I want my own land !

Only if we are able to destroy your base and claim your land for our own.

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NMS Base building gave me nearly 200 hours of fun gameplay.

I had a real blast... Unfortunately they changed the formulae for all the crafting in an update and I can't be bothered to redo it.
Sometimes changes are for the worse.

9MveBED.jpg


9ZOOes8.jpg
 
Hmm.. that second image alone makes me want to give NMS a try.

Unfortunately, the new update changed all the building formulae, making it a bit more work to build and I had to relocate my base to fulfil one of the cool new storylines in Atlas Rising.

So currently, I have a pretty boring base. LOL. But once I'm finished with the storylines, I'll find a top notch location and build a new base.
 
NMS Base building gave me nearly 200 hours of fun gameplay.

I had a real blast... Unfortunately they changed the formulae for all the crafting in an update and I can't be bothered to redo it.
Sometimes changes are for the worse.

https://i.imgur.com/9MveBED.jpg

https://i.imgur.com/9ZOOes8.jpg

I returned to NMS when base building was first introduced and set up some nice indoor farms of very profitable crops. And bought a freighter. It Was definitely a positive and engaging change for me. But then ED came to ps4. Haven't had the time to try out the latest updates.


Edit: Just notice how huge your base is. Last I remember, there was a cap on structures allowed of which wouldn't have allowed me to reach such heights.
 
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Exactly!

Everything you build in your game would be client side only, since there are no dedicated servers.
Except frontiers would do a client/server update everytime you changed something. :D

Therefore, it's never going to happen. This is not a building game. The architecture doesn't support it.

On the contrary, the architecture does support it. Every time you go into system view or you jump into a new system, you're downloading state information about that system. Where the res zones are, where the conflict zones are, who discovered those planets, which stations are to be loaded and their present state, etc. Adding support for player driven structures is definitely doable with their architecture. The real question is the financial costs of doing that. We don't pay a sub fee, but FDev does pay Amazon monthly for their servers and network usage. It would be a drain on FDev's finances to support this feature unless they could compensate it with a stronger premium market to pay for such things.
 
I'm all for base building for those that would enjoy it.

Even a basic version which involves deploying inflatable habitats from out ship in which we can do Science!(TM)

Personally I would prefer the ability to explore and customise our ships as a "habitat" mainly because I prefer to take my home with me, rather than being tied to a particular location.

I would like us to be able to purchase a habitation module of whatever size, say from class 3 to class 8 and fit it to our ship. There could be classes just like the passenger modules. and in it we can build our home, place our CG memorabilia, Hutton mug and other rates.
That could even be VR only if they don’t want any extra dev work for space legs. We could just swap to it like we do to our SLF or SRV.
 
On the contrary, the architecture does support it. Every time you go into system view or you jump into a new system, you're downloading state information about that system. Where the res zones are, where the conflict zones are, who discovered those planets, which stations are to be loaded and their present state, etc.

His point is these things aren't updated all the time, which you need for shared base building. All that stuff may be loaded from the server, but the server seems to change the data only once every week. It would be daft if I would build something and the dude next to me could only see it next week.
 
I returned to NMS when base building was first introduced and set up some nice indoor farms of very profitable crops. And bought a freighter. It Was definitely a positive and engaging change for me. But then ED came to ps4. Haven't had the time to try out the latest updates.
On the PC version of the game, there is an XML hack that allows you to overcome the limitation. But they’ve dialed it back since Atlas Rising, so I’m not sure I’ll ever be able to make another one this big again :-(



Still, if s company with only about a dozen devs can manage it...
 
NMS Base building gave me nearly 200 hours of fun gameplay.

I had a real blast... Unfortunately they changed the formulae for all the crafting in an update and I can't be bothered to redo it.
Sometimes changes are for the worse.

Exact same experience with me. I built my first base, then realised it was on a useless planet so found a much better location and built my base there instead. I ran out of resources and had to edit the config file to allow me to build it further. Then the update came. I did play after that for a bit, but I basically had to redo a lot of my base, and in the end this put me off. I'd sunk so many hours into it, that sinking the same number again just to maintain what I had was silly. Sad to say I haven't played NMS since.

The above is why I personally don't want to see any development time spent on base building until very much later. Mind you, it can't happen before Legs anyway (what would be the point?)... So, if it does ever happen I wouldn't expect it for another five years at least.
 
FDev also vetted CQC. Holding their business decisions up as a golden standard beyond criticism isn't the position you want to take.

Just because you don't like CQC, doesn't mean that everyone doesn't. I play it every now and again - it is good fun. I'm glad FD spent time on this. I don't PvP much, and in fact am rarely in Open. When I want to PvP, I'll load up CQC. I much prefer that to attacking players in the main game.
 
There are lots of games with base-building in (it seems popular for some unfathomable reason), but not many games with flying around in space in.

Can we finish the flying spaceships part first, please?
 
Just because you don't like CQC, doesn't mean that everyone doesn't. I play it every now and again - it is good fun. I'm glad FD spent time on this. I don't PvP much, and in fact am rarely in Open. When I want to PvP, I'll load up CQC. I much prefer that to attacking players in the main game.

Besides: they use the buildings in the main game, the fighters had to be done for SLFs and they used the time to improve 'the netcode'. All for an update that took a small part of the ED team a few weeks, and included stuff beyond CQC. They also used it as a demo and a small source of revenue on both PC and XBox. This idea that FD spend decades working on CQC and that that was completely wasted is factually nonsense. But it is a popular stick to hit with. :p
 
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FDev do need to find something for players to sink their credits into.

With the vast amount of real estate on offer in ED is would seem that base building would be a worthy credit sink and also with the sheer amount of cosmetic items FDev could sell it would benefit them also.

Whether the game / server structure can actually handle it is another issue entirely.

It would also need to be carefully managed by FDev which again is a whole other issue.
 
On the contrary, the architecture does support it. Every time you go into system view or you jump into a new system, you're downloading state information about that system. Where the res zones are, where the conflict zones are, who discovered those planets, which stations are to be loaded and their present state, etc. Adding support for player driven structures is definitely doable with their architecture. The real question is the financial costs of doing that. We don't pay a sub fee, but FDev does pay Amazon monthly for their servers and network usage. It would be a drain on FDev's finances to support this feature unless they could compensate it with a stronger premium market to pay for such things.

Not really. What you get are tags on existing structures, planets and stars. CZs are based on preprogrammed states and their locations are somewhat randomized and are part of the galaxy update. It requires developer updates to put stations in game. Except for the dynamically generated scan mission outposts that really don’t do much.
Have base building ala NMS and a few other games don’t seem to be part of the current architecture. ED is more geared towards a player in a spaceship flying across the galaxy.
I just have to wonder why if base building ala NMS is the be all to end all, that posters are on this forum asking for this ED instead of playing NMS and asking them for better ships and flight models.

After all, it’s just a game. You play the games that you like and enjoy. If not one than there are others.
 
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Hold on, Red... we do have SOME planetary content beyond just rock shooting and POI searching. Not much, granted, but we do.

Ever visit the Guardian Ruins? How about a Thargoid Growth? A forest of brain trees or a patch of Space Pumpkins? Maybe one of the old INRA bases?

What I'm getting at here is, these sorts of things could easily be expanded upon, to the point where it doesn't simply take waiting for the Cannon folks or someone else to figure one of these things out and post the solution.
In fact, these sorts of things could be designed to become active at certain times, much like Comm Relays do, every 30 minutes, but require some random act to trigger them. They would then become worthy of study, and that would mean long-term parking - that is, establishing a small research outpost, so you've somewhere to park your ship and not burn off your fuel, repair yourself, maybe even purchase a replacement SRV.

Some long-term, engaging game activity would be an absolute godsend to explorers and researchers. People already venture off into the void for weeks, months even years at a time, so there definitely are those of us out here who would enjoy this sort of thing. Imagine, if you were one of those, of finding some strange structure on some alien world, putting the time in to decipher some alien script that leads you to some point on the planet, where you need to be between certain hours, perhaps in certain conditions, that might only occur once every other day, with a small window of opportunity to figure out what it means to "Raise the chalice of V'nyyk towards the wrath of An'grat" or some other equally cryptic and alien sounding thing which could just as easily translate into "Scan the eastern monument while carrying a "Gilded Chalice Artifact" when the sun rises."

Having a base of operations to conduct this sort of research would be amazingly helpful - especially if the next closest station was, oh, 29,254 light years away.

I've been to all of them except the planetary flora and that's only because I'm deliberately not going looking for anything like that until 1) the galaxy has been de-beiged and 2) we have a better mechanic for finding things than 'spend literally hours flying across the surface of a planet looking out of the widow'.

I'd be happy with pretty much anything that expanded on the current 'read about it on here or reddit, fly to a system and look at it' almost interaction-free gameplay applied to to much of the content you mentioned and I'm saying that as someone who spent time searching for both the INRA bases recently and also on the Hawking's Gap sector of the base search triggered by the Formidine Rift mystery.
 
Err no...it seems like the EXACT OPPOSITE of Gameplay...you're taking away the remote areas of the Galaxy that players can investigate slowly and carefully...knowing they're thousands of light years from home...and making it just like the bubble...
You'd essentially be DESTROYING exploring wouldn't you?

I'm going to stick my neck out and say that you really don't have a grasp of how big the galaxy is. Even setting off from somewhere like Colonia or Sag A*, once you're 500 LY away you can travel the next 10,000 LY without ever jumping into a system that has been scanned. Add to that the fact that there are already bases in (for example) Eagle nebula, Lagoon nebula, California nebula, Crab nebula etc etc and no, you really wouldn't be making anything 'just like the bubble'.

The only thing even remotely similar to the bubble right now is Colonia and it's taken over a year of dev-driven injected content to take it to that stage; don't kid yourself that a few pop-up bases being established 40,000 LY from Sol would somehow turn the entire galaxy into bubble Mk2.
 
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