Reading through this thread I am wondering what many of the respondants see as FDev's motivation to persuade ex-players to return.
FDev want the game to be liked, that's a given. It's David Braben's baby after all, and a happy player recommends the game to others.
But from a purely business perspective the ideal customer buys the product, plays a little while, buys some skins & then eventually stops playing with no ill will.
The player that continues may buy more skins, but also has some overhead on the servers.
The player that doesn't play doesn't buy skins, there is no cost to FDev unless that individual influences many potential customers to not buy the game.
The player that continues to play, doesn't buy skins & isn't recommending the game to their friends is the least profitable customer.
Why would FDev particularly want ex-customers to return? They want new customers. Ex-players are only as useful as the number of new accounts their influence can potentially create, and the number of skins they might buy.
Now if there's some new premium addon that becomes available, existing customers become a potential revenue earner again, but until then, what motivation does FDev have to persuade you to return to play again?
And yet FDev is willing to wildly compromise balance, or leave poor game design elements in the game, in order to appease / not anger existing customers. If FDev was primarily focused on getting new players and not too worried about retaining old ones, grandfathering would never have been a thing, and they wouldn't be so terrified of addressing the issues with shields head-on. I agree a focus on new players makes the most sense financially, but that doesn't seem to be congruent with FDev's decisions.Reading through this thread I am wondering what many of the respondants see as FDev's motivation to persuade ex-players to return.
FDev want the game to be liked, that's a given. It's David Braben's baby after all, and a happy player recommends the game to others.
But from a purely business perspective the ideal customer buys the product, plays a little while, buys some skins & then eventually stops playing with no ill will.
The player that continues may buy more skins, but also has some overhead on the servers.
The player that doesn't play doesn't buy skins, there is no cost to FDev unless that individual influences many potential customers to not buy the game.
The player that continues to play, doesn't buy skins & isn't recommending the game to their friends is the least profitable customer.
Why would FDev particularly want ex-customers to return? They want new customers. Ex-players are only as useful as the number of new accounts their influence can potentially create, and the number of skins they might buy.
Now if there's some new premium addon that becomes available, existing customers become a potential revenue earner again, but until then, what motivation does FDev have to persuade you to return to play again?
And yet FDev is willing to wildly compromise balance, or leave poor game design elements in the game, in order to appease / not anger existing customers. If FDev was primarily focused on getting new players and not too worried about retaining old ones, grandfathering would never have been a thing, and they wouldn't be so terrified of addressing the issues with shields head-on. I agree a focus on new players makes the most sense financially, but that doesn't seem to be congruent with FDev's decisions.
i WAS RIGHT, IT'S ABOUT EARNING THE ALMIIGHTY MONEY, CUSTOMER LOYALTY MATTERS NOT, JUST THE MONEY.
I've seen that comment many times in various places. I tend to refer to Q4 update as "make it or break it" as well, when it comes to my involvement in Elite.
There sure is a lot of hope and expectations for Chapter 4 in the large part of the community, judging by the comments all over the internet, be it these forums, other forums, various Discord severs nad social media platforms...
So just wondering how many people feel similar. Is Chapter 4 going to be "make it or break it" for you?
:EDIT:
Some additional clarification![]()
If I had to guess (/ hope), it's driven by a genuine desire to make a good game that their fans enjoy. Pride in their work, etc. That, and understanding that while constantly milling through new customers is technically the most profitable tactic for a pay-to-own game, it's also a good way to end up with a bad reputation and thus struggle to convince new folks to buy your game.I agree. So why do you think they would want existing customers to return?
I'm not laying a trap or anything, I'd like to know what people think.
If I had to guess (/ hope), it's driven by a genuine desire to make a good game that their fans enjoy. Pride in their work, etc. That, and understanding that while constantly milling through new customers is technically the most profitable tactic for a pay-to-own game, it's also a good way to end up with a bad reputation and thus struggle to convince new folks to buy your game.
Mechwarrior Online came about as close as one can to outright saying, "Truck you, old customers (who funded the game)- We're not making this game for you anymore, and we don't care what you think", and it was quite the PR nightmare for them for a good while.
Why would FDev particularly want ex-customers to return? Because if they enjoy the game again there's a good chance that they will bring other ex-CMDRs back, buy cosmetics, and buy previous & future expansions. Even now I doubt half of the overall game ownership has bought Horizons; we know as of 31st Dec 2017 that 3.25m franchise copies (i.e. basegame and/or Horizons) had been sold.Reading through this thread I am wondering what many of the respondants see as FDev's motivation to persuade ex-players to return.
FDev want the game to be liked, that's a given. It's David Braben's baby after all, and a happy player recommends the game to others.
But from a purely business perspective the ideal customer buys the product, plays a little while, buys some skins & then eventually stops playing with no ill will.
The player that continues may buy more skins, but also has some overhead on the servers.
The player that doesn't play doesn't buy skins, there is no cost to FDev unless that individual influences many potential customers to not buy the game.
The player that continues to play, doesn't buy skins & isn't recommending the game to their friends is the least profitable customer.
Why would FDev particularly want ex-customers to return? They want new customers. Ex-players are only as useful as the number of new accounts their influence can potentially create, and the number of skins they might buy.
Now if there's some new premium addon that becomes available, existing customers become a potential revenue earner again, but until then, what motivation does FDev have to persuade you to return to play again?
Why would FDev particularly want ex-customers to return? Because if they enjoy the game again there's a good chance that they will bring other ex-CMDRs back, buy cosmetics, and buy previous & future expansions. Even now I doubt half of the overall game ownership has bought Horizons; we know as of 31st Dec 2017 that 3.25m franchise copies (i.e. basegame and/or Horizons) had been sold.
Only FDev will know the sell-in £rate to total CMDRs ratio (1:2? 1:5? 1:10?). I personally have spent ~£60 on cosmetics, almost all during discount sales. A common business motto is "80% of your revenue comes from 20% of your customers, so increase the number of those 20%".
If FDev can attract just 20% of ex-CMDRs to reinstall and play again, through gameplay additions and improvements that they'd like, then the number of regularly active CMDRs would probably double at least - from the hundreds of thousands already reportedly active according to FDev. That's a huge pool into which to promote cosmetics offers and expansion sales to.
Meanwhile, I do agree that new game sales are very important too. New players are vital for a game's health, and periodically lead to sales-milestones that are great for marketing (e.g. "Elite Dangerous has sold 4m franchise copies").
More players playing, whether veteran, new, or returning, drive social marketing too, be it on forums/Reddit, creating content for Twitch/Youtube, chatting in Discords/Teamspeaks, or sharing on social media.
Another reason to keep existing players happy is that very few new players will go out and tell everyone to try this new awesome game, but almost every unhappy player will tell everyone they know, and everyone else on Facebook, Steam, Twitter, forums, and every other way they can to avoid the game at all costs, that it seems fine at first, but then they nerf everything, bug everything, break everything, and are in no hurry to fix any of it, and with each update, no matter what the update is, the good stuff is far outnumbered by more nerfs, bugs, and breaks.
You seem to be suggesting FDev are on a hiding to nothing. I can certainly see an argument that the ongoing buffs & nerfs are compromises that fall between two stools, where sticking to (or potentially even having) an internal vision of how the game should be would at least be on one of the stools. This would create more of a Marmite game (love it or hate it) with fewer (but more loyal) customers.