I was also feeling quite pleased with myself because after removing a bit of extra bodywork at Weber Legacy, I only had 6% left and was well on for the crash pilot bonus... and then this happened...
https://youtu.be/nQPv2W0n8s4 I hadn't even considered the drag of a 4.74g planet while trying to leave. Live and learn, well have to use your escape pod and learn
Came across a tip elsewhere in the forums some time ago that's saved me from doing that: Your FSD will not overheat (nor will you lose altitude) if your ship is right-side-up when you high wake out just over a planetary horizon. If you're upside down, it overheats, but not if you're right-side up. (I guess the FSDs in 3304 are made by the same companies that made carburetors in WW2 fighters; they only work well under positive Gs!)
The diagram Raiko posted is obviously excellent for starports but I suspect your question may be more to do with planetary bases. There are some great (if old) diagrams of various planetary base layouts over here which might help ..Otherwise, the compass dot is actually still pretty useful - even at close range it's a really accurate pointer to your pad.
Thanks -- I'd found the diagrams and the graphics (thanks, anyway, to all who pointed to them). But I was hoping for something other than relying on memory or having to call up another window to find my pad. The compass dot is a great pro tip -- I can't believe I never noticed that, especially now that (I believe), even when approaching a starport it reflects the pad and not the port itself (as I thought it did). It's a subtle indication, but will be useful!
There's also an EDDI plugin that will tell you where the pad is for stations.
I keep flirting with installing Voice Attack ...I just don't always want to play with a headset on (and when I'm in a VR mood, the 1st-gen VR headsets don't come with mics. I'm not sure how well a desktop mic would pick up the commands, especially with background sounds and music on...)
Speak for yourself please, the trick is all about appearing friendly and giving out tips that seem competent, but are totally out of whack. [big grin]
(joking of course, but still, the best way to approach a starport is on a straight line at 0:10 ETA. And never bookmark your route, it could lead to game crashes and potential irrecoverable loss of personal data. Honest.)
Ah, I didn't realize there was a whole suite of tactics like those for Commanders seeking the coveted Last Place Kewpie Bobblehead for their dash!
Once you go past the mailslot (or if you are approaching a land base, as soon as you get a landing permission), it points you to your assigned pad. Always useful to me in finding at a glance those pesky pads 27-28-42-43.
Since I'm usually coming into the mailslot at about Mach 2, maybe the answer for those "first ring" pads that I always overshoot is to just accept the high-velocity bounce off the back wall and use that ricochet momentum to get back to the first ring faster!