I love the game but FD ignoring 95% of folks and caving to 1% makes me want to walk away.

There are hundreds of threads from folks wanting to max out their jump range, and they usually end up with a Coriolis link showing zero cabins, cargo holds, scanners, etc, just an empty hull to get the jump range they want, but now they cannot use the ship for anything productive.

Then I find FS was giving the Type 7 a 61 Ly jump range, what a great thing, almost eveyone would have bought one (I made my first real cr in a Type 7) this excited me more than attaining Admiral.

Meeting my rank goal had me on Cloud 9 and laid back, finally able to just enjoy the wonderful game, nothing can ever discourage me now I thought, then this.

I was elated at the thought of a Type 7 with a 61Ly JR.

But two comments later there was a link for FD, and because those with exploror ships were crying they nerfed the long JR plans because "It would not be fair for it to have a higher JR then the X ships."

I went from cloud 9 and having joy and pride in the game to almost having a deep hatred for it instantly, I love the game, but hate, HATE, the fact that a few babies can cry, and the rest of the community suffers for these cry babies.

Thanks for nothing.

I hear what you're saying - I basically fly my DBX everywhere as it gets ~55ly.

I really wish we could make jumps that use most of our fuel. Long jumps that take a few minutes but get us 300-500ly.
 
Someone pointed out on the forums recently during the pre-beta 3.0 infants' firestorm (and possibly quite rightly) that the developers are not going to wade through any thread that is basically a bunch of subjective, falsely self-entitled, click-baiting, trolling, insulting, whinging, emotional hooey.

And why would they bother? Who would want to sit around all day and read a whole load of unsupported codswallop?

Considered and constructive criticism? Bring it on.



Perhaps they just don't care? Players buy games, some play for a while and drop them and others fully invest in them.

This game is not for everyone sure; it's just the whingers can't be honest with themselves.

You pay your money and you take your chances (so to speak). If the game doesn't suit someone's playing style (or lack of it) it's really not FD's issue.

Pay and play; FD own the IP and it appears, at least to me, that they are continuing to develop that IP.

Yep, would perhaps have put it slightly different, but in the end that's what it boils down to.
The ability (or lack thereof) to walk away, or at least get back on the fence for a while and see what happens.
But at times it seems, even after 3 years now, some folks think that if only they keep playing, spending and posting unrealistic ideas, the game will somehow turn into something completely different.
No it won't, ED is what is is, what it has been for 3 years now, and what it will keep being.
For some that's cool, for others it's disappointing.
I'm in the latter group, but at least realizing that means i can infrequently enjoy it in short bursts, and then put it away again without unrealistic expectations about what it could become....i know it won't.
Not trying to tell anyone to "walk away", but some folks really need to figure out when enough is enough and draw their consequences.
 

Nice Dino's!

The players I truly don't get are the ones that say things like, "they should do X, EVE does X and it's really good."

If you ask them why they aren't playing EVE they say, "because they do Y and I don't like Y."

So they come here where we don't do Y, but they don't like ED because we don't do X, so they demand we make ED into EVE without the Y because the makers of EVE ignored them when they wanted them to stop doing Y.

It's an argument I find foolish, oh well that's people I guess.
 
I am all for longer jump ranges. I am also for auto-pilot doing jumps (not supercruise though). I don't like travelling. Maybe that's my biggest problem with the game...
I too would like to see longer jump ranges, at least for non-Anacondas, but I'm not sure about an auto-pilot. I guess it would depend on the implementation. However, if you "don't like travelling", why on Earth are you playing a space travel game? That's the largest part of this game, in terms of time expenditure.

I'm a long-time explorer and while the jump-scan-scoop-and-repeat can get a bit tedious at times, I'm really enjoying my current trip. I went to Colonia with the Enigma Expedition and am currently headed to Sag A* (for the second time). I particularly like the neutron star boosts, which add some much needed excitement and variety to exploration.

And who says you have to use the infinite jump? Don't like it then stay away...

Like another "one of you people" was crying "none of my friends wanna pay ED not even if i give them trial accounts"
LOL And you wonder why ? Cause all the fun is being sucked out of it.
It's a game, it HAS to be fun... Not a stupid loading screen game.
Umm, no. Infinite jumps would ruin this game. The basic premise is that travel takes time and space is mind-boggling big.

Perhaps the problem is that you think ED is a "game". It's not. Games have rules and there are winners and losers. While ED seems to have some real losers amongst its players, it has no winners, since this "game" cannot be won. ED is a sandbox which allows you to do what you want, within the limits set by FD, not other players (regardless of what the actual percentages are).

Perhaps the problem is that you think ED is supposed to be "fun" and that people only play games that are fun. That's flawed logic. People play ED for a variety of reasons. Personally, I don't find ED to be fun either, but that's not why I play. I find ED to be exciting, challenging, and an enjoyable way to spend my free time.

If you aren't enjoying the "game" that FD has made, don't complain about other players ruining your "fun". You should perhaps play a game that you do enjoy, or learn to enjoy ED, the way FD intends it to be played.

FD is making the game they want to make and while they do occasionally incorporate player feedback, they are not slavishly following the desires of a minority of players.
 
Last edited:
I too would like to see longer jump ranges, at least for non-Anacondas, but I'm not sure about an auto-pilot. I guess it would depend on the implementation. However, if you "don't like travelling", why on Earth are you playing a space travel game? That's the largest part of this game, in terms of time expenditure.

Don't get me wrong. I like the beauty of star-systems, nebulas and planets shining in the light of multiple suns. I like the beauty of the game. There is a lot to like in Elite. Flight model and dogfighting, the background sim, landing on planets, alien mystery, possibility of political struggle, community events, even engineering, trading and fighting endless hours in res and combat zones.

I just don't like jumping more then 10 jumps in a row. And I am happy I don't have to nowadays that I have my Anaconda and all FSD max engineered. So not a big deal.

I was flying with the first Distant World Expedition (pre engineer) and I made it to Sag A* - but no more. This was an experience - but a one time experience. For me at least :p

So, yes - that's why I'd like autmated jumping, I could just have my hands off the controls and stop whenever I want to look at some systems in detail. That'd be a really nice QoL feature. For me at least.

But I get it why so many hardcore explorers don't like the idea - becouse the scale of the galaxy and achievements and stuff.
 
Last edited:
  • Like (+1)
Reactions: NW3
Oh I love fun; it just appears that what I, clearly the majority of the playerbase, and Frontier, consider fun (Elite: Dangerous) isn't what you consider fun.
And instead of simply moving on from the game, you create an account, hate on the game (that makes you a hater btw) and somehow come to the conclusion that the only reason you don't find the game fun is due to some apparently really powerful/influential 5% that can dictate to Frontier where their game focus must be

Nonsense and more nonsense.
Clearly nothing... There's no majority and no dfevs and no such nonsense that wants a boooooring game that's requires 50 buttons to land on a port and had useless yaw and the biggest cargo ship is a fit gay lousy fighter ? Are you g serious ? The biggest cargo ship is a fighter ? ?
And you've got no logic. If ship were to have infinite jump ranges then normal players could jump how far they'd like and boring grumpy plays like you could go around without fsd inside systems and then jump in 5 ly segments SO everyone would have a choice BUT with you 5%ers crying and winging and taking control of the forum cause you've got no life so you spend 23 hours a day in front of the pc, then cause of you winging lot more the only choice is small jumps...DO GET THE DIFFERENCE ?
2 choices in first scenario vs 1 choice...2 =/= 1.
Do you need me to draw you a picture ? Fine
: . See? They're different.
Again with every other game mechanic. Your stupid winging had led to the nerfing to the destruction of every single fun element.
There's no choice.
Where's the 1000 to 1 mil tons cargo ship ?
Where's the auto cruise so ships jump between stars automatically ?
Where's the good damn black box which stores bounty vouchers ? Yet miraculously player's bounty gets miraculously transferred to the whole galaxy... But players have to jump 50 systems away to correct the bounty voucher. Screw that. If news and debt and infractions travel the space instantly to the whole galaxy then bounty vouchers must too.
Where's the scout ship with 8-900 m/s and cloaking and indefinite silent running ? How does the ship overheat when everthing is turned off ?
Where's the bounty for PvP aggressors that's 5% of their total credits ?

Fdevs have been taking your side and that's why there's like 0 new players and the game is dying. It's will die the second there's anything else on the horizon in this space niche.
I'm not moving on. You and the 5% winging lifeless macho wannabes need to move on to Microsoft Excel.
 
Nonsense and more nonsense.
Clearly nothing... There's no majority and no dfevs and no such nonsense that wants a boooooring game that's requires 50 buttons to land on a port and had useless yaw and the biggest cargo ship is a fit gay lousy fighter ? Are you g serious ? The biggest cargo ship is a fighter ? ?
And you've got no logic. If ship were to have infinite jump ranges then normal players could jump how far they'd like and boring grumpy plays like you could go around without fsd inside systems and then jump in 5 ly segments SO everyone would have a choice BUT with you 5%ers crying and winging and taking control of the forum cause you've got no life so you spend 23 hours a day in front of the pc, then cause of you winging lot more the only choice is small jumps...DO GET THE DIFFERENCE ?
2 choices in first scenario vs 1 choice...2 =/= 1.
Do you need me to draw you a picture ? Fine
: . See? They're different.
Again with every other game mechanic. Your stupid winging had led to the nerfing to the destruction of every single fun element.
There's no choice.
Where's the 1000 to 1 mil tons cargo ship ?
Where's the auto cruise so ships jump between stars automatically ?
Where's the good damn black box which stores bounty vouchers ? Yet miraculously player's bounty gets miraculously transferred to the whole galaxy... But players have to jump 50 systems away to correct the bounty voucher. Screw that. If news and debt and infractions travel the space instantly to the whole galaxy then bounty vouchers must too.
Where's the scout ship with 8-900 m/s and cloaking and indefinite silent running ? How does the ship overheat when everthing is turned off ?
Where's the bounty for PvP aggressors that's 5% of their total credits ?

Fdevs have been taking your side and that's why there's like 0 new players and the game is dying. It's will die the second there's anything else on the horizon in this space niche.
I'm not moving on. You and the 5% winging lifeless macho wannabes need to move on to Microsoft Excel.

I can only say, it's a good thing no one takes your advice on things in E|D. You show a distinct lack of understanding about game mechanics, and can;t resist making your cause unsupportable by flinging around one misconception after another. I'd happily pay FD not to listen to you.
 
Devs intimated the journey to sag a would take years. Instead players got there in gamma within 24hrs :(

Pretty much spot on. If SagA* can be reached so quickly, then that's the sole reason why the FSD and ship ranges shouldn't be touched. Exploration should feel like exploration, and the FSD should NOT give a one hit jump to every system in the galaxy. :)
 
  • Like (+1)
Reactions: NW3
Again you're imposing your options on the whole player base with "jump range shouldn't be touched". If it was infinite some players would jump long range and some short range.

What's it to you how far another player jumps ?
What's it to you how others play ? Explain that.
 
Last edited:
OMG .. WAFFLES?! At 09:40 in the morning?! THANK YOU!! :D
*brohug*
I luff teh waffles. T^T

I'm not moving on. You and the 5% winging lifeless macho wannabes need to move on to Microsoft Excel.
I've been here since BETA; I ain't going nowhere champ.



In all seriousness now, there is really no 5% that is dictating the direction Frontier must take. Frontier make their own decisions. What this is, is you not liking the direction Frontier have taken and are taking with their game; and then blaming someone else for you not liking that direction.

It's fine if ED isn't your cup of tea; but you really need to stop blaming a mysterious 5% for it.


-

On a less serious note.. maybe I'll start my own wing on Inara .. The Five Percenters .. who is with me? (P.S: We has waffles) :D
 
Again you're imposing your options on the whole player base with "jump range shouldn't be touched". If it was infinite some players would jump long range and some short range.
I certainly didn't say "jump range shouldn't be touched". I said it shouldn't be infinite.

Don't take your anger out on the players; this is strictly up to FD. Go to the forum archives and you will see that originally, FD thought "500 credits was a good bounty" for killing a pirate, credits were far harder to earn in the past, and that the only reason we have engineered FSDs is because players kept asking for larger jump ranges. FD likes the current limitations; this isn't due to whiney players begging for reduced jump ranges.

The changes you are asking for would seriously change the nature of the game, so don't expect FD to make those changes; it will only lead to your disappointment. Also, the game is not "dying"; if anything, interest has been boosted by the upcoming quality-of-life improvements.
 
Last edited:
Nice Dino's!

The players I truly don't get are the ones that say things like, "they should do X, EVE does X and it's really good."

If you ask them why they aren't playing EVE they say, "because they do Y and I don't like Y."

So they come here where we don't do Y, but they don't like ED because we don't do X, so they demand we make ED into EVE without the Y because the makers of EVE ignored them when they wanted them to stop doing Y.

It's an argument I find foolish, oh well that's people I guess.

Nothing wrong at all with suggesting features and even if I personally don't think it would be a good fit it's still a discussion forum after all. (And I will be the 1st to admit when I am wrong).

But there is discussing novel features even enthusiastically and there is being rude and aggressive which imo is not acceptable (and yes I have crossed the line myself from time to time but I am old and ugly enough to appologise when I have to).
I am also terrible at taking the bait when I should probably use ignore feature for my own sanity ;)
 
Nonsense and more nonsense.
This is a perfectly accurate description of all of your posts. :)

Fdevs have been taking your side and that's why there's like 0 new players and the game is dying. It's will die the second there's anything else on the horizon in this space niche.

Yet after 3 years it's still in the top sellers list of space games on steam alone. So your 0 new players / game is dying bullpoo is just nothing than that: bullpoo.
 
Last edited:
I certainly didn't say "jump range shouldn't be touched". I said it shouldn't be infinite.

Don't take your anger out on the players; this is strictly up to FD. Go to the forum archives and you will see that originally, FD thought "500 credits was a good bounty" for killing a pirate, credits were far harder to earn in the past, and that the only reason we have engineered FSDs is because players kept asking for larger jump ranges. FD likes the current limitations; this isn't due to whiney players begging for reduced jump ranges.

The changes you are asking for would seriously change the nature of the game, so don't expect FD to make those changes; it will only lead to your disappointment. Also, the game is not "dying"; if anything, interest has been boosted by the upcoming quality-of-life improvements.

Absolutely agree with this..

And it's far from dying. It's fairly new on console and gathering a larger player base on those platforms here. I'm relatively new to it and like it well enough to have introduced quite a few people to the game. To me it's borderline simulation in some regards (which I'm perfectly fine with).

Distance doesn't actually exist in the game, other than in our minds... The only way FDev could instill a sense of size was to cap travel capability so that we associate the time it takes with distance... And it does work.

The game FEELS like it has 400 billion star systems and it feels like distant points are a struggle.. I personally like the vastness of it.

I'm on my way to Colonia and despite a host of suggestions about FSD boosts and neutron jumping, I actually haven't touched them.. I know how to do both... But then I'd be skipping past a lot of things I'd actually like to stop and take a look at.
 
Last edited:
  • Like (+1)
Reactions: NW3
Pushing through the market square, so many mothers sighing
News had just come over, we are the 5% left to cry in
Ivan V wept and told us, Elite was really dying
Cried so much his face was wet, then I knew he was not lying

Nonsense and more nonsense.
Clearly nothing... There's no majority and no dfevs and no such nonsense that wants a boooooring game that's requires 50 buttons to land on a port and had useless yaw and the biggest cargo ship is a fit gay lousy fighter ? Are you g serious ? The biggest cargo ship is a fighter ? ?
And you've got no logic. If ship were to have infinite jump ranges then normal players could jump how far they'd like and boring grumpy plays like you could go around without fsd inside systems and then jump in 5 ly segments SO everyone would have a choice BUT with you 5%ers crying and winging and taking control of the forum cause you've got no life so you spend 23 hours a day in front of the pc, then cause of you winging lot more the only choice is small jumps...DO GET THE DIFFERENCE ?
2 choices in first scenario vs 1 choice...2 =/= 1.
Do you need me to draw you a picture ? Fine
: . See? They're different.
Again with every other game mechanic. Your stupid winging had led to the nerfing to the destruction of every single fun element.
There's no choice.
Where's the 1000 to 1 mil tons cargo ship ?
Where's the auto cruise so ships jump between stars automatically ?
Where's the good damn black box which stores bounty vouchers ? Yet miraculously player's bounty gets miraculously transferred to the whole galaxy... But players have to jump 50 systems away to correct the bounty voucher. Screw that. If news and debt and infractions travel the space instantly to the whole galaxy then bounty vouchers must too.
Where's the scout ship with 8-900 m/s and cloaking and indefinite silent running ? How does the ship overheat when everthing is turned off ?
Where's the bounty for PvP aggressors that's 5% of their total credits ?
a78ae76da19c1a0f9e0e9b2f7e6229e70bd36cf7bc5b2f29b5f8900face50234.jpg

Fdevs have been taking your side and that's why there's like 0 new players and the game is dying. It's will die the second there's anything else on the horizon in this space niche.
I'm not moving on. You and the 5% winging lifeless macho wannabes need to move on to Microsoft Excel.
We are five %, stuck on my eyes
We are five %, what a surprise
We are five %, my brain hurts a lot
We are five %, that's all we've got
 
Sorry... just have to comment on this

Personally, I don't find ED to be fun either, but that's not why I play. I find ED to be exciting, challenging, and an enjoyable way to spend my free time.

In other words, you find ED to be fun? :D
 
  • Like (+1)
Reactions: NW3
You pay your money and you take your chances (so to speak). If the game doesn't suit someone's playing style (or lack of it) it's really not FD's issue.
Sometimes I think that the problem FD have got, the rod they've made for their own backs in a way, is that ED's environment is just so damned good and supports such a wide range of playing styles that it serves to amplify the inherent frustrations when advocates of those styles don't see eye to eye.

Despite its many flaws ED is arguably the best realtime shared-universe space game ever made. Everybody who plays it wants it to be "their game", but unless someone has the most eclectic tastes it's likely that one or two features will be "not for them." Most players are smart enough to accept this, and understand that the canvas is big enough that they don't have to leave their mark on every inch of it. But others get frustrated, more so if other players seem to be enjoying the very things that are frustrating them, and lash out with these ridiculous arguments that boil down to, "It's content in the game and I've paid for the content therefore I want easy access to it all."

Unfortunately jump range is one of those things that by its nature affects all play styles to some degree, and so inevitably becomes a regular hot-button topic.

I'm in my 40's, life long gamer, and it wasn't until I joined these forums that I realized people who are playing a game that they don't enjoy, genuinely feel entitled enough to believe the game should change to suit their singular play style or time-restrained lifestyle. It never occurred to me over the last 35odd years, that if I didn't enjoy a game, it was too hard or found part of it not to my tastes, I could simply throw outrage at the devs of the game and wait for them to cater to me.
Bizarre, isn't it? I've seen this with other games, especially multiplayer games, but never to the degree that I see it here. As I said above, I think ED is the victim of its own phenomenal presentation. If you want to fly pretend spaceships and do pretend spaceship things in a pretend galaxy there's really nothing to touch it at the moment. It attracts many different types of "space game" fans, each group thinking it's going to be their perfect game. When it isn't, the reactions are as different as the play styles. Some accept the limitations and ignore them or work around them. Some accept that it's just too incompatible with their preferences, and reluctantly walk away. Others throw their toys out of the pram and demand all the attention.

This thread still here? Surely, Judging by the topic,people are running out of things to say by now and starting on the sniping, trolling and personal attacks?
Those flare up from time to time but there's still some semi-serious discussion going on. Whether there's any ultimate purpose to it is open to debate.
 
Fdevs have been taking your side and that's why there's like 0 new players and the game is dying. It's will die the second there's anything else on the horizon in this space niche.
I'm not moving on. You and the 5% winging lifeless macho wannabes need to move on to Microsoft Excel.

I tried not to get involved, but then saw unsupported statistics and my hackles not only rose, but took me by the throat, kicking and screaming to the internet to grab some data.

8Lhc9t4.png


Concurrent player base (on steam) is literally double what it was 3 months ago and January was the month with the highest average concurrent player count over the last three years.
Also, insulting other players who have different opinions doesn't wear well on you.
 
Last edited:
Nothing wrong at all with suggesting features and even if I personally don't think it would be a good fit it's still a discussion forum after all. (And I will be the 1st to admit when I am wrong).

No agreed there, and I am quite happy to have my say when mat storage was being adjusted, the thing is (why don't you do X because EVE does X) isn't a suggestion, it's a request to change the game to be like another game, which I would never do. If FDEV started changing features to be more like EVE then it would stop being ED.

But there is discussing novel features even enthusiastically and there is being rude and aggressive which imo is not acceptable (and yes I have crossed the line myself from time to time but I am old and ugly enough to appologise when I have to).
I am also terrible at taking the bait when I should probably use ignore feature for my own sanity ;)

Been there, done that, got suspended once (not here though) for not knowing when to shut up, that's why now if a discussion starts getting really heated I leave :D

There are features that fit in the ED universe, and there are features that don't belong, like infinite jumps, this is something that needs to be accepted by some people. The game has a history and a background and features need to fit broadly in that background, and the person who knows the background best is the one who created Elite. I never played any of the original elite games, but I have played many different games and people have to learn to respect that certain things don't belong in the Elite universe just as certain things don't belong in the LOTRO universe. Demanding and threatening doom isn't going to change that, at some point it stops being a discussion, that's where I usually leave also. I think this thread has about reached that stage.
 
Back
Top Bottom