is probably of no relevance) but.................

........ I find it interesting that all six bases are built on the edge of a crater or gorge. Those INRA guys must have been lazy and didn't want to walk too far to dump their rubbish.

The hunt continues.......... o7!
 
Excerpt from FFE Journals:

"...an alien battle fleet launched a surprise attack on the Inter-Gal/Sirius Medical Research Complex located near the equator of Hotice 1".

Now we know that if we ever find Hotice, we should look for the base along the equator ;)
Does that mean we should extend our search to Sirius space, possibly?
How does Sirius tie in with Alliance and INRA? Was INRA created/sponsored by Sirius? And Alliance tried to bring it down with the help of the Thargoids?
 
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Excerpt from FFE Journals:

"...an alien battle fleet launched a surprise attack on the Inter-Gal/Sirius Medical Research Complex located near the equator of Hotice 1".

Now we know that if we ever find Hotice, we should look for the base along the equator ;)
Does that mean we should extend our search to Sirius space, possibly?
How does Sirius tie in with Alliance and INRA? Was INRA created/sponsored by Sirius? And Alliance tried to bring it down with the help of the Thargoids?

That's a good point!

I don't really know, I vaguely recall others have mentioned Sirius - I think one of the logs heavily implies a megacorp, and Sirius is the go-to shady megacorp.

Maybe looking more closely at Sirius corp stuff is a great idea. Nice work :)
 
Hey thanks @Moribus ! So we can assume that "Inter-Gal" means Empire/Federation and the "Sirius Medical Research Complex" part implies some kind of participation on Sirius side, i guess. Hence the possibility that one of the INRA bases, possibly the one that acted as the Mycoid storage, could be also somewhere in Sirius space. I'm wondering now, weren't the bases we found so far in Alliance space? I might be misinformed about this. If so, why? If not, then we are good I guess...
 
I'm wondering now, weren't the bases we found so far in Alliance space? I might be misinformed about this. If so, why? If not, then we are good I guess...

Good question.

I don't know if there's a better answer already, but this is what I reckon.

In FFE the Alliance was really newly formed. It was basically an upstart bunch of folks (I think mainly Turner and Argent) who didn't like the Feds or the Empire so they decided to make a government of their own with blackjack and hookers. At the time, that area of space was on/near the Frontier (Hyperdrives were a lot slower back then).

It's possible it's a coincidence that the secret INRA bases are in Alliance territory. I mean, I think they were both just "on the edge of known space" sort of thing - since hyperdrives were slower, a system 15ly away (for example) was literally days away, a system 50ly away was like a month away or something. So, the proximity nowadays might just be an artefact of expansion over 150 years and the new faster hyperdrives.

However... Maybe not... I don't really know if there's any hard facts on it really?

In Premonition, they mention that Mahon (the Alliance leader) is the only current leader to have records from back then, so it's likely that the current Alliance might have known about INRA when everyone else forgot - it's also possible they always did and maybe a big part of what they have been up to is related to INRA research. I mean this is Tinfoil territory, but it's definitely a possibility. They did set up a semi-secret research base way out in the California Nebula a while back researching "meta-alloys" and other stuff. They're clearly doing something and that something may relate to INRA secrets they got.

I mean, I find it unlikely that the Alliance spent 50 years in that area of space and didn't survey all the planets already. A bunch of people found that base in like 48 hours or something after guessing roughly where it was...

Although, the Sirius connection is good too, they're a big corporation though and very spread out. I've no clue how to chase that one down.
 
In these journals, I keep seeing numerous attempts by the Imperial/Federal insurgents and INRA Operatives to undermine peace with the Thargoids.

Last week, six ships flying under AIS colours and with trusted commanders at the helm, escorted the 'Sappho's Quest' on a return visit to the heart of the Thargoid fleet. Two of those ships then turned on the aliens, launching multiple ship to ship missiles in what proved to be a suicidal attack on the mother ship and the 'Sappho's Quest'.

They wanted the Thargoids to think that AIS was responsible for the attack, I guess, but they failed in this instance.

Also, it looks like the attack on the INRA base on Hotice 1 might have been "the work of INRA counter-intelligence wing and that it was designed both to destroy the evidence that would implicate INRA in the bio-genetic attack on the 'goids (3150) and to provoke a further outbreak of the hostilities."

This is getting interesting. I wouldn't go so far as to say that the Thargoids were innocent, back then, but it certainly looks like there were numerous attempts from a third party to undermine peace with them.

System Defence Force ships that we see around and on planets, are likely INRA:

The latest twist in the running battle between INRA and the AAAI sees the 'Argent's Quest' returning to the Northern Edge with, if anything, more fire power than before. Reports suggest that the ship has taken on the combined might of two INRA attack squadrons (Counter-Intelligence and Systems Defence) and, so far, survived to tell the tale.
 
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... Mauxus...

Read this bug: https://forums.frontier.co.uk/showthread.php/380219-Scanning-single-POI-reveals-all-POIs-in-a-system

The Thargoid Scout has a POI marker.

The Thargoid Scout was found with the POI bug that showed ALL the POI's in the entire HIP 17125 SYSTEM accidentally.

I'm sorry, but as has already been said many, many times, because of this, it's almost certain that there's nothing left to find in HIP 17125.




It is.



That certainly does look similar. It might be the same bit. Fdev (as do all other game companies) re-use assets all the time. Especially for things like beacons and wreckage. If they added a cool new wreck flashy thing asset there's no reason it won't start appearing in random POI's too.

I was at the thargoid scout on HIP 17125 at the weekend, no POI showed.
 
In these journals, I keep seeing numerous attempts by the Imperial/Federal insurgents and INRA Operatives to undermine peace with the Thargoids.

Last week, six ships flying under AIS colours and with trusted commanders at the helm, escorted the 'Sappho's Quest' on a return visit to the heart of the Thargoid fleet. Two of those ships then turned on the aliens, launching multiple ship to ship missiles in what proved to be a suicidal attack on the mother ship and the 'Sappho's Quest'.

They wanted the Thargoids to think that AIS was responsible for the attack, I guess, but they failed in this instance.

Also, it looks like the attack on the INRA base on Hotice 1 might have been "the work of INRA counter-intelligence wing and that it was designed both to destroy the evidence that would implicate INRA in the bio-genetic attack on the 'goids (3150) and to provoke a further outbreak of the hostilities."

This is getting interesting. I wouldn't go so far as to say that the Thargoids were innocent, back then, but it certainly looks like there were numerous attempts from a third party to undermine peace with them.

System Defence Force ships that we see around and on planets, are likely INRA:

The latest twist in the running battle between INRA and the AAAI sees the 'Argent's Quest' returning to the Northern Edge with, if anything, more fire power than before. Reports suggest that the ship has taken on the combined might of two INRA attack squadrons (Counter-Intelligence and Systems Defence) and, so far, survived to tell the tale.

We 'know' who did it.

"INRA: SAUNDERS' SWAN SONG - 2
M.C.S

In our recent report on the INRA strategy files, we stated that Commander Saunders and the members of the Counter Intelligence Wing's High Command, intended to break the evolving truce growing between the alien Leaders and the human delegation. As part of this plan, Saunders used a cover identity to earn a position as part of the protection fleet escorting Meredith Argent and Kit Silver in the 'Sappho's Quest'.

During the final approach on the alien diplomatic fleet, Saunders launched a completely suicidal attack on the leading alien mother ship. Had the commander of the 'Sappho's Quest' been slightly slower, the Thargoid fighters would have been forced to defend themselves and their trust in the human race would have been irreparably damaged. In the event, Saunders' ships was destroyed by a salvo of nuclear missiles from the 'Quest' and the aliens were finally convinced of Argent's commitment to peace.

It was the end of a courageous, if misguided life, and we believe that, in the new spirit of co-operation some kind of memorial should be created in commemoration of the Commander's tenacity of spirit."

We don't know if this ever happened. :rolleyes:
 
In the clip we also see what appears to be a beacon or black box next to the wreck

That black box kinda reminds me of the MB4 Mining Machine. Can't verify that now but wasn't one used to extract the vaccine at Hotice?

mb4s.gif
 

The scout's data point is underground, but can be accessesd by doing a nose flip in the srv. Tricky but after several attempts I managed it. No blue POi circle was visible on my ship's sensors for this site.

edit: this is my continuing gripe about this game, which in many aspects is fantastic. But to have ship sensors that can detect one type of wreck, cargo canisters, wrecked srvs etc on the planet and indicate by a blue PoI circle, yet cannot similarly detect and indicate large INRA and other surface bases, wrecked goid ships or live srvs etc is just nonsensical and totally breaks immersion.
 
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The scout's data point is underground, but can be accessesd by doing a nose flip in the srv. Tricky but after several attempts I managed it. No blue POi circle was visible on my ship's sensors for this site.

edit: this is my continuing gripe about this game, which in many aspects is fantastic. But to have ship sensors that can detect one type of wreck, cargo canisters, wrecked srvs etc on the planet and indicate by a blue PoI circle, yet cannot similarly detect and indicate large INRA and other surface bases, wrecked goid ships or live srvs etc is just nonsensical and totally breaks immersion.

There's never any POI circle for fixed POI (that I've ever seen). That's why they're so hard to find. Only time I've ever seen one is when a random POI spawns nearby a fixed one lol.

Yep, it's mental, but I'm pretty sure (hoping) that that's something they're fixing next year. I hate eyeball searching, it's insanity.
 
The scout's data point is underground, but can be accessesd by doing a nose flip in the srv. Tricky but after several attempts I managed it. No blue POi circle was visible on my ship's sensors for this site.

edit: this is my continuing gripe about this game, which in many aspects is fantastic. But to have ship sensors that can detect one type of wreck, cargo canisters, wrecked srvs etc on the planet and indicate by a blue PoI circle, yet cannot similarly detect and indicate large INRA and other surface bases, wrecked goid ships or live srvs etc is just nonsensical and totally breaks immersion.

this is one of the things i never understood, i can enter a system and honk it i suddenly get every active space station and outpost, get within 1,000 ls and i can find abandoned stations and megaships. then scan planet and every active installation and base shows up on a planet surface. but your ships sensors and computer fail to find abandoned bases,wreckage, or beacon like it suddenly can't find a distress beacon or piece of metal on planet but can find similar things in space. think ship computers are dumber than a pocket calculator
 
this is one of the things i never understood, i can enter a system and honk it i suddenly get every active space station and outpost, get within 1,000 ls and i can find abandoned stations and megaships. then scan planet and every active installation and base shows up on a planet surface. but your ships sensors and computer fail to find abandoned bases,wreckage, or beacon like it suddenly can't find a distress beacon or piece of metal on planet but can find similar things in space. think ship computers are dumber than a pocket calculator

That's why I threw this at the suggestion forum.
https://forums.frontier.co.uk/showthread.php/382276-Static-POI-Exploration-Fix?p=5991792
 
We 'know' who did it.

"INRA: SAUNDERS' SWAN SONG - 2
M.C.S

Aliens are discovered. INRA is created by Feds/Empire with the help of Sirius. AIS is created. The Sappho's Quest is sent to the Northern Edge in search of the Aliens. The mycoid is created by INRA and it decimates the Thargoids. Mic Turner gets killed by Saunders, while trying to uncover the truth that INRA is behind this. Meredith Argent picks up where Turner left off while sending the Argent's Quest looking for him? Is that how the timeline is? And what's with the commander name of the Argent's Quest: [MiR(Pn or start NPC)? Is that a variable that represents the playing commander?
 
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Aliens are discovered. INRA is created by Feds/Empire with the help of Sirius. AIS is created. The Sappho's Quest is sent to the Northern Edge in search of the Aliens. The mycoid is created by INRA and it decimates the Thargoids. Mic Turner gets killed by Saunders, while trying to uncover the truth that INRA is behind this. Meredith Argent picks up where Turner left off while sending the Argent's Quest looking for him? Is that how the timeline is? And what's with the commander name of the Argent's Quest: [MiR(Pn or start NPC)? Is that a variable that represents the playing commander?

Here's the timeline. Original "Elite" starts at 3100. "Frontier" takes place at 3200 and "First Encounters" at 3250.

http://elite-dangerous.wikia.com/wiki/Elite_Dangerous_Timeline
 
Elite 1 is set sometime between 3125 and 3150. There's approx 50 years between each game. Other than that yep.

In the FFE journals remember you're basically reading several alternate timelines sometimes so depending on the actions of the player it'll use different Journals - this is particularly apparent towards the end when there's several versions of key news pieces.
 
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