I'm going to assume you read my previous post correctly. The timed log out is a function added by FDev. Therefore it's not cheating in their eyes as its an intended feature. Personally, I don't agree with it, but it is within their rules and so it's not cheating. I do understand the difference.
Next onto your personal opinion on what you consider griefing is, in accordance with the second paragraph from the bottom of your post; your definition of griefing is incorrect like a lot of Cmdrs on this forum/game. If a player or players in a highly engineered ship or ships pull you, in let's say a Type 9, drop in and insta-kill you, fly off and carry on killing other players, that is not griefing. Just for the record, I don't do this, I RP a (PvP) pirate. I'm interested in cargo.
Griefing is consistent harassment, to the point that a player can't play the game. Emphasis on consistent harassment though. A lot of players these days shout 'griefer' when somebody just shoots them. Your previous post regarding an attack on your Orca was not griefing, as much as you liked to think it was, so much so, you felt you had to 'report' it.
That is not my opinion on what griefing is, it's fact. The definition is available for anyone to see in the public domain.
I say again, I play a pirate, no griefing here. Whether you like it or not, piracy is a valid career choice in ED, accept it. I'm not going to stop just because I don't play your way.
This thread was asking FDev for an update on Logging/Combat Logging.
I'm going to quote and comment but to be clear I'm not seeking to attack you, however in this forum I do think its VERY important to reference details that aren't my opinion too. Because within this topic and within almost ever other topic regarding Combat Logging, there are comments that seem to misunderstand what Combat Logging is, and also what a Griefer is, in addition to more not having a clue what a Pirate is....but where some have inserted their own definitions.
If you are intentionally looking for players to kill, interdict, which has no bearing on if they wont give you cargo, aren't aligned with an opposing power, you are technically (edit) being a notorious criminal which isn't the same as a pirate.
You can be a pirate by shooting first.....with the intent on it opening a hatch to steal cargo or to disable a ship so you can steal.
Attacking with the sole purpose of destroying without any scan, and without any means to carry cargo yourself or your wing isn't pirating.
I try to use what Sandro comments as well as what the game displays and tells us.....actions for Pirating tend to suggest: "
(edit)(Cause everyone seems to want to define what normal is, vs. reading whats posted by the devs and the game pages) but either way the arguments often go into...well its an anarchy system so anything goes. Below I will link Anarchy because there is a lot of confusion on it....and what seems to occur is some players who want others to be open to PvP suggest, that if they are in Anarchy...anything goes.
Actually no, anything doesn't go because your are dealing with other real people and now the Crime and Punishment rules. The status "Anarchy" means the security is at its lowest but if you're scanned that changes things with a kill warrant scanner so it doesn't mean anything goes. It means often times, no one watching which is what determines an outcome.
So while you may not get in trouble in most cases,
that should go as far as to suggest that others players are willing participants of someone's massacre intent. (See below)*
Here is a post where Sandro touches on Pirates....and notice the context is around hatch breaker limpets.....NOT just blowing someone up because you aren't pirating if you're just shooting. Also, in order to Pirate you would tend to have some of these: hatch breaker limpets, a scanner to determine what they have on the ship and empty cargo as well as limpet collectors (depending)
Link -
https://forums.frontier.co.uk/showt...ust-got-real?p=4585858&viewfull=1#post4585858
Here is a good post that touches on a few aspects of what Griefers are and they even cite Sandro responding about ways to combat it.
https://forums.frontier.co.uk/showt...ing-(part-2)?p=5771260&viewfull=1#post5771260
And again how Sandro defines Combat Logging -
https://forums.frontier.co.uk/showt...ging”-Update?p=1642728&viewfull=1#post1642728
For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.
A uniform definitions:
Source:
http://elite-dangerous.wikia.com/wiki/Government
Anarchy
A star system with a leading Anarchy minor faction allows crimes to be committed without consequence and no ships will show as "wanted" unless scanned with a Kill Warrant Scanner.
Source:
http://elite-dangerous.wikia.com/wiki/Griefers
in:
Guides
Griefers
A griefer is a player who deliberately irritates and harasses other players, often using aspects of gameplay in unintended ways by exploiting buggy game mechanics, especially when it involves player killing, but is certainly not limited to just that. A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance, since in-game penalties do not usually deter them.