This game just isn't worth playing at the moment

i am the only who actually enjoy the game "per se"?, i mean, in my last login i did 22 jumps, unlocked Engineer Lei Cheung, ran out of phosphorus while doing upgrades, landed on a planet in the same system put my headphones, music, and started collecting stuff from the surface. Idk, there are a lot of to do "while" others get fixed...

When i started "playing" this game, an old Cmdr told me "don't think about money on this game", and i think is a good approach for playing it, a lot of my session are PURE LOSS, but they are fun, since then i make some balance, have few ships, but i like 'em all, i did an "all around" one (first one waas a CONDA, now is a Vette), and while i do space truckin, i can scan stuff, blow up some vessels here and there, recover stuff from space, get destroyed, etc.

Lot of guys here make some sort of "checklist"

something like:

* i need to get 238492374238948932748923748972398743298482394 billions credits ASAP
* i need to have max cargo of mats, scan data, etc etc
* i need to be elite x3 RIGHT NOW
* i need to be top 1 pvp player FKING RIGHT NOW
* i need to be allied with all factions
* i need to max rank with Feds and Empire in 2 days
* i need to have all the big vessels
* i need the engineer 'em in 2 hours
* Estimated time for complete my goals: 1 month.

Doing that above u just make an awful experience of ED, IMHO... just 'cuz ED is a grindy SOAB...i just try to have fun on every session, the others things come sooner or later. i only HATED ranking up on Federation and Empire (5 ranks honestly)... that's was unavoidable for me and i fking hated it

Anyways. hope to see ya again cmdr. ¿can i have your stuff? lol

I agree with this. Make the focus on doing stuff, not on getting stuff, and the grind vanishes.
 
its rather telling that people consider such things. I for one WOULD consider it. my reasoning? I have more money than free time. I would do as I do with all games (including f2p), assign an amount im willing to spend on the game and play it.

i did this with WoT, STO, Payday 2 (dlc) and would in ED. The grind is silly if you want a larger tricked out ship. ED is bordering on "not worth playing" for me as the grind to fun ratio is getting worse for me.

Surely better to ask they work on reducing grind** than introducing the devils teat of Pay2Win* mechanics, for eg, the new Guardian missions - whoever thought to make them repetitive grindy loops just stopped 75%*** of their players from even bothering with them.

* I hate P2W more than advertisers - and I despise them with the heat of a thousand collapsing stars.
** Make the grind fun and it becomes gameplay.
*** Numbers pulled out my shiny metal but.

[alien]
 
You're overreacting by far, but I do agree in general. I mean ... passenger missions are rather useless. Did 1-2 and earned nothing. it's not even fun to do them. combat missions are at least fun, mining is fun too, but any type of delivery missions, they're straight up boring and you get nothing for them.

I heard that game is suppose to become less grindy, but all I see is more grindy. I only recently started looking on forums because I'm THAT close to buying the Corvette, but all the missions are nearly impossible + I can't find a single rank-up mission anymore ....
I don't understand why developers are throwing sticks at players right now, do they want to kill their own game?
 
If the activities are fun then there is no spoon.

This ^

Example: I played Vermintide and the newly released Vermintide 2. I leveled up, I got items, I unlocked subclasses. I never "grinded" for any of it because I am having straight up fun when I play and don't think about it as a repetitive grind. Because every time you do a new match it's a different experience. There are some things you expect, but several things that can happen unexpectedly.

As mentioned before... if scanning a planet involved a minigame where you could get a better or worse result depending on how well you do it then it would feel engaging. You strive to get the best outcome and focus on that. That makes it more engaging rather than just sitting like a zombie, staring blankly at your screen while the little refresh icon keeps spinning as you scan it.

Also minigames or making activities more engaging doesn't need to be convoluted or complex. They simply need to be a) Engaging, b) Challenging, c) Have a risk of getting a poor result and a reward for doing well.

Like I said about mining in Galaxy on Fire. If you do well you get better / more stuff. If you do poorly you get little and damage your drill.

I know I would be mining more if I actually had to put some thought and skill into getting the best yields rather than putting a paperweight on my "Fire mining lazer" button and stare blankly at the screen like a zombie while limpets float around outside my ship.
 
I am firmly in the saving up for stuff IS a large part of the fun in a game... looking at that <next big shiny it does not matter what it is> and knowing it is probably 50hrs away, but that is the goal.

I love games which offer that, and this is why i thought ED was great at launch and better than now in many ways.

ED still has it, but only if you deliberately play unoptimally.... but then i like trying to find the most optimal way to do things as well, which is why it is important to me that games have robust rules and economies etc. ED falls down for me here.

the important thing for me tho (again ED falls short) is stuff needs to be doable by using skill OR "grind" even for some things, but it has to be predictable. it is why i HATED how engineers worked and much prefer now. whilst there may be a little more grind now, the RNG effect is massively reduced..... now if only USS mechancis could be tweaked to be less about rng pop up and more about using our tools to find them.
 
I am firmly in the saving up for stuff IS a large part of the fun in a game... looking at that <next big shiny it does not matter what it is> and knowing it is probably 50hrs away, but that is the goal.

I love games which offer that, and this is why i thought ED was great at launch and better than now in many ways.

ED still has it, but only if you deliberately play unoptimally.... but then i like trying to find the most optimal way to do things as well, which is why it is important to me that games have robust rules and economies etc. ED falls down for me here.

the important thing for me tho (again ED falls short) is stuff needs to be doable by using skill OR "grind" even for some things, but it has to be predictable. it is why i HATED how engineers worked and much prefer now. whilst there may be a little more grind now, the RNG effect is massively reduced..... now if only USS mechancis could be tweaked to be less about rng pop up and more about using our tools to find them.

Honestly what annoyed me most prior to 3.0 was that constantly I had to compromise on materials cause I needed to throw away A, B and C in order to make way for D, L and T. Wasting rare and very rare in order to allow a longer roll session to further improve existing rolls.

Now you can store so much more and rolls have a definite end so it's only the collecting side which still is some kind of grind. But USSs spawn constantly somewhere, mission rewards are often given in materials and data so I wouldn't say it's no grind at all anymore but significantly nerfed nowadays.

I understand that some players want everything immediately with minimum efforts and I respect their opinions.
However personally I believe this game lost a lot of its attraction if everything was nerfed in a way you could achieve end game status (triple Elite King Admiral with all ships g5 engineered) within a few days or a lower amount of playing hours.

A game you can't win is frustrating, a game you can't lose is boring.
Hence too easy is as detrimental as too difficult.
Imho FDev have done a pretty good job with improving game balance right now.

o7
 

Jex =TE=

Banned
I occasionally wish i could take people like this back to release 1.0 when 6 million/hr was considered a gold rush, just to show them how much the game has improved over the ages. If you still find elite unplayably grindy after all this time, sorry but this game might not be for you.

I don't know of any game that improves because the payout got quicker. So the fun in the game is how much you're being paid and how fast?
 

Jex =TE=

Banned
I continue to get daily rep for saying it's time to consider real money for credits on the store. Perhaps Brett, you should not knee jerk so easily, and maybe urge da management, to actually consider it seriously.

So you get a few reps for the suggestion - so what? Why do you think 10 people repping you for it is a convincing argument for FDev? What about the counter argument of how many people would uninstall the game immediately because of such a decision. What about LEP's? What about PaytoWin? Name a game that added credit buys that got better for it.
 
Everything generates complaints. Elite is uniquely well set up to enable this, due to the clever and deliberate decisions to ensure that credits do not equate to i win or even much in the way of faster progression. There are many games it would ruin. The current implementation of elite is not one of them. It could support this huge revenue stream without it really changing the game at all. All it really accomplishes is a fast track in the early game.

So you dont see an issue with paying FD money to get away from the crime consequences of ganking noobwinders?
 
You'd think Brett making the statement that it isn't going to happen would be the end of the issue, wouldn't you? I certainly would.

Why the debate that it might happen ? :rolleyes:
 
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