So, to have top-level conda for explore i need to farm fsd-booster(range is always good), remove ADS and replace it with research limpets. Is that correct? No engineering metas since 3.1? Nice!
Well, seems i am out of idea what's new after march. And site in first post not working. Now have a bit of time till 3.3 to build explor ship. I heard that 80ly for now is good, but i have only 66. Also there are new explore items in 3.3.
So can anyone tell what to change in my conda, or now there is new meta? Here's link to edshipyard: http://www.edshipyard.com/#/L=B062,...0PA87Q401IM008c16hC0mpT2jwHu21000K_OK0nE02UI1
Great list, but I'm in the jump range isn't everything camp. +1 for the effort of compiling all this info my dude.
Great list, but I'm in the jump range isn't everything camp. +1 for the effort of compiling all this info my dude.
^^^ This
Which means well done for your effort, and I prefer max boost, spare SRV(like on DW1) and a few other comforts, in lieu of range
In my effort to find which ship i wanted to explore the galaxy with after Horizion 3.3 i started building ships with Coriolis.io beta.
Well this little project turned into mountains of data that i decided to put into a simple website for others to view, which turns out is better to look at then raw data on a spread sheet.
Here is the link, i hope someone finds it useful. I know i did by finding out what the Krait Phantom and the Passenger ships can do and surprising on some of the older ships i would have ignored as an explorer ship.
https://sites.google.com/view/edexplorationships/exploration-ships
Edit Update: Thanks for all the advice and suggestions in flushing out this web site. Below is a list of features the site currently contains.
1. Exploration builds that use key modules designed for jump range and pilot safety.
2. Engineering modification details for each module used
3. Which Engineers are required
4. Quantity of materials required for the builds.
5. Quick comparison graphs of all ship designs
6. Links how to obtain the Guardian FSD Booster which is used in the builds.
7. Full page of ship images with listed jump range, and crew size for a quick overview.
8. Dedicated details page for each build
9. link to the coriolis.io web page for each build
10. A scoring system that all builds adhere to for comparisons, called Exploration Score
11. A lore friendly description of each build
12. obscure details obtain from other commanders hard work in game including. Scoop Rate, and Supercruise handling rates.
13. resting heat information for each ship currently available on beta.coriolis.io
14. A list of positive attributes that each ship build contains biased on the scoring system
Edit Update: The link was broken because i changed the sites name from Home to Exploration-ships
I have now updated the link which should work correctly now.
I'm thinking the Phantom has it all right now.
Looks gorgeous!
Some engineering feedback:
On the first build I clicked on(Asp E) you had a G5 OC PP which tends to run really hot and is a poor choice in general.
You also have unused power so it's extra heat for nothing.
A G1 armored with stripped down will cover your power needs and run much cooler, @ only .05 t more mass.
I also noticed the PD was Hi-cap, but I suggest you'd be better served with engine focused, for boosting purposes.
Lastly, dirty drives are hands down better than clean except for silent running.
If you have overheating problems, it is because of that OC pp, not the thrusters.
Eg
https://s.orbis.zone/16t0
PS, forgot to mention the bulkheads.
HD/deep plating adds significant hull integrity but still has no mass when applied to stock bulkheads.
o7
I agree - this is my Phantom build that I’ll be taking out into the black soon (final engineering to be completed) and even with decent speed, 500MJ shields and a couple of (lightweight plasma slug!) rail guns for protection it gets a circa 60LY jump range loaded with 2x SRVs, repair limpets and AFMU!
https://coriolis.io/outfit/krait_ph...b0TsNLoBAAA=.EweloBhBmcQUwIYHMA28QgIwVyKBQA==
Replace Cargo rack with DSS (I would,but then you might not want to)I agree - this is my Phantom build that I’ll be taking out into the black soon (final engineering to be completed) and even with decent speed, 500MJ shields and a couple of (lightweight plasma slug!) rail guns for protection it gets a circa 60LY jump range loaded with 2x SRVs, repair limpets and AFMU!
https://coriolis.io/outfit/krait_ph...b0TsNLoBAAA=.EweloBhBmcQUwIYHMA28QgIwVyKBQA==
I don't see a Mamba in there
Nice effort, I will pin this on the FleetComm server.
A directed photon beam can also be used as a science tool. Possibly some of the other "weapons" have scientific uses too, but there's only so much that fits on one ship.because i was confused why explorers would bring weapons. i know myself i took weapons out under the false assumption we might actually run into something dangerous, but as of yet everything has been benign or at most devoid of intelligent hostiles, assuming you don't go looking for Thargoids. Which any lightweight human weapons i put on would not protect me against them anyway. So on my next build i have decided to strip off the weapons.