But there is a simple formula:but there isn't some simple formula they can apply across the board either.
Anaconda > *everything else*
But there is a simple formula:but there isn't some simple formula they can apply across the board either.
Title says it all.
Enough of the "handwavium reasons", if a ship is of appropriate size/mass, you should be able to slot the appropriate amount of internals- or equip modules that fit into those internal slots.
Also very good points- internal structural design does indeed affect a great many things about how you may/can place objects internally. Do we currently have any reference to follow about the internals of any ship, though? Has anyone actually seen the inside of any of them? All we've seen is the inside of the cockpits. I don't think any of us can demonstrate the "reasons" for why the internals are different- let alone justify the reason disparity exists, on either side of this fence. (for or against)
IMO that's also where the "handwavium" comes into play- because as long as Frontier can just say "because internal structure" it simply dismisses any disparity that exists in terms of balance. I'm not satisfied with it- for the same example I gave of the Anaconda- which clearly has a "brittle" internal structure yet it succeeds many other ships in terms of performance- especially under stresses of jump capability, being able to internally hold MUCH more than comparably sized ships, etc.
If Frontier is going to base decisions of game play mechanics on such details- then we clearly need more detail. If not, they may as well do away with all numbers and just say "some ships are just better because we want them to be."
You are correct and what I said is speculation at best. Other speculation I have is the internal structures are known, just not by us. It is conceivable the devs have already are in the process of fleshing out the internals in preparation for expanded game play (i refuse to call it space legs) but that is what I am more or less referring to. The point I wanted to make and I get the idea you understood it, is we may be focusing too much on what we can see and applying only those outside dimensions to making sense of how we can organize slots. I just saw a commercial for the Disney cruise ship and chuckled as it applied to this conversation. I look at this enormous boat of "happy" people and I could say purely from outside dimensions it could hold a hell of a lot of cargo....if it werent for all those decks, cabins, casinos, pools, water slides and what have you. For all we know, that huge glass roof on the Beluga is concealing a water park. And while a water park is a terrible waste of good cargo space....they are a lot of fun. =)
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People already have ships they like, they don't want to constantly reengineer them time and again. Which also destroys immersions and provides for poor gameplay.
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If FDEV decide to do this then I'd rather ships like the Clipper etc were made to have less mass than the Conda rather than increase the mass of the Conda.
Some good examples of real world differences here :
https://turbofuture.com/industrial/The-Worlds-Largest-Ships-From-the-Aircraft-Carrier-to-the-Yacht
For example :
Bulk ore carrier
Weight 400k tonnes
Can carry 200k
Container ship
Weight 200k
Can carry 175k
Cruise ship
Weight 225k
Can carry 15k
Purpose and structure means a lot. It just doesn't work for me to say that this ship weighs x amount so it must have y internal modules. Sorry.
I don't see any handwhatever. I see ships designed to have individuality. Military slots help combat ships fight better. The FAS was largely discounted as a combat ship prior to the introduction of military slots, and MRPs. Passenger ships having dedicated slots for passenger cabins makes perfect sense. Of course some ships are going to stand out. Especially for their intended design and role.
Homogenizing has no benefit. We have over thirty ships to choose from. I'd hate for the choice to come down to what it looks like, alone.
I have to say, that FD use their mechanics as they were intended. I mean that goes without saying, they design the mechanics.....
Anaconda mass is far from being mere "individuality". It's broken.
There are ridiculous disparities between a lot of the ships because "reasons", and it's time to balance them all so there's appropriate reasons to utilize the internal space available. The fact that the Beluga is larger than the "Big 3" ships yet a Cutter can hold up to 792 tons of cargo is absolute proof of this.
Then we have that absolutely laughable 400T mass on the Anaconda...
Python being able to hold more cargo than a Type-7
Keelback being able to field SLF with a Class 5 slot while a ship of comparative size even with a larger class slot is not able to equip one. Why?
Good points, but it still doesn't solve why the Python is even remotely comparable when there's a clear size difference. It shouldn't even come relatively close to a larger vessel by the same mechanical standards
Credit difference in price shouldn't determine the viability of a ships internal module capacity.
There are way too many cases of ships which, say, use the same thrusters and weigh roughly the same and yet which have notably difference top speeds or have roughly the same mass and use the same shield generator but have totally different shield strengths or are similar sizes and weights but have different armor ratings etc.
Exactly what I'm referring to- plausibility and consistency.