Whats with the minor optimisations and fixes? If indeed minor, then why not them writing them down? How are we supposed to know what area of the game is touched?
you know what....this is bang on the money, and is exactly why i feel FD are right to try to keep control of (what little) economy the game has.
This game has no real sandbox economy not sure what you are on about, credits have no value outside of the numbers on your rebuy screen.you know what....this is bang on the money, and is exactly why i feel FD are right to try to keep control of (what little) economy the game has.
Saving up credits to unlock stuff IS fun and is a large part of the reason why i have played up till now........ making those credits come to fast removes any sense of achievement (for me, i accept others differ).
If credits are so easy to get, then why does FDev rush to fix any high payouts before they even touch game breaking bugs?Credit are stupidly easy to get anyway. Anyone having issues getting credits even with the "nerfs" really needs to learn how the game works.
As to unlocks, all it does is unlock ships.
Your problem is with the depth of content not unlocking the 35 ships in the game.True but running out of things to unlock removes the fun, after 3 years I am still having fun and still have stuff to unlock.
what i said does not seem rocket science, what dont you understand.?not sure what you are on about, credits have no value outside of the numbers on your rebuy screen.