ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

One other question. Should I be running the latest SDK (.4?) with DK1? If so will I have to go through all the task killing stuff you DK2 people are having to do?
 
Shiga, do you have WebcamMax installed, or any other webcam software that creates a virtual "camera"? I had to uninstall webcamMax on my PC and suddenly positional tracking in ED worked like a charm. Like in your case, it already worked in other programs and the example scene, but it did not work in ED.

Also, while WebcamMax was installed the Oculus control panel didn't show a serial number for the camera. After I removed it, the serial number appeared.

Oh and enable DK1 compatibility of course.

I uninstalled Logitech Webcam software and drivers. Restarted.. still no positional tracking in ED.

I closed the 3 services in question
 
Shiga, you did kill wscript AND the Oculus task in the task manager, in that order? (or use the tool?) Because I know that if either are still running, positional tracking will not work in ED at all, and if you don't kill wscript first it will just restart the oculus service. And do make sure DK1 compatibility mode is checked in the oculus mode selection.

One other question. Should I be running the latest SDK (.4?) with DK1? If so will I have to go through all the task killing stuff you DK2 people are having to do?

Yes you should and yes you will, or you just install the tool for that which has been linked 2-3 pages earlier.

I purchased a paint job earlier and noticed they don't apply to the external view when viewing out the windows from the cockpit.

The funny thing is that non-DK2 owners might think your post is offtopic, when it's actually really relevant :)
 
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I uninstalled Logitech Webcam software and drivers. Restarted.. still no positional tracking in ED.

I closed the 3 services in question

Ive been reading several posts about especially logitec webcams causing problems
Perhaps you should Google that in combination with oculus rift.
And there was something with re plugging the cam.
My rift has yet to arive so I have no experience
Just a vague recognition....
Good luck
 
After messing around just staring at stuff in awe for the last 2 days - I just finally did some dog fighting and words cannot describe how amazing it is together with my Hortas X.

I felt myself leaning in the cockpit despite there obviously being no g-forces involved! And being able to follow your target by looking around you is so cool.
 
Can''t wait for direct mode to be enabled.... Still needing the odd camera resets as my neck appear to grows :eek: (or sometimes shrink)...

I do remain in the camera box (camera is about 1.5M away on top of the monitor) however, like any good VFR pilot, my head swivel quite a bit :cool:

Can't place the camera further away, as the monitor (fixed) will block part of the box. :(
 
... The black bleeding and chromatic aberration are very noticeable; there seems to be colour depth issues for me (looks lower than 32 bit, but could be something else); there's known issues with shadows etc. not rendering correctly; also have not managed to get low persistence working in Elite: Dangerous (works a treat in some of the SDK4 demos), I'm sure it will with direct mode (as long as my hardware can keep up, of course). All that stuff should improve with updates from Oculus and FD, so the major visual issue then becomes the resolution, which can make smaller distant objects hard or even impossible to make out currently - thankfully all text is very readable, at least with a little help from positional tracking.

I followed sepian78 tip from reddit and changed some settings in Nvidia Control Panel under 'Adjust desktop Colour Settings':
For All Channels: Brightness +55% Gamma +0.95 Digital Vibrance +55%

It it not a 100 percent fix, but it is a lot better. For me it resolved the black bleeding issue, but I'm easy to please.
 
Still needing the odd camera resets(

Just a tip for you.. I use VoiceAttack - one of the things you can do is add a voice command to the F12 key. I programmed it to reset on the command Oculus.

Yes I am hoping SDK 0.4 version will improve things a little. Especially the colour seperation in the stars. But I think those issues require SDK fixes from Oculus themselves.
 
Just a tip for you.. I use VoiceAttack - one of the things you can do is add a voice command to the F12 key. I programmed it to reset on the command Oculus.

Yes I am hoping SDK 0.4 version will improve things a little. Especially the colour seperation in the stars. But I think those issues require SDK fixes from Oculus themselves.


Already am :D - I would not dare use the rift without it... Always been a two fingers typist.
 
I do remain in the camera box (camera is about 1.5M away on top of the monitor) however, like any good VFR pilot, my head swivel quite a bit :cool:

Can't place the camera further away, as the monitor (fixed) will block part of the box. :(

I have the camera at the bottom of the monitor at less than 1 m. No problems at all, i can even look behind me without losing tracking.
 
Shiga, you did kill wscript AND the Oculus task in the task manager, in that order? (or use the tool?) Because I know that if either are still running, positional tracking will not work in ED at all, and if you don't kill wscript first it will just restart the oculus service. And do make sure DK1 compatibility mode is checked in the oculus mode selection.

I did kill both of those. Wscript.exe and OVRService_x64.exe, in that order.

I have the monitors set to extended. Rotational tracking is working, positional tracking is not working. Possibly as a result of this, there is slight judder.

Whenever I click "stop service", the blue light on the IR camera goes black. That means that closing down the service ensures that the positional tracking gets turned off. I don't really see any way around this.
 
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So, I'm expecting the DK2 to turn up sometime this month and in anticipation of that happening I've uplifted my PC base and the specs on my machine which I'm hoping will run it are:

Intel XEON X5355 2 x quad core @ 2.67 (8 cores)
8GB RAM
Win 7 64 Bit OS
85GB SSD
GeForce GTX650 TI (1GB)

Scores 7.5 on the experience whotsit.

If that doesn't run it, I'm sticking it all on eBay and buying some drums!

Any feedback on that? (not the drum buying)
 
Shiga, when I play I don't have a light on the camery either and yet position tracking works on all axes and in all lateral directions...

Sadly I dunno what might be the cause there :/
 

SlackR

Banned
I did kill both of those. Wscript.exe and OVRService_x64.exe, in that order.

I have the monitors set to extended. Rotational tracking is working, positional tracking is not working. Possibly as a result of this, there is slight judder.

Whenever I click "stop service", the blue light on the IR camera goes black. That means that closing down the service ensures that the positional tracking gets turned off. I don't really see any way around this.

I'm sure you already tried this, but switching USB ports?
 
I'm sure you already tried this, but switching USB ports?

Yeah. Tried that too. :)

Btw. when I have closed down wscript.exe and shut down OVRservice_x64.exe, the OculusConfigUtil.exe is showing my DK2 as "disconnected." And anything I do in the OculusConfigUtil is very slow. F.ex. going to Advanced, and down the submenus takes longer than usual.
 
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That's normal. Once you kill the service the setting tool doesn't work anymore. That's ok and should not affect ED.
 
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