I hear they are selling land over there at star citizen
Only if we are able to destroy your base and claim your land for our own.
NMS Base building gave me nearly 200 hours of fun gameplay.
I had a real blast... Unfortunately they changed the formulae for all the crafting in an update and I can't be bothered to redo it.
Sometimes changes are for the worse.
https://i.imgur.com/9MveBED.jpg
https://i.imgur.com/9ZOOes8.jpg
Hmm.. that second image alone makes me want to give NMS a try.
NMS Base building gave me nearly 200 hours of fun gameplay.
I had a real blast... Unfortunately they changed the formulae for all the crafting in an update and I can't be bothered to redo it.
Sometimes changes are for the worse.
https://i.imgur.com/9MveBED.jpg
https://i.imgur.com/9ZOOes8.jpg
Exactly!
Everything you build in your game would be client side only, since there are no dedicated servers.
Except frontiers would do a client/server update everytime you changed something.
Therefore, it's never going to happen. This is not a building game. The architecture doesn't support it.
I'm all for base building for those that would enjoy it.
Even a basic version which involves deploying inflatable habitats from out ship in which we can do Science!(TM)
Personally I would prefer the ability to explore and customise our ships as a "habitat" mainly because I prefer to take my home with me, rather than being tied to a particular location.
On the contrary, the architecture does support it. Every time you go into system view or you jump into a new system, you're downloading state information about that system. Where the res zones are, where the conflict zones are, who discovered those planets, which stations are to be loaded and their present state, etc.
On the PC version of the game, there is an XML hack that allows you to overcome the limitation. But they’ve dialed it back since Atlas Rising, so I’m not sure I’ll ever be able to make another one this big again :-(I returned to NMS when base building was first introduced and set up some nice indoor farms of very profitable crops. And bought a freighter. It Was definitely a positive and engaging change for me. But then ED came to ps4. Haven't had the time to try out the latest updates.
NMS Base building gave me nearly 200 hours of fun gameplay.
I had a real blast... Unfortunately they changed the formulae for all the crafting in an update and I can't be bothered to redo it.
Sometimes changes are for the worse.
FDev also vetted CQC. Holding their business decisions up as a golden standard beyond criticism isn't the position you want to take.
Just because you don't like CQC, doesn't mean that everyone doesn't. I play it every now and again - it is good fun. I'm glad FD spent time on this. I don't PvP much, and in fact am rarely in Open. When I want to PvP, I'll load up CQC. I much prefer that to attacking players in the main game.
On the contrary, the architecture does support it. Every time you go into system view or you jump into a new system, you're downloading state information about that system. Where the res zones are, where the conflict zones are, who discovered those planets, which stations are to be loaded and their present state, etc. Adding support for player driven structures is definitely doable with their architecture. The real question is the financial costs of doing that. We don't pay a sub fee, but FDev does pay Amazon monthly for their servers and network usage. It would be a drain on FDev's finances to support this feature unless they could compensate it with a stronger premium market to pay for such things.
FDev do need to find something forplayers to sink their credits into.sale as paid expansions and to attract new customers.
Hold on, Red... we do have SOME planetary content beyond just rock shooting and POI searching. Not much, granted, but we do.
Ever visit the Guardian Ruins? How about a Thargoid Growth? A forest of brain trees or a patch of Space Pumpkins? Maybe one of the old INRA bases?
What I'm getting at here is, these sorts of things could easily be expanded upon, to the point where it doesn't simply take waiting for the Cannon folks or someone else to figure one of these things out and post the solution.
In fact, these sorts of things could be designed to become active at certain times, much like Comm Relays do, every 30 minutes, but require some random act to trigger them. They would then become worthy of study, and that would mean long-term parking - that is, establishing a small research outpost, so you've somewhere to park your ship and not burn off your fuel, repair yourself, maybe even purchase a replacement SRV.
Some long-term, engaging game activity would be an absolute godsend to explorers and researchers. People already venture off into the void for weeks, months even years at a time, so there definitely are those of us out here who would enjoy this sort of thing. Imagine, if you were one of those, of finding some strange structure on some alien world, putting the time in to decipher some alien script that leads you to some point on the planet, where you need to be between certain hours, perhaps in certain conditions, that might only occur once every other day, with a small window of opportunity to figure out what it means to "Raise the chalice of V'nyyk towards the wrath of An'grat" or some other equally cryptic and alien sounding thing which could just as easily translate into "Scan the eastern monument while carrying a "Gilded Chalice Artifact" when the sun rises."
Having a base of operations to conduct this sort of research would be amazingly helpful - especially if the next closest station was, oh, 29,254 light years away.
Err no...it seems like the EXACT OPPOSITE of Gameplay...you're taking away the remote areas of the Galaxy that players can investigate slowly and carefully...knowing they're thousands of light years from home...and making it just like the bubble...
You'd essentially be DESTROYING exploring wouldn't you?