Are you jedi mind tricking me?
These are not the sploits you're looking for.
I know this old trick in order to make me confess i am in the Dark s....
Damnit!
Are you jedi mind tricking me?
These are not the sploits you're looking for.
Combat logging is against the rules, thus cheating and so is as much of a problem as breaking any other rule, like the engineer cheat.
Needs more meme power
Actually clogging, much like clog dancing, does indeed affect others. For example, if a dastardly balloon (swear filter is strict yo) knows they can always just pull the plug to completely avoid the consequences of being a dastardly balloon then there truly is nothing to stop them from breaking Wheaton's law all over Open wherever they want. The station blocker in the OP's scenario is a good example of this. If a bunch of us decide to hunt the guy down like the player bounty hunters that this game is supposed to support btw, and we kill him enough times he will retreat to Solo/PG for a while until he gets his rebuy cash supply back up. Thus saving a couple of players from being hassled by him for a couple days.Yes but the key difference is it only effects the clogger so as cheats go it's as minor as they can be, other cheats such as station moider japes effect everyone except the cheat and as such are more serious.
Yes but the key difference is it only effects the clogger so as cheats go it's as minor as they can be, other cheats such as station moider japes effect everyone except the cheat and as such are more serious.
I'm quite binary on the matter.Yes but the key difference is it only effects the clogger so as cheats go it's as minor as they can be, other cheats such as station moider japes effect everyone except the cheat and as such are more serious.
Thats because you SC from system to system. Highwaking is old school.
Instead we have stupid discussions about LEPers having a freak out and who wants to buy ships with real cash and how grind is in the mind because yet another individual fancies themselves as King of ED.
¯\_(ツ)_/¯
If you want one less stupid discussion then it's always an option to not post in the place where you feel discussions are at peak stupidity levels.
Yes, high waking is basically just another form of cheating anyway
Highwaking from 1 v 1 is close to cheating tbh.
The OP didn't task kill though so the back and forth clogging arguments have been mostly irrelevant in this thread to be honest.
Highwaking from 1 v 1 is close to cheating tbh.
Yes but the key difference is it only effects the clogger so as cheats go it's as minor as they can be, other cheats such as station moider japes effect everyone except the cheat and as such are more serious.
Ah, thanks for the update on that. I skimmed through the thread before posting but didn't see whether or not it was a menu log.
That particular comment may be tongue in cheek, but I wouldn't be at all surprised if removing combat logging (not that it can really be done) just caused the campaigning to shift focus onto the other ways people escape griefers.
Actually clogging, much like clog dancing, does indeed affect others. For example, if a dastardly balloon (swear filter is strict yo) knows they can always just pull the plug to completely avoid the consequences of being a dastardly balloon then there truly is nothing to stop them from breaking Wheaton's law all over Open wherever they want. The station blocker in the OP's scenario is a good example of this. If a bunch of us decide to hunt the guy down like the player bounty hunters that this game is supposed to support btw, and we kill him enough times he will retreat to Solo/PG for a while until he gets his rebuy cash supply back up. Thus saving a couple of players from being hassled by him for a couple days.
If on the other hand he just C-logs every time he's about to die, including when the station itself is trying to kill him, well then he can simply carry on with ultimate impunity and hassle other players till his heart's content. That is a pretty significant problem in my opinion. And I haven't even mentioned how the player piracy playstyle (say that 3 times) is pretty much ruined by players who c-log during an interdiction.
You are right, comparing task killing with engineer cheats, the engineer cheat is worse. The engineer cheat has been dealt with, its closed case as of today.
Task killing is the only cheat that remains un-patched atm.
Station ramming is not a cheat.
I'm quite binary on the matter.
top kek
I am sorry to say but thinking Ramming mechanic dealing damage being intended is too mainstream. You can't ram and damage a star or a black hole. Why should you be able to ram a station, a planet or a ship ?!
It is exactly the same for people exploring and scanning systems. It is exploiting a game mechanic and spoil my fun : in other words it is definitely cheating.
/s
I said 1 v 1, not ganking.
Well let's start by dealing with one issue at a time. Start penalising repeat offenders (3 strikes and you're out) by costing them the rebuy of their ship every time they do the log of combat. Then plug up the holes that allows an exploit to be used for limitless space-cash. With those things addressed eventually they will be whittled down to semi-gadgilionaire levels of petty cash. If the worst thing to come out of that is to make sure the super rich dastardly balloons stay in the game to eat their rebuys then that would be a resoundingly positive thing for the bounty hunting play style and less of an embarrassment for the multiplayer nature of the game as a whole.Dastardly balloons generally have effectively limitless rebuy thanks to also exploiting space-cash, hence stuff like the suicide ramming orca. The new karma thing won't work either for the same reason.
Still doesn't remove the fact that rampant abuse of C-logging if left uncontrolled pretty much puts a dead end on more than one of the advertised features of the game. Ergo it affects other players and is a problem. Ergo I got to use the word "ergo" and that tickles me.Griefers clog all the time, it's just part of cheating. Piracy has been damaged more by gankers/griefers claiming to be pirates than anything else, it's so common people just assume it's more of the same.
Highwaking from 1 v 1 is close to cheating tbh.
So if you are unable to identify exploits unless FDEV deems them to be so, if FDEV started trolling you by announcing things like "shooting other CMDR's is an exploit" would you fall for it ?.
Well let's start by dealing with one issue at a time. Start penalising repeat offenders (3 strikes and you're out) by costing them the rebuy of their ship every time they do the log of combat. Then plug up the holes that allows an exploit to be used for limitless space-cash. With those things addressed eventually they will be whittled down to semi-gadgilionaire levels of petty cash. If the worst thing to come out of that is to make sure the super rich dastardly balloons stay in the game to eat their rebuys then that would be a resoundingly positive thing for the bounty hunting play style and less of an embarrassment for the multiplayer nature of the game as a whole.
Still doesn't remove the fact that rampant abuse of C-logging if left uncontrolled pretty much puts a dead end on more than one of the advertised features of the game. Ergo it affects other players and is a problem. Ergo I got to use the word "ergo" and that tickles me.
I have yet to see FDEV define any of the cash "exploits" as such beyond the original bounty exploit. If they feel a behavior is worthy of the name "exploit", they take action against those who exhibited said behavior.
I gank all the time (when I have time to play... you might think I play all the time as much as I am on the forums, but sadly I post from work a lot), and never combat log. Many have called me a griefer, but I never claim to be a pirate unless I intend to pirate the target. I can't speak for anyone else, but I don't see many so-called griefers combat logging. When they do, the PvP community tends to make an example of them.
FDEV seems to think it was dealt with appropriately. Perhaps you should file a ticket.
We got hit with the speed limit hammer because FDEV doesn't look kindly upon suicide ganking. Maybe they could have come up with a better solution, but now we have speed limits. Oh well.
I used Quince, and I killed the crap out of players using Quince. Many of those players combat logged on me, but I don't combat log. I will also station ram if I am in a system that will allow it, but I won't combat log if someone is station ramming me. Your broad generalizations are amusing, but not very effective (at least in this case).
I do. It means he's laughing at you. You're welcome..
If FDEV didn't want us to have some ability to trap people in combat, they wouldn't have given us FSD missiles or mass lock. Most really don't have a problem with either menu logging or high waking because they both take 15 seconds to complete. Now many of us think that timer should be longer, but that is a topic for a different discussion..
One of the most exploity things in this game is logging in and out to refresh mission boards etc and nearly everyone does it.
So yeah, it is an exploit, but an exploit FDev doesn't care about.
One of the most exploity things in this game is logging in and out to refresh mission boards etc and nearly everyone does it.
.
I wonder if it was a blockade of ONE? And what's the bet the FdL Commander probably started bragging to his friends (that is if he has any) how he 'owned' the OP. Seriously, at times I wish we had a public KoS list so we can hunt these types of players down.