so every time someone wants to change a c to a d module, or they were kitted out for skimmers but now they need to pirate some ships, the solution is to...buy an endless procession of ships, FULLY fit them out exactly as you want them prior to doing some illegal acts / missions?
and on top of that, anarchy systems now refuse to serve you due to "legal issues"?
it's several poorly thought out consequences stacked on top of one another because of the similarly badly thought out hot modules mechanic. instead of just removing it due to it not being very good, they've caused all sorts of visible "lol what" issues with this move. there is absolutely zero sense in this affecting anarchy systems given half the idea of C&P was to move pirates into regions where they'd make more sense to reside. now they basically reside nowhere. it's stupid.
I cannot put this any more politely...
Do you guys play your own game?
Locking off changing modules in your HOT ship, no matter where you are? WHAT???????
You guys put Anarchy systems in a game, use them.
ED is already unnecessarily grindy if you want to build a top spec engineered ship.
Now I have to have a clean ship and a number of naughty ships, in different configurations. If I want to be a criminal?
How is that even remotely a good thing or heavens forbid, bordering on fun?
It is already a CHORE to take an FDL or Vette from one CG to another with our epic 20ly jump ranges. Seeing as we cannot ship hot ones over.
Now when I get there, I have to keep my fuel scoop?. So now I have to keep my HRP's for a meta build, when I want to pirate? What if my paper, rock, scissors configuration is not suitable for fighting the other ships in that CG and i might want to move from Frags to gimbled MC's to continue being a bad guy?
This is a stupid move that is just going to make the game more frustrating for anyone not wanting to be a good guy.
The consequences idea is fine but there should be options. We should have criminal hide outs.
The obvious Anarachy systems to operate from or really what is the point in having an Anarchy? You still havent given us reasons to go to them. This move even less so.
This move STILL wont reduce player ganking. FDL's will just have a fuel scoop onboard, while they gank noobs in baddly built ships.
Then highwake awake from any white knights or boost away from any ATR that can masslock them and low wake, way before they get sent to rebuy.
Powerpanic
The Voice of Griefing
Crying about some things getting fixed and others not isn't really fair. I get that there's some game breaking bugs that need to be addressed right now, but I doubt the art team that did the tweaking on the paint job was gonna be very helpful fixing the comms panel bug.
100% this. This Powderpanic guy is ON POINT!
We need a response, even if it's just "We are re-evaluating". Shutting off outfitting EVERYWHERE for hot ships is completely nonsensical. Putting in a failsafe warning about the cleaning fee when trying to store a hot module makes far more sense
I just scanned this entire thread looking for word about comm panel fix.
Many CMDRs ask.
No answers.
Come on man.
Hi everyone,
Thank you for your feedback about the outfitting lock. We understand your frustrations, and we're currently looking in to what are options are available in order for us to rectify this.
Thanks again, we'll share more information as soon we've got it.