Dont forget the time needed for visit three different mat/data brookers 
Ok, I'll try... Well, I'll just estimate. It's good enough.
Ok, so we ground stuff for 5x G5 rolls. While we did that we found plenty of G1-G4 mats too. In the old system they were useless. In the new system they cover, say, half of the mats we need for G1-G4. Because we need only 3x G5 rolls to get decent results, we trade 2x G5 mats to get the rest of required G1-G4 mats. Then we just roll (about four times more than we used to).
Summary: grinding mats was the same, but we had to do more mat trading and more rolling. The new system had more predictable result.
Your claim how those of us that have actually went to school and have a grasp on elementary mathematics is... ironic at best. Given your inability to comprehend as little I'm surprised you are able to use a computer in the first place...
The bold part isn't exactly true though is it.
G3 and G4 mats are often just as specific as G5 mats in terms of how to get them, which means more time spent specifically hunting down material types.
G1 and G2 mats are often just left behind without collection - now we'll want to hang around to scoop everything - which means more time spent before we move on.
Dont forget the time needed for visit three different mat/data brookers![]()
The bold part isn't exactly true though is it.
G3 and G4 mats are often just as specific as G5 mats in terms of how to get them.
That. And every upgrade with firmwares in its path to G5 will become a PITA.
Possibly. There's always PITA somewhere in details.![]()
I like the changes, except for the g1-g5 progression for every module.
I'm hoping g1-g4 will be a non event with abundant mats, will try it in the beta and feed back.
Enjoy the charge enhanced distributor rolls. CIF needed for G4 and G5. It is totally unacceptable to me to have to waste mats I need for G5 rolls which are super hard to come by, on the pointless leveling up exercise.
Who knows what the recipes will even be after the update, I'm guessing they will have changed them to some degree.
I hope they reconsider the g1-g4 progression per module.
Note to self: Must plan Chieftan modules and get to g5 before new release lol.
Won't be more grind for me, in fact I think it will remove all grind since I'll not spend a minute engineering anything using this system. I usually collected mats for around 5-8 G5 rolls, which already was a chore I hated but at least it gave me a G5 module. I'm not going through 4 lvls to get to the priveledge to do those 5 rolls.
Frontier stated it wanted more players to engineer because engineering is cool. The new system will see less players engineering because the carrot got smaller and is dangeled from a longer stick.
Won't be more grind for me, in fact I think it will remove all grind since I'll not spend a minute engineering anything using this system. I usually collected mats for around 5-8 G5 rolls, which already was a chore I hated but at least it gave me a G5 module. I'm not going through 4 lvls to get to the priveledge to do those 5 rolls.
Frontier stated it wanted more players to engineer because engineering is cool. The new system will see less players engineering because the carrot got smaller and is dangeled from a longer stick.
Edit: can someone at Frontier explain to me how an explorer organically collects ingredients needed for rolls? No they can't. Materials, sure. All the other stuff-> grind.
But Explorers don't show up on FDevs radar. They go honk. FDev only cares about pew.
And more premature whinging by people who want to keep a system that can potentially never yield a "good" result, and has people brag how they did literally thousands of rolls to get something they considered acceptable. Great. Drop it.
And that old lice-infected strawman too.
Still people seem to think in filled bar graphs and being unable to enjoy a game without numbers at 100%... Not my problem. I really like the new system, the fact that we have contineous progress and the much clearer interface. You could still get all infos and stuff together and run through a module in one visit if one can't stand slower progression.
As said, i like it and looking forward to test.