Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

Deleted member 115407

D
That's not a compromise - that's a conscious combat optimisation.

Just as forgoing adequate defenses is a conscious trading optimization on your part.

48T is an insignificant amount of cargo when it means that you are almost 100% less likely to see the rebuy screen.
 

Robert Maynard

Volunteer Moderator
Just as forgoing adequate defenses is a conscious trading optimization on your part.

48T is an insignificant amount of cargo when it means that you are almost 100% less likely to see the rebuy screen.

So why should the combat ship attacking traders be fully optimised for its role while it is being suggested that the trader should not?
 

ALGOMATIC

Banned
So, given the Pilots Federation insures your ship and they don't know if you are an ace pilot or an absolute clown in the cockpit, why would they insure that 0.5 ly range ship when it can't jump to another system in times of danger?

What danger????

I can boost away from anything and low wake, 530 m/s boost speed.
 
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Deleted member 115407

D
So, I ask again, why would the Pilots Federation who don't know you from Adam insure a ship that can't high wake from danger?

I'm not going to get into that discussion - I'm talking about utility and game mechanics. Besides, it's just as easy to leave the beefy modules on, you just don't get the minor benefits.

You're welcome to take up lore with FDev.

el znôrto has been here!

lol
 

Deleted member 115407

D
So why should the combat ship attacking traders be fully optimised for its role while it is being suggested that the trader should not?

I'm happy to go out and attack traders in a non-optimized combat ship. If traders are running around with inadequate shields and armor, you don't need a max-fitted ship to pop them.

I'll say it slow for you this time, the Pilots Federation don't know if you are a good pilot or a scrub that looses Cutters to Sidewinders, why would they insure you if you cannot jump?

Why would the pilots federation insure a cargo ship that refused to equip itself with adequate defensive measures?

I mean, we've seen time and time again how well having a 50 Ly jump range protects most traders...
 
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It really depends upon the kind of PvP.

I really enjoy the Supercruise mechanics, so I've gotten really good at it. I may be middle of the pack on the Buckyball Racing circuit, but I can still outfly most GSPies out there, to the point where I've gotten quite a few of them to plow into the odd planet or moon. :D

Now THAT is a trick I'd like to learn.
 
I'm not going to get into that discussion - I'm talking about utility and game mechanics. Besides, it's just as easy to leave the beefy modules on, you just don't get the minor benefits.

You're welcome to take up lore with FDev.

Come on vin, that's another cop out, you said you'd 'answer me later' and then I get 'I'm not getting into that discussion', the game making sense is fairly important whether you like the subject or not. And I'll say to you again, if, to play your preferred style of play you had to compromise and others didn't you would be screaming 'unfair', and guess what, I'd be behind you 100%.
 
Alternative to Step 2: Click 'Open' and fly smart?
Fly smart, fly S-Mart!

Men's men play on ten and women's women, deep end swimmin'?
Metal men play at eleven.

That's it - here's what I've been failing to articulate.

My questions is - What exactly is it that you think combat ships should have to compromise on?
My take, nothing. You equip your ship as hip as possible. But it does put you at an advantage. That's just the way it is when you build a one trick ship. Nothing wrong with that, just the way it is. I wouldn't want to take that advantage off you just because other people choose another profession and don't have that advantage. If they wanted that, they can choose it. Because choice is great. I became an explorer because I like exploring. Other players hate exploring. I wouldn't dream of making them go exploring. Let them make up their own mind.

And I feel the same way towards modes. Some modes make it possible to avoid CMDRs to gain an advantage, some make it possible to wing up to gain an advantage. Just the way it is. And the solutions to this non-problem create more issues than they solve. Because if you are arguing to level the playing field and have all BGS and PP activities in open in the name of balance, then we also should take a look at the advantages combat builds have in this encounter. And then we will need to address that. I don't want to go down that road. I want you to fly whatever the hell you like to fly. You're playing a game for your enjoyment. Likewise I don't want to force people who prefer a certain mode to engage in PP and BGS out of their preferred mode.
 

Deleted member 115407

D
Come on vin, that's another cop out, you said you'd 'answer me later' and then I get 'I'm not getting into that discussion', the game making sense is fairly important whether you like the subject or not. And I'll say to you again, if, to play your preferred style of play you had to compromise and others didn't you would be screaming 'unfair', and guess what, I'd be behind you 100%.

I did change my mind on not having that discussion when I came up with the witty retort ;)

I do want to answer you guys, but the conversation keeps rolling on (and frankly, you ans Sylveria came from two different directions on the jump range thing.)

Most combat ships can jump to safety just fine. Often times CMDRs will sacrifice jump range though for a bit more power and speed.
 
I did change my mind on not having that discussion when I came up with the witty retort ;)

I do want to answer you guys, but the conversation keeps rolling on (and frankly, you ans Sylveria came from two different directions on the jump range thing.)

Most combat ships can jump to safety just fine. Often times CMDRs will sacrifice jump range though for a bit more power and speed.

Yeah sorry vin, you are getting it from all sides here, no worries on struggling a little to keep up with the thread mate.

I know a lot of combat ships are fine, and I am aiming my ire at the few here, I don't want shieldless ships roaming around any more than I want ships incapable of jumping, I do want the game to make a little more sense on this subject. I don't think asking the many to compromise is sustainable unless the many becomes all and as I said if it was you having to do so while others lorded it over you I'd like to think I'd be backing you up.
 

Deleted member 115407

D
My take, nothing. You equip your ship as hip as possible. But it does put you at an advantage. That's just the way it is when you build a one trick ship. Nothing wrong with that, just the way it is. I wouldn't want to take that advantage off you just because other people choose another profession and don't have that advantage. If they wanted that, they can choose it. Because choice is great. I became an explorer because I like exploring. Other players hate exploring. I wouldn't dream of making them go exploring. Let them make up their own mind.

And I feel the same way towards modes. Some modes make it possible to avoid CMDRs to gain an advantage, some make it possible to wing up to gain an advantage. Just the way it is. And the solutions to this non-problem create more issues than they solve. Because if you are arguing to level the playing field and have all BGS and PP activities in open in the name of balance, then we also should take a look at the advantages combat builds have in this encounter. And then we will need to address that. I don't want to go down that road. I want you to fly whatever the hell you like to fly. You're playing a game for your enjoyment. Likewise I don't want to force people who prefer a certain mode to engage in PP and BGS out of their preferred mode.

I totally agree, Ziggy. Like I said earlier, I have a DBS and and AspS that I use for ferrying and exploring. Neither of them would last through a gentle summer breeze. But I chose to optimize them that way, for jump range and heat efficiency. I know if I ever get caught in them I'm a dead man.

As for modes - yeah, I'm perfectly happy for people to play in whatever mode suits them. I play in open quite often, but am happy to play in private modes if I just want to be left alone. No gripes or complaints from me on that one.

I do think that there are some features that should make open play mandatory, such as powerplay. But beyond that I'm happy to let folks do their thing.
 
Who said highwaking is the only viable method of survival?

Jesus, nobody but it should be a factor in whether your ship is insurable or not, I doubt they will be but lets pretend for a second that the proposed uber NPC's are indeed incredible and you can't get away with a low wake, they instantly interdict and kill you even if you do LW. Now, you can't low wake away from them blasting you, you can't high wake either, why would the PF insure your boat?
 

Deleted member 115407

D
Yeah sorry vin, you are getting it from all sides here, no worries on struggling a little to keep up with the thread mate.

I know a lot of combat ships are fine, and I am aiming my ire at the few here, I don't want shieldless ships roaming around any more than I want ships incapable of jumping, I do want the game to make a little more sense on this subject. I don't think asking the many to compromise is sustainable unless the many becomes all and as I said if it was you having to do so while others lorded it over you I'd like to think I'd be backing you up.

And that's where I am having a hard time - like the exchange between Maynard and I. On that T-7 I see 48T as being a minimal compromise for survivability. Believe me, I didn at one time. Almost lost a T-9 over that mistake. Now I'm happy to run around with my 7 slot filled up with a shield generator. Haven't missed a delivery since :)

Jesus, nobody but it should be a factor in whether your ship is insurable or not,

Honestly (and I'm not arguing just to argue here), I've often thought shield generators and armor should decrease insurance cost.
 
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