When you don't log in because you remember there is more grinding to do...

Same, I have to compel myself to play ED sometimes. There is something not right about that. It does feel like your punching in for work sometimes on the login screen.
 
Yea I don’t even get out of bed unless everything is my flavour of low hanging fruit and getting to the top doing nothing baby! I want it all, I want it now, and I want to do absolutely nothing for it! Gawd how do some of you even feed yourselves ?
 
Yea I don’t even get out of bed unless everything is my flavour of low hanging fruit and getting to the top doing nothing baby! I want it all, I want it now, and I want to do absolutely nothing for it! Gawd how do some of you even feed yourselves ?

Not sure if you're aware of this, but just in case you aren't, Elite: Dangerous is a "video game," not life. :p

At best it's a part of our lives, I suppose, but it isn't a qualifying nor essential factor we have to contend with unless we choose to.

I still choose to play this game. I just don't always enjoy elements of it as much as I'd prefer.

Hope that helps put things in perspective.

nx2WHts.gif
 
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For those of you that think I'm just hating on this game or whining for wanting elite gear or something, hopefully this will help explain my position on things...

Yeah, don't get me wrong. As a whole, such as it is, I think this game is amazing. It just kind of drives me nuts sometimes too. I'm not really so much of a gamer anymore these days, and to me the best elements of this game kind of feel like a more immersive sci-fi tech demo with gameplay elements. Even so, it's more compelling to me than most, if not all, other games. I trudge along through the weird and seemingly half baked gamey elements to enhance the other aspects of the game I enjoy.

I'm fully aware that I don't care for certain elements of this game as much as others might, and I'm certainly not expecting nor asking for handouts, and if that's what you think, you don't know me very well here at all. I'm just expressing my frustration with some aspects of it. Savvy?
 
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I've now maxed out some drops, filling my inventory of some of the things out at Dav's Hope. Still only 33 chemical manipulators though, or at least I think that's what I'm after. Only... 51 more to go. Maybe just having bad luck, but I seem to only be getting one drop of them for maybe every three relogs. Actually, I think it's a bit less than that even.

I'm just hoping all these extra drops of other things I'm picking up will be useful for other upgrades I may be looking for in the future.

I'd consider trading the extra stuff in, but at the exchange rates as they currently are, I doubt it's really worth it anyway.
 
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Yea I don’t even get out of bed unless everything is my flavour of low hanging fruit and getting to the top doing nothing baby! I want it all, I want it now, and I want to do absolutely nothing for it! Gawd how do some of you even feed yourselves ?

What were you saying again, mate? :D

My motivation at this point is...

IjDCyDc.png

Well, that, and a wee bit of Daft Punk and nicotine.

Let that be a lesson to you kids! Seriously... not worth it. I promise you.

Cheers.
 
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I can relate. 3.0 dropping pretty much killed it for most people who I enjoyed the company of in game. And the "I have to do it all again" vibe does tend to stick with you.

I've taken some time to do other things. Elite represents now about 6-9 hours a week or so of my time. I think they probably get that the level of grind is pushing people away, but this is the foundation the game is built on.

I think what is at play here, is exhaustion. Not from too much going on, just the endlessness of it. Frontier has had us racing from one thing to the next, lots of busy-work. Nobody said you can't love something, even if it's a chore.

The game is really good. It's just become very needy in the sense you can choose not do things, but of course that cuts out huge aspects of gameplay. So you do those things. There's a lot of means to an end.

That's not really a-typical for this franchise, to be fair. It's just that's where we are. 3.1 might redress the balance a bit, but we've heard that sort of thing before.

Just remember, there are materials traders and focusing on grade 5 mats gives you huge buying power for the rest needed. It can help reduce the burden and make your valuable time, go further.

I hope you can get out there, m8. Galaxy is still amazing to roll through.
 
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hahahaha the funny thing is that people think that honk scoop jumping is more fun in a group than it is alone hahahahahahaha!

Don't think anyone thinks that. It's more to do with the inbetween activities I believe. Personaly though when I go exploring I hardly ever go honk, scoop, jump.
 

verminstar

Banned
Yea I don’t even get out of bed unless everything is my flavour of low hanging fruit and getting to the top doing nothing baby! I want it all, I want it now, and I want to do absolutely nothing for it! Gawd how do some of you even feed yourselves ?

Sit in the house all day while more able bodied go forth and get jobs...their hard earned taxes keep slobs like me in pringles, weed and red bull...so get out there and get back to work ye lazy sods, its hard work being perfect ye know ^
 
I can relate. 3.0 dropping pretty much killed it for most people who I enjoyed the company of in game. And the "I have to do it all again" vibe does tend to stick with you.

I've taken some time to do other things. Elite represents now about 6-9 hours a week or so of my time. I think they probably get that the level of grind is pushing people away, but this is the foundation the game is built on.

I think what is at play here, is exhaustion. Not from too much going on, just the endlessness of it. Frontier has had us racing from one thing to the next, lots of busy-work. Nobody said you can't love something, even if it's a chore.

The game is really good. It's just become very needy in the sense you can choose not do things, but of course that cuts out huge aspects of gameplay. So you do those things. There's a lot of means to an end.

That's not really a-typical for this franchise, to be fair. It's just that's where we are. 3.1 might redress the balance a bit, but we've heard that sort of thing before.

Just remember, there are materials traders and focusing on grade 5 mats gives you huge buying power for the rest needed. It can help reduce the burden and make your valuable time, go further.

I hope you can get out there, m8. Galaxy is still amazing to roll through.

Ultimately IMHO over the years very little of true depth has been added. No causes to invest in (eg: solid/binding/meaningful affiliations with factions/stateful NPCs), and most importantly, more involved and deeper layers of mechanics to simply make the game more interesting.

Instead we've just been given more and more stamps to collect (materials) via pretty much the same existing gameplay (alot of which is 3+ years old) to then upgrade our ships, so we can return to the same gameplay (alot of which is 3+ years old) now with 2x pewpew.

Personally my brain just rejected it well over a year ago... Why are you are doing activities you're not particularly enjoying just to collect materials? Why are you undertaking the same gameplay as years ago which is rather shallow and thin? I can't go there now... And indeed none of my friends can either. None of us are playing now!


The game needs gameplay with more depth and ideally more layers/assets feeding off each other. The game needs gameplay with more cause, effect and affiliation. It does not need more yet materials, yet more engineering, yet more powerful modules and yet more powerful pewpew.
 
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Rafe Zetter

Banned
ED has done what FDev set out to do, FDev is now AAA dev, and DB is a multimillionaire - I don't beleive them when they say "we are still passionate about ED".

3 years from now you'll be saying the same stuff - and I'll just continue to say "I told you so".
 
ED has done what FDev set out to do, FDev is now AAA dev, and DB is a multimillionaire - I don't beleive them when they say "we are still passionate about ED".

3 years from now you'll be saying the same stuff - and I'll just continue to say "I told you so".

A good way to waste you own time. But whatever makes you happy.
 
I've practically given up on the main game. Just too much grind.. but it's all this game has to offer.. it's all about grind. What's the goal in this game? You want to have a ship - you grind to buy one - then you want to outfit the ship - you grind - then you want to engineer the ship - you have to unlock engineers - so you grind mats/buy stuff to unlock them - then you grind mats to upgrade your ship - then you grind more and more mats to upgrade every module - then weeks later you finally have fully upgraded ship.. and... then what? Another ship?

There is no meaningful or exciting content in this game. Exploration gets dull after a short while, everything looks the same. Powerplay, people hide in solo and pg so you cannot really fight for power, it's more a grind again. PvP? That's fun, but no wait... combat loggers.

CQC should get more love (fix bugs and better matchmaking system so you can see how many people queue and some voice/text comms in the lobby).
CQC so much fun to play. No owerpowered ships. You don't have to grind to have fun, because starter ship is not that much worse than top unlocked loadout.
Skill, experience and some luck is what gives you a win.
 
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I've practically given up on the main game. Just too much grind.. but it's all this game has to offer.. it's all about grind. What's the goal in this game? You want to have a ship - you grind to buy one - then you want to outfit the ship - you grind - then you want to engineer the ship - you have to unlock engineers - so you grind mats/buy stuff to unlock them - then you grind mats to upgrade your ship - then you grind more and more mats to upgrade every module - then weeks later you finally have fully upgraded ship.. and... then what? Another ship?
Strange. I find that I don't have to grind for anything. Each to their own I suppose. Maybe you need to look at you goals instead of just having them as upgrading your ship/s. There is a whole BGS and factions there to explore. But I suppose if you are not interested in that, then yes, there won'tbe much for you.

There is no meaningful or exciting content in this game. Exploration gets dull after a short while, everything looks the same. Powerplay, people hide in solo and pg so you cannot really fight for power, it's more a grind again. PvP? That's fun, but no wait... combat loggers.
It all can be meaningful depending on what your goals are. But the issue is that you have to decide what your goals are. The game doesn't tell you what they are or how to go about them.

CQC should get more love (fix bugs and better matchmaking system so you can see how many people queue and some voice/text comms in the lobby).
CQC so much fun to play. No owerpowered ships. You don't have to grind to have fun, because starter ship is not that much worse than top unlocked loadout.
Skill, experience and some luck is what gives you a win.
You don't have to grind in the main game to have fun unless all you want to do is direct PvP. As this game has never really been about that, I can see where the issue may arise. The game is predominantly PvE where PvP is possible. Sounds like you are not happy that the game is not something which it never said it was.

I have a lot of fun within the main game, but I give myself purpose in the game. Hopefully that will expand in the future as well.
 
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I've practically given up on the main game. Just too much grind.. but it's all this game has to offer.. it's all about grind. What's the goal in this game? You want to have a ship - you grind to buy one - then you want to outfit the ship - you grind - then you want to engineer the ship - you have to unlock engineers - so you grind mats/buy stuff to unlock them - then you grind mats to upgrade your ship - then you grind more and more mats to upgrade every module - then weeks later you finally have fully upgraded ship.. and... then what? Another ship?

There is no meaningful or exciting content in this game. Exploration gets dull after a short while, everything looks the same. Powerplay, people hide in solo and pg so you cannot really fight for power, it's more a grind again. PvP? That's fun, but no wait... combat loggers.

CQC should get more love (fix bugs and better matchmaking system so you can see how many people queue and some voice/text comms in the lobby).
CQC so much fun to play. No owerpowered ships. You don't have to grind to have fun, because starter ship is not that much worse than top unlocked loadout.
Skill, experience and some luck is what gives you a win.

CQC gameplay should be brought into the main game - indeed it should have from the start, not a stand alone game. Fighter based mission gameplay (with NPC wingmen/foes) in some interesting/simple combat scenarios. If a couple of Powerplay tasks could then have used it, and CGs, then off we go. It could then have been used as an interested PvE and PvP mechanic.

ie: PvP = An OPEN only CG where you holo-me into a scenario against other players? Or a Powerplay task along the same lines...
 
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Strange. I find that I don't have to grind for anything. Each to their own I suppose. Maybe you need to look at you goals instead of just having them as upgrading your ship/s. There is a whole BGS and factions there to explore. But I suppose if you are not interested in that, then yes, there won'tbe much for you.

Sorry mate, but BGS is even more pointless than Powerplay. I'm a member of minor faction that is present in nearly 50 systems (The Winged Hussars). I sometimes help with BGS (last one was taking control over Kamitra system). Some people in my wing like BGS but I don't really see the appeal.
So lets say your faction controls the system and then what? What does it give you? Nothing. You can expand to another system? What for? You not gonna become Superpower and your area of influence doesn't even show on the map. What do you do it for?
If this is your thing, then I'm happy for you.
 
CQC gameplay should be brought into the main game - indeed it should have from the start, not a stand alone game. Fighter based mission gameplay (with NPC wingmen/foes) in some interesting/simple combat scenarios. If a couple of Powerplay tasks could then have used it, and CGs, then off we go. It could then have been used as an interested PvE and PvP mechanic.

ie: PvP = An OPEN only CG where you holo-me into a scenario against other players? Or a Powerplay task along the same lines...

CQC is fun because it's pure and balanced PvP.

And Elite CQC is the only PvP rank in the game.

But let's not start this discussion because there are plenty of CQC threads about it.
 
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Sorry mate, but BGS is even more pointless than Powerplay. I'm a member of minor faction that is present in nearly 50 systems (The Winged Hussars).
All things are pointless in a game. It is just as much an imaginary goal or purpose as any other game. You can use it as such if you want to or not. The BGS is vital in making systems different, the real issue though is that you can't see the differences in the game apart from some text and such.

I sometimes help with BGS (last one was taking control over Kamitra system). Some people in my wing like BGS but I don't really see the appeal.
So lets say your faction controls the system and then what? What does it give you? Nothing.
Why does it need to give you something. It's about thinking of others (NPC's) and not yourself. It can give you purpose. But I do think that it could be improved upon.

You can expand to another system? What for? You not gonna become Superpower and your area of influence doesn't even show on the map. What do you do it for? If this is your thing, then I'm happy for you.
See above. It isn't about you.

The BGS is vital in making systems different, the real issue though is that you can't see the differences in the game apart from some text which isn't particularly compelling. That is what needs improving in my view. Reasons to do stuff that isn't just about getting more credits. The soul so to speak, but the only way to do that is to show it without bar charts and the like.

If they can achieve that, then it will be a much more interesting game. Something like the evacuate/repair station mechanic but different versions for the different faction states; wars, civil wars, elections, plagues, famines and the rest.

To me that would add so much more depth as it would give reasons for doing missions, make it feel like you are making a difference. Ultimatly nothing has changed apart from some graphical representations, but sometimes that is all that is needed to bring something alive and give the illusion of depth.
 
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Sorry mate, but BGS is even more pointless than Powerplay. I'm a member of minor faction that is present in nearly 50 systems (The Winged Hussars). I sometimes help with BGS (last one was taking control over Kamitra system). Some people in my wing like BGS but I don't really see the appeal.
So lets say your faction controls the system and then what? What does it give you? Nothing. You can expand to another system? What for? You not gonna become Superpower and your area of influence doesn't even show on the map. What do you do it for?
If this is your thing, then I'm happy for you.

You should ask your mates, the Winged Hussars. This is entirely up to the groups what they roleplay with their intentions. I just like to liberate the people from oppression and that is what the group I am in does. I find it a bit strange you come here to ask these questions, lol.
 
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