Right but you do realize inflating credits have no direct results on your gameplay as I've just explained in my previous post.
There's no REAL economy, period. If you don't want to make 70 millions to blow up a ship don't take the mission.
It does though. It limits the missions I can take as I don't like taking missions that give unrealistic amounts of credits. As I said, I find most missions give way too many credits. So I don't take them. This then limits the amount of missions that are open to me.
It directly effects my game. As to the economy, yes there is a very basic system. It could certia my do with an update.
What's antagonistic is the assertion that because one chooses not to avail themselves of high-paying missions, then that means no one else should have access to them either.
It's no longer a matter of simply choosing how you want to play the game, when how you want to play the game is constantly spammed with roadblocks.
I never said that and never implied that. I have no issues with high paying missions as long as they are appropriate for the effort/danger involved.