PvP Is nonconsensual PvP really that much of a problem?

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Though I now play on an xbox, I played in solo for the first 9 months following the launch on a ps4 on a ps4. And was involved in over a hundred interdictions by NPC's of all types. Switched to open and have been there ever since and have been interdicted more than a hundred times by both Humans and NPC's, the latter being the largest of the two groups that interdicted me. But in all those interdictions, I've only lost the mini game on six occasions in which case I was prepared and accomplished the process of either low or high waking out of the situataion. My ship of choice and the one I fly the most is an "A" graded fully enginered core and byweave generator, Python. Thus I don't get the problem, if one learns how to win the minigame it's not an issue, if one learns how to run, it's not an issue. Know what you going to do in the event of an interdiction prior to it and then without hesitation do it when interdicted. With my extremely antiquaited internet connection, my latency is such that I rarely if ever get a notice of any kind that I'm about to get interdicted until the minigame is almost competed. So when they happen, they are a complet surprise, but because I know exactly what I'll do and do it. Interdiction just slow me down a minute and then it's over and the incident is behind me. My personal record for the number of times interdicted on one mission while doing data mission for the purpose of ranking up to King was 11 times in one system. I had 20 data mission to deliver and upon every interdiction, I lost whatever distance I had getting to the next destination. But I eventually made it to all of them, and the incident was over. Well until the next group of 20 in which case I was only interdicted 5 times.

Learn how to be aware, watch you six, that's what the scanner is for, and learn how to run if and when needed. Interdicions will add a minute to ones trip, but that's all.
 
Just play solo lololol mirite?

I don't think that's a commonly held view, although it is said often. Play how you like & accept the consequences of your decisions would probably be a better way to interpret it.

If there is a solution to problematic players it's to remove the benefits of combat logging imo. If the baddie can't escape then player led solutions can police them out of a system (if they are good enough ;)).
 
And once again we're back to victim blaming. "Your build sucks!". Once again ignoring the fact that those people are quite happy with their builds. Ignoring that it's you who is imposing on my gameplay. It's you, the PVP crowd, who keeps telling everyone who doesn't agree with that to play solo, like you own the place. Literally telling me to play the game differently, only to deal with one aspect of the game which I'm not even interested in. The aspect that is imposed opon me by your actions alone. The the only justification being that the game allows is. Not even considering that there might be a better system to deal with this conflict of interest. Just play solo lololol mirite?

Reading through this thread reminds me that being stuck in solo might actually be more of a blessing than a curse.
 
I've gone back and re-read what you've posted and I honestly have no clue what you're trying to say. You don't mind being interdicted as long as it's interesting but youre unwilling to build your ship to make it interesting except you have a fighter.
So no, I don't understand what your argument is and in what way you want the game to change.

If you really re-red my posts and don't understand me, than maybe I'm doing it wrong, I don't know.

I don't want the game to change. You can't undarstand it, because you're looking for complains about being interdicted and destroyed and I've never said anything about it - therefore your confusion.

I'm not going to build my T9 to your specifications - I'm not interested in flying a tank. I like flying big, sluggish spaceship that feels like an apartment house with rocket engines. I even have a garage with SRV and another one with fighters, although I use fighters for canyon runs mostly, or when I want to fly something more nimble for a second. They're called fighters and come with guns, but they're race cars for me.
I might use them if you want to shoot some - although I rarely have time to even consider it.

Of course my biggest Christmas wish would be that all of you would stop playing Open as if it was Arena, but since this isn't going to happen and you'll treat everyone as targets, I'm not complaining (what would be the point), but trying to tell you that you might get more fun out of me if you'll make some attempt to make destroying me more interesting. More fun for me and probably for you too.
Otherwise I might leave Open and you'll gain nothing but 5 seconds of negligible fun. Still, not complaining - i'm just telling you how it is.

If this is something you're not interested in and prefer to just shoot - fine. I'm little disappointed, but not complaining, just having conversation.
 
Am I right that you fellers feel that no one should complain about low jumpranges on combat ships?

All of my combat ships except my vette (10.2ly) and krait (fifteen-something!) have single digit jump ranges when configured for battle. I figure being able to jump anywhere else, with my several hundred integrity FSD that still works after being shot half a dozen times with a railgun, is better than being able to jump no where else because my fragile lazy-mode-whaaa-twenty-jumps-is-too-far-for-sixty-light-years-FSD bit the bullet after the second shot.

I am entirely content with this.
 
All of my combat ships except my vette (10.2ly) and krait (fifteen-something!) have single digit jump ranges when configured for battle. I figure being able to jump anywhere else, with my several hundred integrity FSD that still works after being shot half a dozen times with a railgun, is better than being able to jump no where else because my fragile lazy-mode-whaaa-twenty-jumps-is-too-far-for-sixty-light-years-FSD bit the bullet after the second shot.

I am entirely content with this.

I take that as a: yes :)
 
Its not a problem. Its only a problem if people limit themselves for 4+ years based on a "playstyle" and then still call everyone griefers/trollers because they never stepped outside their comfort zone to learn that non-consensual and consensual PVP is the same damn thing.

Frontier gives everyone the option to limit themselves. Which in turn limits their game experience.

We had tons of people saying this game is a mile wide inch deep. And its because people limit themselves and dont take advantage of all the game has to offer.

This even goes for some of my PVP friends and the BGS/Powerplay stuff too.

It works on both sides.

They should have never given people the option to opt out of certain activities in the game.

If they tied it all together this conversation wouldn't even exist.
 
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And once again we're back to victim blaming. "Your build sucks!". Once again ignoring the fact that those people are quite happy with their builds. Ignoring that it's you who is imposing on my gameplay. It's you, the PVP crowd, who keeps telling everyone who doesn't agree with that to play solo, like you own the place. Literally telling me to play the game differently, only to deal with one aspect of the game which I'm not even interested in. The aspect that is imposed opon me by your actions alone. The the only justification being that the game allows is. Not even considering that there might be a better system to deal with this conflict of interest. Just play solo lololol mirite?

Yes. You either build for open or you don't. If you don't and get shot up in open, it's your fault. At the current state of the game, you consent to PvP by chosing open.

Once again, the problem wouldn't be there if NPCs would have the same engineered ships as CMDRs have. Then you'd have to build an "open" build all the time,
a "quite happy with their" build just wouldn't work.

And you can happily play mobius or any other group with all the advantages of MMO but without the dangers. I did it for 1500+ hours. No problem with that.
 

The Replicated Man

T
The T9 in today's stream got blown up in what, four or five seconds on multiple occasions.

How would you build a T9 so it doesn't get blown up in for or five seconds by an uber-engineered lulzboat, and more importantly, how would you convince somebody to spend all that engineering time and fly a T9 that might survive four or five seconds - and what would they gain from it?

Hold my beer. Here you go.

https://s.orbis.zone/yxp
 
Its not a problem. Its only a problem if people limit themselves for 4+ years based on a "playstyle" and then still call everyone griefers/trollers because they never stepped outside their comfort zone to learn that non-consensual and consensual PVP is the same damn thing.

Frontier gives everyone the option to limit themselves. Which in turn limits their game experience.

We had tons of people saying this game is a mile wide inch deep. And its because people limit themselves and dont take advantage of all the game has to offer.

This even goes for some of my PVP friends and the BGS/Powerplay stuff too.

It works on both sides.

They should have never given people the option to opt out of certain activities in the game.

If they tied it all together this conversation wouldn't even exist.

We need a "Disagree" button between "Rep" and "Report Post". In the meantime, has some virtual disagree :p
 
We need a "Disagree" button between "Rep" and "Report Post". In the meantime, has some virtual disagree :p

Why do you disagree?

We have modes even if you feel that I am wrong.

The way I see it.

Between blocking, combat logging alt f4 and the very short 15 second timer, modes, Engineering and some experience. You never have to be greifed/stopped from completing an objective against someone else at all.

Blocking your enemies over objectives is wrong in any game and should be directly addressed.

Combat logging is bad no matter how you dice it.

Modes are there and you can still complete everything you want in the game.

And then we have engineering and experience for the people that do play in open.

I'm sorry but I find it rather reaching to even try to disagree.

You know what happens the minute you log into open. You accept those terms.

Lets stop trying to change the one good thing about this game, into the solo/private group that already exists.

K?
 
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This is generally what my T9 looks like when going into high-risk areas with players, at least, from what I can remember off the top of my head.

In most cases, you won't need the reactive bulkheads, as your shields probably aren't gonna drop with full pips and the banks. I just bought them because I love my T9 lol.

If you don't have prismatics, you may have to use a size 6 generator instead of a 5.
 
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