Heatsinks are useless. Once they're gone, they're gone, so you never use them. They're just weight in the end.
All too true.
Just out of curiosity, how many dedicated mining ships are there?
The Python and Cobra 4 come to mind. Also, the T6.
Heatsinks are useless. Once they're gone, they're gone, so you never use them. They're just weight in the end.
Just out of curiosity, how many dedicated mining ships are there?
Or better still, they should include the scanners in the base ship. I'd love to have 2 freed-up size 2 module slots in my AspX. The thing is, FD keeps adding new modules, which makes using many of the current ships a matter of "what can I live without"?Yep, but I wouldn't call any of them dedicated explorer ships though. I would think that any dedicated explorer ships would always have two size 1 slots for the scanners.
The Dolphin is probably the closest fit to what an Explorer needs.
But I would love a real, dedicated Exploration ship - something along the lines of:
Core Internals:
8 Hull
4 Powerplant
5 Thrusters
7 Frame Shift Drive
4 Life Support
3 Power Distributor
3 Sensors
6 Fuel Tank
Optional Internal:
5
5
4
3
2
1
1
Hardpoints:
M
S
S
Utility:
U
U
U
A deep-space capable, long-range, long term, self-reliant, lightly armed, versatile, mid-sized ship. And note: 2 Class 1 slots, perfect for those Sensors that make Exploration work.
Or better still, they should include the scanners in the base ship. I'd love to have 2 freed-up size 2 module slots in my AspX. The thing is, FD keeps adding new modules, which makes using many of the current ships a matter of "what can I live without"?
They added hull repair limpets for example, but I'll never be able to use them for exploration in my AspX (or any other ship that isn't an Anaconda). What's the point of adding modules that few players will ever be able to use?
I'm not using a class 5 fuel scoop with a class 7 FSD.
I'll accept one step down but not two. For preference it would be one step UP..
Replace the two class 5 and the class 3 optionals with a single class 7 and you've got a much better ship.
I don't see why you want a medium hardpoint on an exploration ship.
Looks like a reasonable miner configuration though.
I've been campaigning for an Imperial Explorer for years now. A medium sized competitor to the Python, with much worse firepower, slightly less cargo room, but a jump range that rivals the Anaconda plus a cockpit view to give Lakon some competition too.
Currently thinking of starting my pilgrimage to Colonia then on to Saggy A so this thread quite thought provoking as to the best ship.
I like my AspX but it really needs two more internal (optional) compartments so I can tuck in the repair module and an extra gas tank without sacrificing my refinery and SRV bay. I'm going to want to stop along the way and do some prospecting maybe find the odd resource for Engineering, too.
So really all we need is an Asp Explorer + with maybe also a panoramic cockpit and nicer engine sound!
You don't need an extra tank going to Sag A, there is no problem with star density out there.
Appreciate the info, thanks +rep. However getting onto the Colonia corridor from Vequess I've had a couple of anxious moments where the route calculator has put me through a succession of brown dwarves. If I hadn't intervened and deviated out to a sccopable star I might have been in trouble. An extra tank therefore definitely worthwhile in these circumstances.
I like my AspX but it really needs two more internal (optional) compartments so I can tuck in the repair module and an extra gas tank without sacrificing my refinery and SRV bay. I'm going to want to stop along the way and do some prospecting maybe find the odd resource for Engineering, too.
I do not disagree with you.If we were to get a new exploration ship, I'd rather see a completely new design instead of a rehashed version of an existing ship.
Don't understand this. We already have over 30 exploration ships in game.
Oh come on, you know exactly what they mean.