Doing the same mistakes for 25 years?

...and rating it as 6/10 on Steam. Great job, no improvements needed.
Well, as I gather they just dismiss it as any other negative criticism as "vocal minority" ;)
Or "this game is not for everyone so won't get perfect reviews and that's fine with us".

Or just pretend it does not exist - seem to be main strategy these days ;)
 
Well, as I gather they just dismiss it as any other negative criticism as "vocal minority" ;)
Or "this game is not for everyone so won't get perfect reviews and that's fine with us".

Or just pretend it does not exist - seem to be main strategy these days ;)

Depends on what you think steam reviews are worth I guess, and what you are looking for in a game.

A lot of the steam criticism of ED is that it's too hard and you need to know stuff to play it. Both of which are plus points to me.
 
A lot of the steam criticism of ED is that it's too hard and you need to know stuff to play it. Both of which are plus points to me.
Oh, please. So hard games can't get good steam score? What is steam score for Dark Souls games eh?

Problem with ED is that it does not have to offer anything in reward for this hardness. Actually its not a difficult game - it just takes a lot of time. Not because it requires skill, it just requires time. And it does not offer much for this time spent. Hence it does not provide much of sense of fulfilment after you've spent it.
 
Last edited:
Oh, please. So hard games can't get good steam score? What is steam score for Dark Souls games eh?

Problem with ED is that it does not have to offer anything in reward for this hardness. Actually its not a difficult game - it just takes a lot of time. Not because it requires skill, it just requires time. And it does not offer much for this time spent. Hence it does not provide much of sense of fulfilment after you've spent it.

We are talking about steam reviews, which frequently mention both those things. I also find the 3000 hours played mile wide inch deep not recommended ones utterly hilarious.
 
To be fair, I see nothing wrong with company having a backbone and saying "we are making products we want and that we think are right, regardless of how many people will like it and what review score will be".
But in this case, I'd prefer them to be honest with it and having integrity about it. Not spinelessly pretend "oh no, we are valuing your feedback, we are valuing your time, etc" in hopes it will squeeze bit more sales.
 
Last edited:
To be fair, I see nothing wrong with developer company having a backbone and saying "we are making products we want and that we think are right, regardless of how many people will like it and what review score will be".
But in this case, I'd prefer them to be honest with it and having integrity about it. Not spinelessly pretend "oh no, we are valuing your feedback, we are valuing your time, etc" in hopes it will squeeze bit more sales.

Time spent on video games is not valuable, arguing about them doubly so.

DBOBE has always said he's making the game he wants to play IIRC.
 
DBOBE has always said he's making the game he wants to play IIRC.
Then he should convey this vision to the rest of his team so they don't communicate entirely different & conflicting image. Like CEO would.
Also, yes, he "always" said it (two or three times) yes yes. But I wonder to which extent he's actually "making" the game anymore. Especially past year or two.

Time spent on video games is not valuable, arguing about them doubly so.
The time to write this post for me was about to same as switch 4 weapons in outfitting while watching un-skippable hardpoint animations. Valuable time indeed.
 
Last edited:
Your example is plain stupid. It would make sense if you were shopping for a car and found the car you tried too loud then you'd rather buy a less loud car. Who's the police in your analogy? You? The gamers that don't like it? Who's the player who enjoys it? Please elaborate your trail of thought.

My point? If you don't like it walk away.
My example wasn't quite fitting, I know. My point "If you don't like it walk away." isn't an argument. Enough OT now.

Flight model and controls bad in ED? Anyway, if you want a strong story-focussed game with hand-crafted missions, why on earth play games in a series that decidedly is the opposite of that? "I bought the latest CoD. I was shocked to see an old review of one of the earliest CODs where they said the storyline was cliche and mediocre, the campaign was very short and the gameplay is very arcadey!" Why havent they fixed this!?"
So, if you do mistakes repeatedly, it will invalidate any critique?
Regarding controls, in ED it is more about the GUI, from my pov (outfitting ships for instance).

Anyway: Gamestar. [haha]
Sometimes they have weird views, but in this case the author isn't the usual Gamestar editor.

It's called "space sim". It's a genre.
So the cited critique defines this genre? Are you serious?

The other complaints are fair, but these I don't get. I want to feel like I'm operating a spacecraft - it's supposed to be complex, and I don't find it hostile at all.
Remember when you started in ED or have you ever explained ED to a newcomer? Have you looked through the forums for the question "why is this not (explained) in the game"? And before anyone comes with "hand holding", ED is the exact opposite, it deliberately withholds information.

Man, you're easily shocked aren't you? Maybe you should play the old games - see for yourself what they're about and how the compare to ED.
Yeah, maybe I should. I am not sure if I have the endurance to fight controls.;)

25 years ago people were less jaded
Maybe, but also game design has evolved since then, trying to avoid frustration (not to be confused with too challenging) for instance.

YAMIKS?
this guy is ranting and raging about the game he and we playsi and this is the fundament he earns his money with his videochannel?
[...]
there is almost no information about the game on his channel.
think about it if you let those guy make elite bad.
If you look past the childish jokes and the language you will he has valid, intelligent points. He also emphasizes that he loves the game. Btw. your posts are really hard to read due to lacking formatting.

His point, if I may be so bold, is that the vast majority of people are not engaging in the drama-queening so prevalent around here either way. This 'almost everyone is deeply upset!' vibe exists only here, on the forums. In the real world people just buy a game, have fun, feel good then move on or keep playing if they feel like it.
Maybe "people who just buy a game and have fun" don't care as much as we do.

Yep, for decades the earlier games were the benchmark you used to measure how anything in the genre stacked up and most things didn't even come close.

ED is already the new benchmark, and nothings coming close so far.
Yes, probably for the same reason as the old games: Nice simulation, weak game mechanics. Thanks for understanding the reason of my posting.

Like Steam reviews are the most reliable metric? Either you have the "after 600 hours I'm fed up" or those who have the attention span of a gnat and give up at having more than 6 buttons to push.
In general, the more participants (or in this case reviewers) you have, the more accurate the result. But this doesn't mean they reflect your own opinion.

Depends on what you think steam reviews are worth I guess, and what you are looking for in a game.

A lot of the steam criticism of ED is that it's too hard and you need to know stuff to play it. Both of which are plus points to me.
You have to ask why ED is being perceived too hard. Additionally there is hard games out there, that aren't frustrating the player.
 
Last edited:
tl;dr: While FDev has solved the performance problems of earlier titles, it seems they are doing the same mistakes, they did 25 years ago:
- generic, boring missions
- lacking story
- overly complex gui and handling
- in general "user-hostile"
- a whole galaxy empty of content

I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
Thanks for this - I haven't played the older ones either so it's interesting (and depressing) to see that the same issues with Frontier's game design still persist so many years on. The question is, what're the constants between the company then and now, which explain why they haven't figured out how to make enjoyable gameplay content in their space games?

I would disagree with the 'overly complex gui and handling' though; the actual game mechanics of Elite Dangerous are the best thing about it, and specifically the spaceflight and UI are fantastic.
 
ED has very healthy numbers. About 4500-6000 players every day. That is good. Also most of my favourite games have mixed reviews. That means some like it, some don't. It has personality and is simply not to everyones tastes which would be a idiotic thing to strive for.
 
Hm, I don't particularly think th4e past Elite games are that comparable to ED.

ED design made a cardinal mistake for players like me and that was introducing stuff that potentially gates off gameplay they could do and enjoy before. In my case that was engineers and engineered NPCs.
 
ED has very healthy numbers. About 4500-6000 players every day. That is good. Also most of my favourite games have mixed reviews. That means some like it, some don't. It has personality and is simply not to everyones tastes which would be a idiotic thing to strive for.

I have alot of steam hours played, around 1800 iirc. I would say at least half of that is spent at a stations & reading forums, watching youtube and going out shopping where i can't be bothered turning the PC off.
 
Thanks for this - I haven't played the older ones either so it's interesting (and depressing) to see that the same issues with Frontier's game design still persist so many years on. The question is, what're the constants between the company then and now, which explain why they haven't figured out how to make enjoyable gameplay content in their space games?
ED was announced to be a remake of Elite with its release in December 2014. It was supposed to be a basis on further extensions. For me that is no excuse to do the same mistakes over again, though.

I would disagree with the 'overly complex gui and handling' though; the actual game mechanics of Elite Dangerous are the best thing about it, and specifically the spaceflight and UI are fantastic.
Try swapping modules between ships or comparing engineered modules. This game still relies heavily on out-of-game information - unfortunately. But is seems to be getting better.
 
Elites controls are life EDs but Frontier and FFE are ED with flight assist off EVEN for supercruise.

On the whole of it a pain in the but for those expecting Elite but the autopilot made it easy as long as you were on the right side of the planet ;)

The whole argument about depth can also be leveled at loads of space games for example:
Freelancer - an amazing, beautiful game that will give you a nice challenge but one you got the Eagle and it fully kitted out (not to expensive) your unstoppable. Nicely populated systems although not tons of them but they were enough.
 
I have alot of steam hours played, around 1800 iirc.
Steam hours for ED are completely over-inflated & wrong. Because it counts as "ingame time" the time you simply have the launcher open, you don't even have the game running. The same way it counts "ingame players" - its amount of people who have launcher open, not actually playing the game.
 
Last edited:
And i am sure he is playing like us meaning mindless grind disconnect/connecting.

He flies an asp explorer.

Then he should convey this vision to the rest of his team so they don't communicate entirely different & conflicting image. Like CEO would.
Also, yes, he "always" said it (two or three times) yes yes. But I wonder to which extent he's actually "making" the game anymore. Especially past year or two.

I like the game, I like the free stuff they've added recently. I'm not mad about the way they communicate, more stuff is coming based on past experience I'll enjoy that as well. I don't need to keep hearing that repeated to know it's what's happening.

The time to write this post for me was about to same as switch 4 weapons in outfitting while watching un-skippable hardpoint animations. Valuable time indeed.

I'm multitasking it with something more valuable that requires frequently sitting waiting for 30 seconds or so, but doesn't spare enough attention to watch telly. Forums are perfect for that.

You have to ask why ED is being perceived too hard. Additionally there is hard games out there, that aren't frustrating the player.

I like games that are hard. Complaints "it's too hard" are recommendations for me based on the same complaints being made about games I've enjoyed in the past.
 
Back
Top Bottom