It's so bad they only sold about 2 million copies of ED and peeps are still buying micro stuff and playing it.
...and rating it as 6/10 on Steam. Great job, no improvements needed.
It's so bad they only sold about 2 million copies of ED and peeps are still buying micro stuff and playing it.
...and rating it as 6/10 on Steam. Great job, no improvements needed.
Well, as I gather they just dismiss it as any other negative criticism as "vocal minority"...and rating it as 6/10 on Steam. Great job, no improvements needed.
Well, as I gather they just dismiss it as any other negative criticism as "vocal minority"![]()
Or "this game is not for everyone so won't get perfect reviews and that's fine with us".
Or just pretend it does not exist - seem to be main strategy these days![]()
Oh, please. So hard games can't get good steam score? What is steam score for Dark Souls games eh?A lot of the steam criticism of ED is that it's too hard and you need to know stuff to play it. Both of which are plus points to me.
Oh, please. So hard games can't get good steam score? What is steam score for Dark Souls games eh?
Problem with ED is that it does not have to offer anything in reward for this hardness. Actually its not a difficult game - it just takes a lot of time. Not because it requires skill, it just requires time. And it does not offer much for this time spent. Hence it does not provide much of sense of fulfilment after you've spent it.
Well, as I gather they just dismiss it as any other negative criticism as "vocal minority"![]()
Or "this game is not for everyone so won't get perfect reviews and that's fine with us".
Or just pretend it does not exist - seem to be main strategy these days![]()
To be fair, I see nothing wrong with developer company having a backbone and saying "we are making products we want and that we think are right, regardless of how many people will like it and what review score will be".
But in this case, I'd prefer them to be honest with it and having integrity about it. Not spinelessly pretend "oh no, we are valuing your feedback, we are valuing your time, etc" in hopes it will squeeze bit more sales.
Time spent on video games is not valuable, arguing about them doubly so.
DBOBE has always said he's making the game he wants to play IIRC.
Then he should convey this vision to the rest of his team so they don't communicate entirely different & conflicting image. Like CEO would.DBOBE has always said he's making the game he wants to play IIRC.
The time to write this post for me was about to same as switch 4 weapons in outfitting while watching un-skippable hardpoint animations. Valuable time indeed.Time spent on video games is not valuable, arguing about them doubly so.
My example wasn't quite fitting, I know. My point "If you don't like it walk away." isn't an argument. Enough OT now.Your example is plain stupid. It would make sense if you were shopping for a car and found the car you tried too loud then you'd rather buy a less loud car. Who's the police in your analogy? You? The gamers that don't like it? Who's the player who enjoys it? Please elaborate your trail of thought.
My point? If you don't like it walk away.
So, if you do mistakes repeatedly, it will invalidate any critique?Flight model and controls bad in ED? Anyway, if you want a strong story-focussed game with hand-crafted missions, why on earth play games in a series that decidedly is the opposite of that? "I bought the latest CoD. I was shocked to see an old review of one of the earliest CODs where they said the storyline was cliche and mediocre, the campaign was very short and the gameplay is very arcadey!" Why havent they fixed this!?"
Sometimes they have weird views, but in this case the author isn't the usual Gamestar editor.Anyway: Gamestar. [haha]
So the cited critique defines this genre? Are you serious?It's called "space sim". It's a genre.
Remember when you started in ED or have you ever explained ED to a newcomer? Have you looked through the forums for the question "why is this not (explained) in the game"? And before anyone comes with "hand holding", ED is the exact opposite, it deliberately withholds information.The other complaints are fair, but these I don't get. I want to feel like I'm operating a spacecraft - it's supposed to be complex, and I don't find it hostile at all.
Yeah, maybe I should. I am not sure if I have the endurance to fight controls.Man, you're easily shocked aren't you? Maybe you should play the old games - see for yourself what they're about and how the compare to ED.
Maybe, but also game design has evolved since then, trying to avoid frustration (not to be confused with too challenging) for instance.25 years ago people were less jaded
If you look past the childish jokes and the language you will he has valid, intelligent points. He also emphasizes that he loves the game. Btw. your posts are really hard to read due to lacking formatting.YAMIKS?
this guy is ranting and raging about the game he and we playsi and this is the fundament he earns his money with his videochannel?
[...]
there is almost no information about the game on his channel.
think about it if you let those guy make elite bad.
Maybe "people who just buy a game and have fun" don't care as much as we do.His point, if I may be so bold, is that the vast majority of people are not engaging in the drama-queening so prevalent around here either way. This 'almost everyone is deeply upset!' vibe exists only here, on the forums. In the real world people just buy a game, have fun, feel good then move on or keep playing if they feel like it.
Yes, probably for the same reason as the old games: Nice simulation, weak game mechanics. Thanks for understanding the reason of my posting.Yep, for decades the earlier games were the benchmark you used to measure how anything in the genre stacked up and most things didn't even come close.
ED is already the new benchmark, and nothings coming close so far.
In general, the more participants (or in this case reviewers) you have, the more accurate the result. But this doesn't mean they reflect your own opinion.Like Steam reviews are the most reliable metric? Either you have the "after 600 hours I'm fed up" or those who have the attention span of a gnat and give up at having more than 6 buttons to push.
You have to ask why ED is being perceived too hard. Additionally there is hard games out there, that aren't frustrating the player.Depends on what you think steam reviews are worth I guess, and what you are looking for in a game.
A lot of the steam criticism of ED is that it's too hard and you need to know stuff to play it. Both of which are plus points to me.
Thanks for this - I haven't played the older ones either so it's interesting (and depressing) to see that the same issues with Frontier's game design still persist so many years on. The question is, what're the constants between the company then and now, which explain why they haven't figured out how to make enjoyable gameplay content in their space games?tl;dr: While FDev has solved the performance problems of earlier titles, it seems they are doing the same mistakes, they did 25 years ago:
- generic, boring missions
- lacking story
- overly complex gui and handling
- in general "user-hostile"
- a whole galaxy empty of content
I haven't played the old titles, but it really shocked me to see the same flaws in Elite: Dangerous 25 years later.
ED has very healthy numbers. About 4500-6000 players every day. That is good. Also most of my favourite games have mixed reviews. That means some like it, some don't. It has personality and is simply not to everyones tastes which would be a idiotic thing to strive for.
ED was announced to be a remake of Elite with its release in December 2014. It was supposed to be a basis on further extensions. For me that is no excuse to do the same mistakes over again, though.Thanks for this - I haven't played the older ones either so it's interesting (and depressing) to see that the same issues with Frontier's game design still persist so many years on. The question is, what're the constants between the company then and now, which explain why they haven't figured out how to make enjoyable gameplay content in their space games?
Try swapping modules between ships or comparing engineered modules. This game still relies heavily on out-of-game information - unfortunately. But is seems to be getting better.I would disagree with the 'overly complex gui and handling' though; the actual game mechanics of Elite Dangerous are the best thing about it, and specifically the spaceflight and UI are fantastic.
Steam hours for ED are completely over-inflated & wrong. Because it counts as "ingame time" the time you simply have the launcher open, you don't even have the game running. The same way it counts "ingame players" - its amount of people who have launcher open, not actually playing the game.I have alot of steam hours played, around 1800 iirc.
And i am sure he is playing like us meaning mindless grind disconnect/connecting.
Then he should convey this vision to the rest of his team so they don't communicate entirely different & conflicting image. Like CEO would.
Also, yes, he "always" said it (two or three times) yes yes. But I wonder to which extent he's actually "making" the game anymore. Especially past year or two.
The time to write this post for me was about to same as switch 4 weapons in outfitting while watching un-skippable hardpoint animations. Valuable time indeed.
You have to ask why ED is being perceived too hard. Additionally there is hard games out there, that aren't frustrating the player.