Some ideas on getting the most out of the upcoming content

Status
Thread Closed: Not open for further replies.
I just arrived at Colonia and heard about this event halfway there, since I'm not that far away form the core I thought I could do some pre-scouting operations for the bubble-Sag A* route on my return trip to the bubble. But I need to get an idea of what exactly I should be looking for and roughly where. Can you help me out? Thanks :)


There will be a scouting event launched in early April that players can join and help locate POIs, basecamps, and waypoints for DW2. More details will be posted then. In the meantime if you spot any interesting systems or locations out in the Sagittarii Conflux, keep hold of them for now. You'll be able to post them to the scouting thread when its launched. :)
 
I would love to lend my services to the DW2 expedition.
My mining lasers are at this great endeavor's disposal.

Here's me hoping that such fantastic, cooperative undertaking would make my dreams of large-scale organized mining come true.
I shall hereby sign-in and eagerly await DW2 news, Frontier's response to it, as well as Q4 update to uncover what changes to exploration and mining mechanics it brings.

Fingers crossed all of the fantastic ideas leading to DW2 can happen. That would be an adventure of a life-time!
 
I would love to lend my services to the DW2 expedition.
My mining lasers are at this great endeavor's disposal.

Here's me hoping that such fantastic, cooperative undertaking would make my dreams of large-scale organized mining come true.
I shall hereby sign-in and eagerly await DW2 news, Frontier's response to it, as well as Q4 update to uncover what changes to exploration and mining mechanics it brings.

Fingers crossed all of the fantastic ideas leading to DW2 can happen. That would be an adventure of a life-time!

I can assure you even if no CG's happen, DW2 will still be the adventure of a lifetime.
 
I think it is still too early for them to confirm or deny anything. AFAIK the organizers, namely Dr. Kaii, has just begun to talk with FD about DWE 2.
 
One question to ask is how FDev plans to reinforce their instance handling, since we broke it on the last DWE.

I can't image FDev making any promises to improve instancing where CMDRs purposefully trick the soft limit into being ignored so that they can have more CMDRs in one place than the game is designed to handle. They may try to help things out of the backend, but they struggle with instancing under normal circumstances.

They haven't been able to even to fix the SRV damage bugs that can occur with as few as 4-6 CMDRs together in an instance, so far.
 
A thought and some questions...
Thought: A megaship should only have limited outfitting facilities. Repair/restock yes, but not much in the way of modules you can buy (and then only ones that fit in with the expedition, e.g. D-scanners, DS scanners, small mining lasers, small limpet controllers, limpets, ammo, small refineries, SRVs{but no hangars}). However, I really hope that we will be able to store (at least a limited number) of modules on board. I'd rather not be weighed down with a 5A refinery or medium mining lasers that I won't have any use for until I get to the next waypoint.

Question: I'd like to offer my inexperiences services as a Fuel/Rock/Repair Rat on this expedition.
Advice on what size & grade of limpet controllers (& how many limpets to carry) would be welcome. (I know we can synthesise limpets now, but I like to think of materials as precious resources for times of need).
e.g. How much fuel can one limpet transfer? (Presumably 1 unit at a time, but can it make more than one "trip"?)
How much repairing can a repair limpet do, and how much more can a bigger controller repair? (i.e. Would a 1A be useless for repairing an Anaconda, and I'd need a 4D at least?)

Really looking forward to this!
 
ok, firstly what an amazing plan and if FD don't jump on this then they will have missed a huge trick to get the exploration and mining elements (and lets face it, its pretty dull atm), boosted.

Anyway, I have read up to page 10 on this thread and came up with an issue that hopefully has been addressed already regarding mining/transport:

1. A miner would go to a mine node, zap all those rocks/ice to get at the raw ore. From there they turn it into metals/elements and transport it to the Mother ship
2. A miner would go to a mine node, zap all those rocks/ice to get to the raw ore. From there they process it in their own ship and then dump it so transport ships can move the stuff to the mother ship
3. A miner would go to a mine node, zap all those rocks/ice to get to the raw ore. From there they dump the raw ore out so transports collect it and process it themselves to take back to the mother ship

All the above works fine until you get to the mother ship and "Sell" the ore.....

option 1 the credits go to the miner
option 2 and 3 the credits go to the transport ship

I'm pretty sure there is nothing in game that will allow the miner and the transport to share the credits. Now, i'm hearing all of you reading this saying that if you wing up then it could be possible to share the credits like we do for missions in the bubble, but say i am a transport in a T9 with 640t of cargo space, im not going to want to wing with just 3 miners and take back only what they are producing, i will want to fill up that hold fast so will be visiting lots of miners, in which case i can't wing up with more than 3 of them.

The only option i can think of is removing the "Sell" part of the process. The incentive is progress towards the CG.....but even that has its issue, we have got rid of the "who gets the credits" issue but have created a "who has the progress towards the CG" element.....

Oz
 
I also thought about mining specialized roles for the duration of the event:

1) Miner/driller: ship rigged towards weapon efficiency and agility (small ships that will only shoot at rocks);
Their job is to mine like mad rocks pointed up by prospectors, so that transports can collect mined ore.
2) Transport/drone boat: no mining lasers, focused on employing as many active collector limpets as possible and as high cargo capacity as possible;
These follow miners and spend their time gathering everything mined by miners.
3) Prospectors: focused on agility/prospector drone capabilities to pin-point asteroids for miners to mine; cargo-hold focus also important to haul as big supply of limpets as possible to prolong prospecting operational period (unless something changes to the limpet mechanics in the 4th quarter);
Prospectors ensure mining operation's focus is on needed materials, by pin-pointing asteroids containing sought-after materials.

Such specialization should - theoretically - ensure increased mining operation's yield and generate interesting work for a group of players focused on one goal.
The problem, of course, is that there are no mechanics supporting equal spread of rewards across all members of the operation, or other aspects of such operations (like sharing limpet data).

I really hope large-scale mining operations can be possible and supported one day.
Anyone wants to jump in on the idea and see how it would work out currently?
 
A thought and some questions...
Thought: A megaship should only have limited outfitting facilities. Repair/restock yes, but not much in the way of modules you can buy (and then only ones that fit in with the expedition, e.g. D-scanners, DS scanners, small mining lasers, small limpet controllers, limpets, ammo, small refineries, SRVs{but no hangars}). However, I really hope that we will be able to store (at least a limited number) of modules on board. I'd rather not be weighed down with a 5A refinery or medium mining lasers that I won't have any use for until I get to the next waypoint.

Question: I'd like to offer my inexperiences services as a Fuel/Rock/Repair Rat on this expedition.
Advice on what size & grade of limpet controllers (& how many limpets to carry) would be welcome. (I know we can synthesise limpets now, but I like to think of materials as precious resources for times of need).
e.g. How much fuel can one limpet transfer? (Presumably 1 unit at a time, but can it make more than one "trip"?)
How much repairing can a repair limpet do, and how much more can a bigger controller repair? (i.e. Would a 1A be useless for repairing an Anaconda, and I'd need a 4D at least?)

Really looking forward to this!

I've been thinking a great deal about the repair/refuel requirements for my chosen role as well.
With the new material limits, you can take enough Iron and Nickel to synth 40 Limpets. With a class 5 repair limpet, it'll take roughly 3 limpets to repair a Conda, so even if you have a full fleet around you, those 40 limpets should do fine. So long as you bring a srv, replenishing the Iron and Nickel shouldn't take excessive time.
The refuel aspect I'm not sure about. I think one limpet can refuel 1 ton, then expires. The only change in the controller gives you more limpets at any one time and greater ranges? (I'm guessing here). But you're never going to be refueling someone more than what they need to reach the next scoopable star. I'm sure there are plenty of FuelRats here to advise better than I can.

I think the role for FuelRat in the context of DW2 is a little different though as it asks for them to be mineral haulers for the possible carrier/megaship refuelling.
 
Actually, I was mistaken, the material limit for Iron and Nickel is much higher than 100 each now, so there should be no real reason to take any limpets in stock at all!
 
I think the role for FuelRat in the context of DW2 is a little different though as it asks for them to be mineral haulers for the possible carrier/megaship refuelling.


That's the gist of it. Basically one of the ideas pitched here is to create some need for miners and prospectors to have practical roles on deep space events. Providing logistical support for a megaship (or fleet carriers) via refueling, would fulfil that, and in the case of DW2 it'd promote teamwork with fuel rats who would deliver the mined ice/fuel to the flagship.

Failing that, and if that kind of logistical support is not in FDevs plans, the backup CG idea posted in the OP would allow miners to take part in DW2 as they'd be extracting minerals at two deep space locations for the construction CG.. with fuel rats doubling as mineral haulers for the CG.
 
While I remain of the view that Sgr A* should remain as unsullied as possible, a respectful monument to Professor Hawking would be entirely appropiate.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom