I dunno why people seem to leap to this conclusion whenever somebody tries to discuss consistency and plausibility.
We live in a world that's consistent and plausible and yet we still manage to build a hugely diverse range of cars, boats planes etc.
I've got no idea how far into this FDev get but I'd certainly like to see it all figured out.
There are way too many cases of ships which, say, use the same thrusters and weigh roughly the same and yet which have notably difference top speeds or have roughly the same mass and use the same shield generator but have totally different shield strengths or are similar sizes and weights but have different armor ratings etc.
Thing is, if you sorted all this stuff out so it was all being modeled consistently, you probably would end up with a lot of ships with very similar characteristics.
But, that's okay.
Once you'd set everything up so the ships were being modeled consistently, rather than just relying on "fiddle factors" to nerf/buff different ships, you could simply twiddle the builds to create the required amount of diversity.
And, if that means that a ship needs to be fitted with bigger thrusters, or a bigger FSD, or whatever to get it into the "zone" where it's supposed to be, fair enough.
I'd love to see all this done properly in order to create a plausible, diverse, range of ships in the game.... rather than just adding restricted slots to please people.![]()
Exactly what I'm referring to- plausibility and consistency. If one can simply dismiss certain mechanics because "suspension of disbelief" then why do we even bother with details of balancing in the game to begin with? Why not just make ships completely enclosed, with no options for change and say some are just better than others? To hell with ship customization! Let's just dismiss plausibility and consistency altogether, shall we?
Yes, I know it's a controversial subject. And I know some will not agree. I fully expect it.
Last edited: