3.0 Crime rules leads to marooning

So even vets and forum addicts fail to fully understand the C&P system and give proper advice.
Eh. This seems par of the course for this forum. Whenever I had some issue as a new player and looked up some threads about the very question I had, I usually only found some vague replies, unhelpful responses and a prompt derail without any post ever coming near a resolution for the issue. Really frustrating that.
 
And knowing that you better prepare a contingency plan to get out and pay off that bounty. Or is planning ahead too difficult?

Lol. You must be joking. First you point to the mechanic that FD installed to save is from the grief of the new cnp, and when I point out where it fails, your response is 'since I know that, I should plan ahead?'. Ok.

How exactly can I plan ahead for something that is unforeseeable and has immediate consequences?

What is more, it is not fun AT ALL to be forced to leave an instance I was enjoying fighting in, because some eagle pilot feels like committing suicide. FF and its idiotic consequences on the AI psyche, turning them immediately into kamikaze pilots or worse, psychotic murderers, is the entire problem. If this doesn't happen, there would be no need to 'suffer the consequences'.
 
So, my only options are to go deliberately get into a confrontation with local law enforcement with the full intention of letting them kill me, or lose my engineered ship? And you see nothing wrong with that?

Stop me if I'm missing something, obviously this hasn't and wouldn't happen to me.

Have you ever played a game, which was not a video game, where you had to start over, because you made a mistake within the rules of the game?

This punishment for a stray shot is inadequate, especially within the margin of the other consequences in this game. Also, as others mentioned, this situation can happen under different circumstances, without a player fitting the tiniest FSD possible.

To those who say it is OP´s fault: What would the game loop look like in detail, if you want to play in a ship with low FSD range? To prevent yourself from being stranded, before you transport your ship into a system, you´d have to check surrounding systems for being reachable manually(!) and if stations with the right factions are present. That is ridiculous.

The new C&P system is so complex, that the Lead Designer Sandro answered a question regarding C&P starting his answer with "I believe it is like this". I think it is too complex and not transparent enough (even to long term players). Of course in-game explanations could help, but again they don't do that around here.

I see absolutely no problem with losing a ship to a big mistake. Severe lack of foresight and then severe lack of trigger discipline is entirely within the bounds of the heaviest consequences I would like to see introduced in the game, that is permadeath. So you'll excuse me if I don't shed a tear for those who have backed themselves into a corner they can only get out of by handing themselves over to the authorities.
 
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Yup, I though I had this, but now I'm confused as well:

Anonymous Access Protocols and Detention Centres
• When respawning at a detention centre, a Commander *must* pay off their bounty or fine for the jurisdiction where they were destroyed in addition to their rebuy cost - all other bounties and fines remain attached to the ship. Players are forced to pay off bounties only, and only if the bounty was claimed.
This helps to make sure there are consequences for your crimes.

Non Crime Destruction
• When your ship is destroyed and you were not wanted, you can now respawn at a nearby starport if there is one available that is not faction hostile to you.
• If in the unlikely event you are also wanted there you will be sent to the nearest detention centres and have to pay your dues.
This change makes the crime flow more consistent and means you will not be trapped by re-spawning in a station you are wanted.

From my understanding, the player should respawn at a detention centre if either he blows up in the jurisdiction which issued the bounty, or if the bounty was claimed, while in any other jurisdiction. That's how I interpret the text above, but as I have said, I'm not 100% sure.

OP should just surrender to the cops. Put on a revealing paintjob, park in front of a security Viper from the jurisdiction in question and shake his thruster exhaust a little.
 
I see absolutely no problem with losing a ship to a big mistake. Severe lack of foresight and then severe lack of trigger discipline is entirely within the bounds of the heaviest consequences I would like to see introduced in the game, that is permadeath. So you'll excuse me if I don't shed a tear for those who have backed themselves into a corner they can only get out of by handing themselves over to the authorities.

I don't agree, it sucks all the fun out of the game having to walk on eggshells everywhere. Isn't there a middle ground we can reach?

I hope you realize it's not the consequences I want to avoid. On the contrary, I want to add gameplay to give the player an option that isn't immersion breakingly stupid to get out of the situation, such as being able to hand yourself in, instead of performing a suicide by cop.
 
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I've yet to hear a relevant reason, particularly in the light of engineering, which allows Anaconda, a military ship, to break 70 LY. Whatever reason existed 4 years ago, has little relevance now. And it's stuff like the absolution via priest, and station facility locking that really highlight how much jump range being criminally low, has only served to make the situation worse.

As you say; internals (and utility) are the balance point. Jump-range is just causing more harm than good, at this point. Given how many ships have already seen FSD improvements, I think even the developer has probably realised this.

Reminds me of the time I wanted to buy a Type10, searched for the closest station in Li Yong-Rui space, bought a Sidewinder to fly there, fitted an A-rated FSD on it, swapped the Sidewinder for the Type10, but since they offered no FSDs for the Type10, I couldn't get the damn thing out of there. Bought another Sidewinder to fly back and ship the Type10.

Two hours of pure frustration. E-rated FSDs with 6 ly jump range are really dumb.
 
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I don't agree, it sucks all the fun out of the game having to walk on eggshells everywhere. Isn't there a middle ground we can reach?

You don't need to walk on egg shells everywhere if you learn from your mistakes. Don't make the same mistake again and you will be fine. Losing ships is part of the game experience.
 
You don't need to walk on egg shells everywhere if you learn from your mistakes. Don't make the same mistake again and you will be fine. Losing ships is part of the game experience.

What the hell am I gonna learn that I haven't in three years in the game. Jeez you come out with some clangers sometimes. /rolleyes
 
What the hell am I gonna learn that I haven't in three years in the game. Jeez you come out with some clangers sometimes. /rolleyes

Riiighhht. You will be fine I'm sure. I was assuming you were talking about other inexperienced playe and being hyperthetical. As you know loads already you do not need to walk around on egg shells do you.

I thought that was obvious from what I said. Or are you talking about yourself, then I don't understand the issues involved.

Still trying to figure out what I have ever said was a clanger, unless you/they have completely misunderstood what I was saying. Which is possible on this forum. Comprehension skills are somewhat lacking these days.
 
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It feels that you increasingly have to plan and manage your way around game mechanics in order to reduce frustration and have 'fun'.
The C&P system seems very complicated. I say seems, because I have never tried to read it all. Too much effort. White-knight responses or not, I think there is a message there.
 
Even from an immersion POV the situation is stupid: You actually have to commit suicide in a special way to keep on playing, due to a puny amount of credit due.
 
I don't agree, it sucks all the fun out of the game having to walk on eggshells everywhere. Isn't there a middle ground we can reach?

I hope you realize it's not the consequences I want to avoid. On the contrary, I want to add gameplay to give the player an option that isn't immersion breakingly stupid to get out of the situation, such as being able to hand yourself in, instead of performing a suicide by cop.

Yeah I'd like something like that too, but only if we'd then adjust bounties to be much higher. Atm The bounty isn't the only thing you're paying, you have to pay the ship's rebuy too, unless you go through the trouble of escaping and finding an IF (granted it's not as hard as it should be but at least it requires some foresight and to dedicate some time to finding and jumping to a low sec system).
If the player can hand himself over and pay off his bounties, the amount would have to seriously skyrocket for the player to take notice and try to avoid them, or paying them off would have to involve some community service type of work (as these days time appears to be a much more valuable currency).
 
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I had that too , no fitting option. My solution: I went to holo me, then changed my face, saved it and then I could open the fitting menu. Soon as you close that it went back to no go legal issues. Rinse repeat for opening the fitting menu again.
 
Come on! All you guys supporting this daft mechanic and scenario!!! Many of you I respect your views on the game greatly but in this I feel you are wrong. Firstly ED is a game and even if it weren’t this mechanic seems clunky and ill thought out.

Secondly it’s frustrating players, we can cope with being angry and upset by a game but frustrated? That’s walk away time for people.

And finally those talking of warnings and learning lessons? Dudes! Not everyone has enough experience if this game to understand the warnings and as for learning a lesson? That’s the future - what about being stuck in this stupid trap right now?
 
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Riiighhht. You will be fine I'm sure. I was assuming you were talking about other inexperienced playe and being hyperthetical. As you know loads already you do not need to walk around on egg shells do you.

I thought that was obvious from what I said. Or are you talking about yourself, then I don't understand the issues involved.

Still trying to figure out what I have ever said was a clanger, unless you/they have completely misunderstood what I was saying. Which is possible on this forum. Comprehension skills are somewhat lacking these days.

Implying that there was something I can learn now that I haven't up to now, is a clanger mate, you know I'm not new. Or have you forgotten who I am and that we exchange thoughts all the time on this forum? If you had some hidden meaning, please do reveal it to me...

I do need to walk on eggshells in a HAZRES with both my corvette and my chief. Why? Because I DON'T FIND IT FUN to be forced from the instance by an idiotically suicidal AI. I find it fun to think to myself "who does this moron think he is? Oh you're so dead". And nowadays the consequences for that are too extreme for my taste. I can see how some would want a harsh system where all crimes are punished harshly. I'm not one of them. Seal clubbing, yes, but me getting a bit bloodlusty in a HAZRES, definitely NOT.

Interestingly, this is one of the complaints (harsh punishment for minor infractoins) that has been hounding this game since original release. How you or FD thought that making it harsher would make the majority happier, is honestly surprising to me. You and some others in here need to remember that we don't all want our games sterile, cruel and unusual.

You can definitely say 'elite isn't for you then', and you can probably believe you are right, but I won't agree. I'd rather make elite fun, even if it means that the 'dry brigade' leave. Good riddance.

Come on! All you guys supporting this daft mechanic and scenario!!! Many of you I respect your views on the game greatly but in this I feel you are wrong. Firstly ED is a game and even if it weren’t this mechanic seems clunky and ill thought out.

Secondly it’s frustrating players, we can cope with being angry and upset by a game but frustrated? That’s walk away time for people.

And finally those talking of warnings and learning lessons? Dudes! Not everyone has enough experience if this game to understand the warnings and as for learning a lesson? That’s the future - what about bring stuck in this stupid trap right now?

Well bloody said!

Yeah I'd like something like that too, but only if we'd then adjust bounties to be much higher. Atm The bounty isn't the only thing you're paying, you have to pay the ship's rebuy too, unless you go through the trouble of escaping and finding an IF (granted it's not hard but it should be, and at least it requires some foresight and to dedicate some time to finding and jumping to a low sec system).
If the player can hand himself over and pay off his bounties, the amount would have to seriously skyrocket for the player to take notice and try to avoid them, or paying them off would have to involve some community service type of work (as these days time appears to be a much more valuable currency).

I can work with that :)
 
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Implying that there was something I can learn now that I haven't up to now, is a clanger mate, you know I'm not new. Or have you forgotten who I am and that we exchange thoughts all the time on this forum? If you had some hidden meaning, please do reveal it to me...
As stated it was obvious you were talking hyperthetically as I was. Thought that was obvious. So no clanger there.

I do need to walk on eggshells in a HAZRES with both my corvette and my chief. Why? Because I DON'T FIND IT FUN to be forced from the instance by an idiotically suicidal AI. I find it fun to think to myself "who does this moron think he is? Oh you're so dead". And nowadays the consequences for that are too extreme for my taste. I can see how some would want a harsh system where all crimes are punished harshly. Interestingly, this is one of the complaints (harsh punishment for minor infractoins) that has been houding this game since original release. How you or F thought that making it harsher would make the majority happier, is honestly surprising to me. You and some others in here, need to remember that we don't all want our games serious and cruel and unusual.
I have never asked for a harsher C&P system, I would just like one that had some logical consequences that impoves the gameplay. So you have made your own clanger there haven't you.

You can definitely say 'elite isn't for you then', and you can probably believe you are right, but I won't agree. I'd rather make elite fun, even if it means that the 'dry brigade' leave. Good riddance.
Nope, I don't say those things. Oh, is that another clanger from you?

You do talk utter rubbish at times.
 
I had that too , no fitting option. My solution: I went to holo me, then changed my face, saved it and then I could open the fitting menu. Soon as you close that it went back to no go legal issues. Rinse repeat for opening the fitting menu again.

Wait...WHAT? If that works, it needs reporting. Call me a white knight (don't feel much like one lately! lol).
 
i do agree that the penalties are often overshooting the purpose - like the stray-shot bounty is nothing new.
i also agree that some ships may have a way to short FSD range with default drives.

@aashenfox - is there something bothering you, you want to talk about?

yesterday you spammed that other topic with "Stigbob" into oblivion, and today this one?
 
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