I'm puzzled, is the handbag meant to be retalitory allegory for bluntness?
(yes I should have done multiquote and I didn't, m'bad)
It's a lizard skin handbag.
I'm puzzled, is the handbag meant to be retalitory allegory for bluntness?
(yes I should have done multiquote and I didn't, m'bad)
Yes, I totally reached Elite exploration by traveling past all the stars I most certainly didn't stop and scan and check the systems at. Definitely.
I'm afraid this is the point where I've lost my patience with you.
So yeah, there's simply is no objective reason not to have good jump range
Unless that long jump range is costing you in other ways, such as not being able to carry extra modules or having to run without shields/weapons/scanners/SRVs (or whatever) or piloting a ship you otherwise are not happy with.
Unless you specifically need to reach a few hard to get to places or you are doing time critical missions long jump range gets you nothing much but it DOES come with associated costs, be that what i already mentioned or simply the cost of having to buy a more expensive ship than you otherwise might have done.
A long jump range is not "free".
I have no issue with fast travel, we all have to be somewhere sometimes, but please don't confuse it with exploring.
I’d love to see a pure exploration focused ship. It would be really cool to see something really purpose built for it. Make it so it’s pretty useless for other roles even.
- Big FSD with long jump range
- Tiny power distributor
- One small hardpoint if any at all
- Good cockpit view
- Two utility slots for the heatsinks
- Lots of optional internals for fuel scoop, amfu’s, repair limpet controllers, SRV hangar, etc.
If I could dream (say a medium ship):
- class 4 power plant
- class 4 thrusters
- class 5 fsd
- class 1 life support
- class 2 pd
- class 2 sensors
- class 6 fuel scoop
- class 4 slot for AMFU
- class 4 slot for AMFU
- class 4 slot for dual SRV hangar
- class 3 slot for shields
- class 2 slot for cargo
- class 1 slot for ADS
- class 1 slot for DSS
- 2 utility slots
- 1 small hardpoint
That would make an excellent cargo ship or passenger hauler.
Roald Amundsen
First man to reach the South Pole.
Here's his route:
https://i1.wp.com/tomcreandiscovery..._of_Amundsens_South_Pole_Expedition.jpg?w=800
Clearly fast travel and not exploration![]()
Clearly fast travel and not exploration![]()
Yeah I guess it would. But they should still make something like it. Bad at pew pew and mining but great at the other roles in the game. They could also restrict some of the slots though I am not a fan of that on other ships like the Beluga.
If only he'd had engineered his sleigh, could have done it in a fraction of the time.
Actually dog killing seems to be the main focus.
I'm totally for adding ships that are good for exploration, but a ship that's optimized for it would just result in all explorers using the same ship, which I think would be bad for the game. Having options and making Cmdrs think about what tradeoffs and configurations suit them best makes things much less cookie-cutter.
Also, the configuration you suggested is completely overkill for the way I explore - I'd have 3 empty class 4 slots!
Having options and making Cmdrs think about what tradeoffs and configurations suit them best makes things much less cookie-cutter.
We'll talk about this just as soon as FD nerfs the hell out of the Anaconda's mass and the Python's godlike cargo capability as a medium ship.
Until that time... "balance" and "tradeoff" discussions are moot.
Curious to see many objecting to long jump ranges for exploration ships, but then saying "the Anaconda is fine" elsewhere... lol
"no you can't have long jump ranges for Exploration, but don't mess with my OP Anaconda travel!"
Would behoove people to stop trying to decide what's "best for everyone" and stick with what's "best for themselves".
People are not objecting to it, just trying to point out that is not required for an exploration vessel, especially not if achieving it makes the ship less effective in other ways or limits your choice of ships. experienced explorers know what they need and shop accordingly, newer players could be fooled into believing that they just can't go exploring until they can afford a kitted out Asp if more experienced players keep waffling on about 40+ly jump ranges when in fact any ship that can manage 20ly or so can easily do the same job in 99% of cases.
Curious to see many objecting to long jump ranges for exploration ships, but then saying "the Anaconda is fine" elsewhere... lol
"no you can't have long jump ranges for Exploration, but don't mess with my OP Anaconda travel!"
Would behoove people to stop trying to decide what's "best for everyone" and stick with what's "best for themselves".