Would like a new, different exploration ship from FD:

Yes, I totally reached Elite exploration by traveling past all the stars I most certainly didn't stop and scan and check the systems at. Definitely.

I'm afraid this is the point where I've lost my patience with you.

1º Jump range is only the measure of the distance you can perform in a jump, thus, if you increase jump range you can jump further appart.

2º Each jump takes the same amount of time (assuming you don't get stuck in hyperspace but that's unrelated to JR).

With this in mind you claim I skip stars when exploring which is in fact true but there is another logical consecuence based on fact #2. If every jump you make takes the same amount of time then on a given amount of time you have the potential to visit the same amount of sytems, in other words, I skip the systems you visit but you lag behind me and won't visit those systems ahead in the same amount of time.

So yeah, there's simply is no objective reason* not to have good jump range and I also could just do the small jumps you perform while using less fuel thanks to the nature of the JR equation.

*Build compromises need to be made OFC.
 
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So yeah, there's simply is no objective reason not to have good jump range

Unless that long jump range is costing you in other ways, such as not being able to carry extra modules or having to run without shields/weapons/scanners/SRVs (or whatever) or piloting a ship you otherwise are not happy with.

Unless you specifically need to reach a few hard to get to places or you are doing time critical missions long jump range gets you nothing much but it DOES come with associated costs, be that what i already mentioned or simply the cost of having to buy a more expensive ship than you otherwise might have done.

A long jump range is not "free".
 
Unless that long jump range is costing you in other ways, such as not being able to carry extra modules or having to run without shields/weapons/scanners/SRVs (or whatever) or piloting a ship you otherwise are not happy with.

Unless you specifically need to reach a few hard to get to places or you are doing time critical missions long jump range gets you nothing much but it DOES come with associated costs, be that what i already mentioned or simply the cost of having to buy a more expensive ship than you otherwise might have done.

A long jump range is not "free".

So an edit is in order although I can manage 56 Ly of jump range in a very well suited Asp :)
 
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I’d love to see a pure exploration focused ship. It would be really cool to see something really purpose built for it. Make it so it’s pretty useless for other roles even.

  • Big FSD with long jump range
  • Tiny power distributor
  • One small hardpoint if any at all
  • Good cockpit view
  • Two utility slots for the heatsinks
  • Lots of optional internals for fuel scoop, amfu’s, repair limpet controllers, SRV hangar, etc.

If I could dream (say a medium ship):
  • class 4 power plant
  • class 4 thrusters
  • class 5 fsd
  • class 1 life support
  • class 2 pd
  • class 2 sensors

  • class 6 fuel scoop
  • class 4 slot for AMFU
  • class 4 slot for AMFU
  • class 4 slot for dual SRV hangar
  • class 3 slot for shields
  • class 2 slot for cargo
  • class 1 slot for ADS
  • class 1 slot for DSS

  • 2 utility slots
  • 1 small hardpoint
 
Curious to see many objecting to long jump ranges for exploration ships, but then saying "the Anaconda is fine" elsewhere... lol

"no you can't have long jump ranges for Exploration, but don't mess with my OP Anaconda travel!"

Would behoove people to stop trying to decide what's "best for everyone" and stick with what's "best for themselves".
 
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I have no issue with fast travel, we all have to be somewhere sometimes, but please don't confuse it with exploring.

Roald Amundsen
First man to reach the South Pole.

Here's his route:

800px-Gordon_Homes_Map_of_Amundsens_South_Pole_Expedition.jpg


Clearly fast travel and not exploration ;)
 
I’d love to see a pure exploration focused ship. It would be really cool to see something really purpose built for it. Make it so it’s pretty useless for other roles even.

  • Big FSD with long jump range
  • Tiny power distributor
  • One small hardpoint if any at all
  • Good cockpit view
  • Two utility slots for the heatsinks
  • Lots of optional internals for fuel scoop, amfu’s, repair limpet controllers, SRV hangar, etc.

If I could dream (say a medium ship):
  • class 4 power plant
  • class 4 thrusters
  • class 5 fsd
  • class 1 life support
  • class 2 pd
  • class 2 sensors

  • class 6 fuel scoop
  • class 4 slot for AMFU
  • class 4 slot for AMFU
  • class 4 slot for dual SRV hangar
  • class 3 slot for shields
  • class 2 slot for cargo
  • class 1 slot for ADS
  • class 1 slot for DSS

  • 2 utility slots
  • 1 small hardpoint

That would make an excellent cargo ship or passenger hauler.
 
That would make an excellent cargo ship or passenger hauler.

Yeah I guess it would. But they should still make something like it. Bad at pew pew and mining but great at the other roles in the game. They could also restrict some of the slots though I am not a fan of that on other ships like the Beluga.
 
Yeah I guess it would. But they should still make something like it. Bad at pew pew and mining but great at the other roles in the game. They could also restrict some of the slots though I am not a fan of that on other ships like the Beluga.

I'm totally for adding ships that are good for exploration, but a ship that's optimized for it would just result in all explorers using the same ship, which I think would be bad for the game. Having options and making Cmdrs think about what tradeoffs and configurations suit them best makes things much less cookie-cutter.

Also, the configuration you suggested is completely overkill for the way I explore - I'd have 3 empty class 4 slots!
 
I'm totally for adding ships that are good for exploration, but a ship that's optimized for it would just result in all explorers using the same ship, which I think would be bad for the game. Having options and making Cmdrs think about what tradeoffs and configurations suit them best makes things much less cookie-cutter.

Also, the configuration you suggested is completely overkill for the way I explore - I'd have 3 empty class 4 slots!

You have a point there, but some ships do seem pretty optimized for combat in this game like the Chieftain, FAS, FGS, etc. A few different ships optimized for exploration could be an interesting addition to the game.

I love exploration in Elite. I’ve put many many light years on my old trusty Asp Explorer, the Athabasca. My first Python and Beluga and a chunk of my first Anaconda were all funded by my deep space adventures. Went the slow way to Colonia, stopping by nebulae and scanning all the valuable planets I could. Took me a month!

In any event, I like having everything i need to stay out in the black for an extended period of time. I am actually considering building a Type-10 for deep space exploration so I can equip it with AMFU’s, SRV’s, and repair limpets. The jump range on the Type-10 isn’t bad and I agree with some who say that a decent jump range is fine for exploration if your goal is to scan systems and not just to get from point A to point B. The only thing I’d like to see fixed on the Type-10 for exploration is the awful SC handling. I hope that was just an oversight and the SC handling will be fixed somewhat.
 
Having options and making Cmdrs think about what tradeoffs and configurations suit them best makes things much less cookie-cutter.

We'll talk about this just as soon as FD nerfs the hell out of the Anaconda's mass and the Python's godlike cargo capability as a medium ship. :D

Until that time... "balance" and "tradeoff" discussions are moot.
 
We'll talk about this just as soon as FD nerfs the hell out of the Anaconda's mass and the Python's godlike cargo capability as a medium ship. :D

Until that time... "balance" and "tradeoff" discussions are moot.

Which they never will :)

I find it best to pretend neither of those ships exist, since they're so obviously 'the best' that they feel like 'easy mode'.
 
Curious to see many objecting to long jump ranges for exploration ships, but then saying "the Anaconda is fine" elsewhere... lol

"no you can't have long jump ranges for Exploration, but don't mess with my OP Anaconda travel!"

Would behoove people to stop trying to decide what's "best for everyone" and stick with what's "best for themselves".

People are not objecting to it, just trying to point out that is not required for an exploration vessel, especially not if achieving it makes the ship less effective in other ways or limits your choice of ships. experienced explorers know what they need and shop accordingly, newer players could be fooled into believing that they just can't go exploring until they can afford a kitted out Asp if more experienced players keep waffling on about 40+ly jump ranges when in fact any ship that can manage 20ly or so can easily do the same job in 99% of cases.
 
People are not objecting to it, just trying to point out that is not required for an exploration vessel, especially not if achieving it makes the ship less effective in other ways or limits your choice of ships. experienced explorers know what they need and shop accordingly, newer players could be fooled into believing that they just can't go exploring until they can afford a kitted out Asp if more experienced players keep waffling on about 40+ly jump ranges when in fact any ship that can manage 20ly or so can easily do the same job in 99% of cases.

Be careful with your word choice, Mengy and I aren't arguing its impossible to explore without good jump ranges, we were saying that jump range is an important factor when classifing ships into "exploration specialized" or otherwise.

Curious to see many objecting to long jump ranges for exploration ships, but then saying "the Anaconda is fine" elsewhere... lol

"no you can't have long jump ranges for Exploration, but don't mess with my OP Anaconda travel!"

Would behoove people to stop trying to decide what's "best for everyone" and stick with what's "best for themselves".

Hmmm, this might be the least true generalization I've seen in the forums.
 
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