credits -> unlock thing's -> unlocking stuff is fun for people.
Credit are stupidly easy to get anyway. Anyone having issues getting credits even with the "nerfs" really needs to learn how the game works.
As to unlocks, all it does is unlock ships.
credits -> unlock thing's -> unlocking stuff is fun for people.
Isn't anyone expecting anything good out of the patch? You're all so negative. It's almost as if there is a pattern to the updates with a long history or something.
you know what....this is bang on the money, and is exactly why i feel FD are right to try to keep control of (what little) economy the game has.
Saving up credits to unlock stuff IS fun and is a large part of the reason why i have played up till now........ making those credits come to fast removes any sense of achievement (for me, i accept others differ).
no, nerfs are nerfs, quit trying to sugar coat the turds that have been laid m8
If credits are so easy to get, then why does FDev rush to fix any high payouts before they even touch game breaking bugs?Credit are stupidly easy to get anyway. Anyone having issues getting credits even with the "nerfs" really needs to learn how the game works.
As to unlocks, all it does is unlock ships.
credits -> unlock thing's -> unlocking stuff is fun for people.
True but running out of things to unlock removes the fun, after 3 years I am still having fun and still have stuff to unlock.
paintjobs are fine, would you prefer pay-to-win microtransactions?
True but running out of things to unlock removes the fun, after 3 years I am still having fun and still have stuff to unlock.
Fixed your patch notes.
not sure what you are on about, credits have no value outside of the numbers on your rebuy screen.
I dont agree with a lot of what ye say...but I very strongly agree with this...have some rep kind sir ^
his argument was garbage just like this nerf.
paintjobs are fine, would you prefer pay-to-win microtransactions?
Enough chat, server is back online, let's go play!
When will an update make "Cyclops finally able to be a little more solo friendly?" I hate that the only way to reasonably kill one is while in a wing. As it stands the routine is currently 1. Encounter Cyclops 2. Success, or failure 3. Jump out, hobble back and refit. It's kind of annoying. Would more love the scenario of, 1. Encounter Cyclops 2. Defeat Cyclops and 3. have a chance at still having enough integrity/ ammo left for another encounter. They are part of the Elite Dangerous story, not a component proprietary to co-op multiplay. If making them 25% easier means 25% less bounty, so be it...fair enough.
Would also love for Guardian modules (namely hull, module and shield reinforcements) to have a real effect against Thargoids. Currently, I can't tell a difference between standard 5D module, and Guardian 5D module.
If credits are so easy to get, then why does FDev rush to fix any high payouts before they even touch game breaking bugs?