These aren't flaws
That is really really funny. ROFL
These aren't flaws
Great, sounds fun. Just two major problems.I love elite but just want more fun things to do, something like....CMDR.. take this stolen eagle, we modified the thrusters and put some explosive cargo in it for you. Take it and upload a virus to the capital ship in that hrez, then fly kamikaze straight into the sheild generator to take it down so our ships can jump in and attack. Jettison in the escape pod before impact and we will send a scout ship to collect you....
You get the idea.
This is the last year Elite D will grow while being obviously subpar for 2018-19.
There’s a horde of new sci fi space setting games coming out -Bethesda’s StarField and Star Citizen Alpha 3.4 by December.
Finally SC is released. We did it! Now we will just have to wait five more years for a computer system to be developed that can run it at more than 3-10 fps.[haha]Its all cool, but when you take a step back a certain pattern becomes visible. Maybe, just maybe, stuff in the distance isnt automatically going to be awesome and like ED but better, and maybe SC will still be terrible at the end of this year.![]()
Gosh gawd dang it. If only there was a place for us to post our suggestions.
Maybe they could call it 'Suggestions & Feature Requests', or something like that.
In that way we could go there to post and comment on ideas designed to make the game better.
If only such a place existed!
LOL.
Combat is too hard.
Flying is difficult.
Trouble is, if you take those 'mistakes' out then the game isn't Elite anymore![]()
- overly complex gui and handling
- in general "user-hostile"
I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
Please... The only thing it simulates well is boredom of space salarymanIt's called "space sim". It's a genre. Leave it if you don't like it.
Great, sounds fun. Just two major problems.
1) The same problem that absolutely everything else in Elite Dangerous has
Would it be fun when it plays out identically the second time? The third time? The twentieth time? (Oh, hey, look over there, a Guardian Tech Broker unlock)
2) The problem that custom detailed mission generation in every game that's had it has (e.g. Tie Fighter, Freespace, etc.)
What happens if the player doesn't complete the mission perfectly as a textbook solution?
That's a tough enough problem in Tie Fighter/Freespace - despite those games being tested extensively pre-release, there were still bugs in the missions where if you did something unexpected you could not only lose the mission, but you could get the mission into a state where it was impossible to either win or lose.
In Elite Dangerous? There's so many more ways that the player can - intentionally or otherwise - mess the mission up, and failure to account for any of them is, essentially, a bug.
- what happens if the player flies off in the Eagle and is never seen again? System locked timer started and mission fail.
- what happens if a pirate hatchbreaks them and the cargo is jettisoned? Mission fail, doh.
- what happens if the player misses the shield generator? Mission fail duh.
- what happens if the player takes the mission, but then goes to have lunch and when they come back online the tick has happened and the war is over? Mission fail.
- what happens if there's a wing of player FdLs fighting for the other side in the war and one of them takes the opportunity for an easy Eagle kill?Mission fail
- what happens if there's a wing of player FdLs fighting for the same side in the war, and they think "ooh, a capship, let's drive it off" before the mission taker can get it? Mission fail........
etc. etc. (some of these have easier answers than others, of course, but they all need to be specifically coded for)
So, given problem 1, how are Frontier supposed to produce the necessary quantities of unique playtested missions? How many missions would that be? (Tie Fighter had 36 missions in total, not counting the expansion. Freespace 1 had 29. Freespace 2 had 35.)
So the complaints were to remove combat and flying? Specifically to remove them entirely? And those same demands in the here and now...dont suppose ye can point them out cos I gotta say, thats not the complaints Im seeing.
Now if the complaints were to improve those mechanics, that would be easier to believe...but removing them entirely seems to be what yer suggesting and I aint seeing that.
What I do see is things taken outta context with a side order of strawman thrown in fer good measure ^
What I do see is things taken outta context with a side order of strawman thrown in fer good measure ^
"Please fdev, don't change anything, everything is so wonderful"...
Actually FE2 was no exception of FDev games past 80ies were quite a bugfest requiring plenty of post-release patches. It was quite a ride patching before widespread Internet - but also kind of decreased ability of customers to publicly complain about it so I guess it's bit balanced out.FE2 was enough for the delight
Yeah they are.
25 years ago people were less jaded
It was more or less the beginnings of consumer computing
Can you quote a these 'lots of people' saying that everything is wonderful? You seem to be crusading against non-existing people...
- generic, boring missions
- lacking story
- a whole galaxy empty of content
Yes, these are flaws. There is very little to do, even somebody who's now coming back to ED since beta could easily catch up on all the stuff they "missed" in a day, without grinding. At least to know what has changed in gameplay, not necessarily playing per say.So go somewhere else.