The Star Citizen Thread V2.0

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But you can get it just by playing the game too, right? Right??

Whenever CIG decide to implement the earning of credits. Oh, and if you have a spare 80 hours of grinding laying around that you can dedicate to it.

At $90, why would CIG want you to earn credits?

Yeah when is funding going to be enough for these people. Or maybe they alresdy used up all the previous funding on the big offices

It stopped being funding at $23 Million. It's now a pre-order. To call it anything different is grossly misleading.
 
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$90 for a new ship. Nice if you want one, but let me ask the question. Where is the fun in buying anything you want and not earning them in game? I admit I own a Constellation and a 300i explorer ship, both with life time insurance. (Amazing how I read so many posts the 50% discount on insurance in Elite is Pay to Win, but in Star Citizen it is Lifetime Insurance, and they extended that for months, yet so few mention it anymore, and buy weapons better then stock.... but I digress).

The simple fact as I see it, they should make those ships for people to buy in game, but not to sell almost every ship you can earn in game, that can mean there is nothing to work for. You can buy weapons for your newly purchased ship for real money. You can buy in game credits for real money. In other words you can buy your way to the best of almost everything over time. There is a cap on much a month you can buy in credits, but no over all cap that I know of. So month after month till release people can build up a fortune and never need to play the game to get the best, just buy it.

The game is turning into whoever has the most money will have the best of everything on release of the game. The best ships, the best weapons that money can buy from the store. Even if there are some in game that are better, you can buy credits with money to buy them. The other fact is, if the in store for real cash weapons are better then stock weapons on ships, you just bought real power to play the game for an advantage. Ask yourself this question. what is the purpose of selling weapons in their Voyager Direct store if they are not as good as the weapons that come with your ship? Or do they sell them because like in Elite they don't come with weapons? Mine did but maybe future versions won't. Then the question buying weapons IS no matter how you look at it buying power. You can't go unarmed, if real money buys weapons it is PTW.

The argument no matter what you buy skill matters, yes it will. However what if your already fair at the game, you have an advantage over better skilled players because of a bigger wallet.

They honestly need to stop ship sales. Oh make new ships if they must, show them off and say want one? Need one? Then BUY the game and earn it, as that is the only way you will get to fly one. What a concept not selling ships but make you play and enjoy the game for the rush of earning them.

That was a thrill in Alpha when I got my first Cobra. It was a beauty, I lifted off and headed to the exit slot, hit boost, slammed into a wall. Ship blows up and not enough credits to rebuy it, and back to a Sidewinder. Eventually I got it again and I was more careful. Still it was a rush I earned it, bought it. It was mine. a lot in Star Citizen won't know that feeling, after all they own it now for just $90. Get it before the sale is over.

Calebe
 
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Whenever CIG decide to implement the earning of credits. Oh, and if you have a spare 80 hours of grinding laying around that you can dedicate to it.

At $90, why would CIG want you to earn credits?

That's essentially my big fear and I hope you're wrong in the end. I don't mind having to work towards such a goal, that's perfectly fine, as long as it's achievable.
 
Where is the fun in buying anything you want and not earning them in game? I admit I own a Constellation and a 300i explorer ship, both with life time insurance.

So why did you buy them then?

Players who buy them allow RSI to continue selling them.
They wouldn't sell them if people wouldn't buy them.

This has made RSI concentrate their efforts around selling ships for dollars.
I wouldn't be surprised if they now had a ship sale after every major patch.

If the situation is like this and the game isn't even out yet, imagine the online store when the game is launched.
 
If you call ship sales "patches", then SC is making staggering progress.

If you call a new ship added to the SC universe just a sale then you are looking at it wrong. We see these ships develop from concepts to now and finally it got in the game and that's great imo.
 
If we are doing patch estimates for August I go with zero.

Thanks for missing the point and proving that you're more interested in vicariously living through CIG's crowdfunding success than caring about the shambles that AC is currently in. And good thing for CIG that there's a lot like you out there.

Actually that is a really good point you have made, just look at how many patches FD has released in the past 72 hours vs. what CIG has done in the past 4 months.

If you call a new ship added to the SC universe just a sale then you are looking at it wrong. We see these ships develop from concepts to now and finally it got in the game and that's great imo.

That is the problem though. What we are seeing is a ton more art and ships being introduced into the game than actual fixes for the current Arena Commander. Hell, there have been no gameplay changes or modifications since Arena Commander got released other than the current weapon rebalance and slightly improved sound. That is a problem.
 
If you call a new ship added to the SC universe just a sale then you are looking at it wrong. We see these ships develop from concepts to now and finally it got in the game and that's great imo.

So considering the hangar "the game" is looking at it right? :smilie:
 
If you call a new ship added to the SC universe just a sale then you are looking at it wrong. We see these ships develop from concepts to now and finally it got in the game and that's great imo.

I think you are missing the point. Theres nothing wrong with more ships ingame, thats actually great.
What is wrong if that every ship they make goes for sale. I would prefer "look at the mew ship we made, now you have to work your butt of to get it in game"
 

psyron

Banned
If you call a new ship added to the SC universe just a sale then you are looking at it wrong. We see these ships develop from concepts to now and finally it got in the game and that's great imo.

Nothing against creating content for a "game "... BUT ... at the moment there is NO game!!! So what's the point in creating more and more ships for a ... a "BLACK HOLE"?!? ... Oh dear ... headache again ...

I think you are missing the point. Theres nothing wrong with more ships ingame, thats actually great.
What is wrong if that every ship they make goes for sale. I would prefer "look at the mew ship we made, now you have to work your butt of to get it in game"

Exactly!!!
 
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That is the slightly worrying thing for me - I mean how do you decide to stop it?

Monthly meeting;

"So - another good month last month, so to the only item on the agenda today. Do we want to make another million this month or shall we just not bother?"
 
Honestly while it may be reasonable to have your doubts about the development model, it isn't reasonable to believe that they can't do more than one thing at once.

The complaint is more that ship models are the most visible signs of progress, not that it's all they're working on. Some things are easier to show off than others, and ships are very easy to display on their own, sans context / environment. Indeed, the hanger is the only environment needed, and that's the first thing they really got out there.

I'm not a fan of the ship sales or the rate of progress on the project itself, but the ship development is fine, and an entirely normal part of the on-going parallel process of development overall.
 
Honestly while it may be reasonable to have your doubts about the development model, it isn't reasonable to believe that they can't do more than one thing at once.

The complaint is more that ship models are the most visible signs of progress, not that it's all they're working on. Some things are easier to show off than others, and ships are very easy to display on their own, sans context / environment. Indeed, the hanger is the only environment needed, and that's the first thing they really got out there.

I'm not a fan of the ship sales or the rate of progress on the project itself, but the ship development is fine, and an entirely normal part of the on-going parallel process of development overall.

CR putting his modules where his mouth is would be a good enough sign of progress for me. We're already 8 months since the DFM was originally supposed to come out, and haven't even hit v1.0 yet. Social/planetside module was supposed to come out a few months back, too.
 
I've just been invited to the Arena Commander pre-alpha test and I haven't even bought a game package. What's that all about?

I think I've signed up for the newsletter and forums only, so wondered if this was a marketing thing?

I thought there was a queue for the multiplayer spots, or am I really out of touch and that has passed me by?
 
Honestly while it may be reasonable to have your doubts about the development model, it isn't reasonable to believe that they can't do more than one thing at once.

The complaint is more that ship models are the most visible signs of progress, not that it's all they're working on. Some things are easier to show off than others, and ships are very easy to display on their own, sans context / environment. Indeed, the hanger is the only environment needed, and that's the first thing they really got out there.

I'm not a fan of the ship sales or the rate of progress on the project itself, but the ship development is fine, and an entirely normal part of the on-going parallel process of development overall.

Certainly is true they can be working on many great things at the moment, and I actually like the idea of the juke box.

I still think they can pull a great game out of it one day even though I do not like the way the DFM plays as combat is not my main thing anyway. And so I hope they really make the other parts of the game great and then for me it could still be great, although I wonder if I would be able to actually get anywhere in my simple aurora given what others are buying and the more limited game area and more players. But we shall see, I do actually have hope for SC in the future for an interesting and fun experience.
 
I've just been invited to the Arena Commander pre-alpha test and I haven't even bought a game package. What's that all about?

I think I've signed up for the newsletter and forums only, so wondered if this was a marketing thing?

I thought there was a queue for the multiplayer spots, or am I really out of touch and that has passed me by?

If you have already bought a ship with alpha access package you can play the AC. If not, or if you just have a ship package sans AC access, you have to pay 5 dollars just so you can alpha test AC for them...

Also you'd have to pay for each separate module as well just so you can alpha test it for them...
 
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