I just looked at the roster...
almost 4,200 people signed up.
Nope, "only" approx 2500 cmdrs signed. Roster numbering isnt consecutive.
I just looked at the roster...
almost 4,200 people signed up.
I'm curious how many of them will actually make it to BP
I'm reading this as a hopeful sign that Frontier are listening to the suggestion from the initial DWE2 proposal for "fuelling" a squadron carrier/megaship. I think we need to keep the pressure on about this mechanism being developed and expanded into a special case for DWE2. The current talk is 250 player limit on squadrons, and only squadron members can lands on a given squadron carrier. I'm thinking the ship for DWE2 will need to be a "regular" megaship so anyone can land on it.Carrier movement not restricted to weekly server tick, can jump whenever enough "resource" is collected
From the Squadron livestream summary...
I'm reading this as a hopeful sign that Frontier are listening to the suggestion from the initial DWE2 proposal for "fuelling" a squadron carrier/megaship. I think we need to keep the pressure on about this mechanism being developed and expanded into a special case for DWE2. The current talk is 250 player limit on squadrons, and only squadron members can lands on a given squadron carrier. I'm thinking the ship for DWE2 will need to be a "regular" megaship so anyone can land on it.
Agreed, a megaship would be more ideal here. Based on the livestream, it sounds like the fleet carriers will have some limitations that will make them difficult for this (unless the design changes). Squadrons will be limited in size, even if the "250" number changes. They're investigating the idea of allowing people to join more than one, or to ally together into some sort of alliance or larger fleet. But currently the design plan limits people to being in one squadron, and that's it. So in those cases, if you make a squadron with friends, or join one elsewhere, you wouldn't be able to join a specialty DW2 squadron, and then you would be cut off from using any of the squadron carriers. And that would also mean that each DW2 squadron would have to have their own carrier, and move it along throughout the week, which is a lot of duplication of effort.
Erimus Kamzel - Last Wednesday at 4:59 PM
yeah - that's a problem. my personal opinion is not to have a DW-specific squadron as you can only be in one squadron at a time afaik? plus we'd need 15 or 20 squadrons if the limit stays at 250. the one squadron membership thing will be limiting to players already in well established guild/groups too. So maybe we should encourage as many diverse player created squadrons to take part and take on roles instead? For example the Rock Rats will no doubt be a squadron in their own right, same with the geological surveyors and various armed escorts, possibly a fleet logistics squadron too? etc... give players who take on roles the option to join a squadron set up for that role, with the DW fleet simply being the umbrella 'label' for all squadrons taking part on the trip.[/I]
To manage expectations before whatever the carrier reveal will bring, don't forget that a carrier that could be used for long distance travel in a (relatively) short amount of time would allow for pretty much instantaneous travel within the bubble.
Mind you, FD might not mind that at all. We'll see when they reveal their initial proposals.
But if it were up to me, I'd make it so that carriers would only be viable for long distance travel via upgrades, and perhaps foregoing some facilities.
To manage expectations before whatever the carrier reveal will bring, don't forget that a carrier that could be used for long distance travel in a (relatively) short amount of time would allow for pretty much instantaneous travel within the bubble.
Mind you, FD might not mind that at all. We'll see when they reveal their initial proposals.
But if it were up to me, I'd make it so that carriers would only be viable for long distance travel via upgrades, and perhaps foregoing some facilities.
Just on that last note, I suddenly had an image of the various DW2 groups showing up at Sag A*, with fleet carriers in tow.
I sincerely hope that we can have multiple fleet carriers per instance because that would be amazing to witness. Not exactly think FDev will do it, the carriers will probably jump to a random unique location within the system, but I love the concept of carriers getting to meet.
Even so, DW2 having it's own convoy of fleet carriers or mega ships would be pretty amazing in itself.
Exactly. I don't think we are going to need a mega ship. Instead I think we'll end up with a dozen or so DWE2 squadrons, all with their own fleet carriers, jumping their way through the galaxy. Some will make better time than others, so we may gave to occasionally help other squads out along the way so they can catch up.
Some squads can specialize in scouting, some in mining, etc.
And in the end we will have a fleet of carriers at Beagle Point, not just one mega ship.
That sounds pretty awesome to me.
The megaship would be the single focal point players rendezvous with at designated waypoints, and its needed as the CG hub at Sag-A* and Beagle Point (if FD accept the CG). It would be commissioned by a NPC corp and have no affiliation to player groups or political factions. It would jump along each waypoint on a weekly basis and would act as the overall flagship. Carriers shouldn't have that role imho as we'll be opening a can of worms as to which player group is given the prime flagship role. And that isn't going to happen if I can help it as there will be no player or faction favouritism on DW2.
Player owned Carriers would be more support-role specific, with their squadrons taking on fleet roles that support the megaship and CG and all other aspects of the expedition during the trip (from exploration to prospecting, mining, logistics etc).