I hope DW2 gets ganked all the way to Beagle Point.

From Fleetcom discord - the joining-fc-pg channel (which is not writable by non-admin types):



Edit: So they're not saying you will get a rebuy refunded - but that you'll get the rebuy rescinded - and presumably reappear where you were killed. Not sure if that's what you're fighting about -gl ;)

So that's the same as what Paige stated in this thread (emphasis by me):

Hello Commanders,

Just wanted to take a moment to clarify that we deal with each ticket on a case by case basis and being killed in a private group that doesn't allow PVP is not basis for an automatic reimbursal. Our support team will ensure that they (as they always do!) treat each ticket and it's circumstances fairly, and if we can help we will.

And not Deadlock's claim

So then why is this group claiming you'll get rebuys refunded if you're killed while in the private group?

that this would happen (more or less guaranteed) in every case of being killed. There are many more ways of being killed on such an expedition, and not even being killed by another player violating the PG rules means hat you are entitled to any kind of compensation.

My point being that it is (and always was) up to FDev support to decide what would happen in these cases. No entitlements to anything. The only thing really new here (thank you for quoting it) is the procedure:
- secure evicdence
- log out of/quit the game in the rebuy screen
- submit request and evidence to FD

If you rebuy, FD support can only refund the rebuy, which is pretty much irrelevant in this context.

I know that this is different to the way FD handled similar cases in the past (e.g. with Mobius). Perhaps they have seen that either the tools provided for group management are not sufficient in these cases or they think that for a player event of these dimensions, the publicity involved with these kind of rule violations would be too much - or it is due to the relatively new post of a support representative to the players, i.e. Paige. In any case, I like this approach.

---

Edit: Sorry Paige, just looked up your post again. Of course, you're Social Media Manager, not Support Representative.
 
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if an official PVE server was paid content I would pay for it.

As would I. In a heartbeat. The game would be so much better if all PvE players could play in an official Open PvE mode, an official from the menu “Mobius” mode so to speak.

A PvP environment should be an option, not mandatory.
 

DeletedUser191218

D
If the devs are actually restoring ships, data, assets of official DW2 participants, and well known PKrs are either friends with or members of the related PGs - I think this would be a great opportunity to actually demonstrate the profound annoyance a PK gank event actually represents.

Let me be clear. The rules permit this gameplay - there is no moral deficit expressed by the players that exercise the rules as they see fit.

If, however, the devs are jammed restoring hundreds or even thousands of player data sets over the several month journey - perhaps - just maybe - a tiny glimmer of possibility here - FDEV will realize that an OPEN PVE mode is actually a good thing.

So you 5th column nefarios, jackals and wolves following the wide-eyed and eager explorers - here's to you. Shoot straight, shoot often and may your cargo holds fill with more salt than even you can carry. TALLY HO!

I fully endorse this. Ganking sucks. FDev need to realise that. I might actually chase them down and start ganking myself, just to make a point.

Btw - mobius is a dead zone on ps4. I never see a living soul, even in Sol.
 
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As would I. In a heartbeat. The game would be so much better if all PvE players could play in an official Open PvE mode, an official from the menu “Mobius” mode so to speak.

A PvP environment should be an option, not mandatory.

Welcome to Elite: Not Very Dangerous. lol.

I would support a pve open mode (where you could not be attacked unless you yourself raised a 'pvp' flag), IF...you were automatically flagged as a viable pvp target while;

Carrying PP items
Pledged to a hostile power to me (this is on a by-encounter basis, i.e. A hudson pledge can attack freely a Duval pledge and vice versa, anywhere)
In any Anarchy or 'None' government (i.e. anarchy and uninhabited systems)
Wanted for any crime
 
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DeletedUser191218

D
Welcome to Elite: Not Very Dangerous. lol.

I would support a pve open mode (where you could not be attacked unless you yourself raised a 'pvp' flag), IF...you were automatically flagged as a viable pvp target while;

Carrying PP items
Pledged to a hostile power to me (this is on a by-encounter basis, i.e. A hudson pledge can attack freely a Duval pledge and vice versa, anywhere)
In any Anarchy or 'None' government (i.e. anarchy and uninhabited systems)
Wanted for any crime

Seems fair (unconvinced by the anarchy system bit but we can negotiate).
 
Welcome to Elite: Not Very Dangerous. lol.

I would support a pve open mode (where you could not be attacked unless you yourself raised a 'pvp' flag), IF...you were automatically flagged as a viable pvp target while;

Carrying PP items
Pledged to a hostile power to me (this is on a by-encounter basis, i.e. A hudson pledge can attack freely a Duval pledge and vice versa, anywhere)
In any Anarchy or 'None' government (i.e. anarchy and uninhabited systems)
Wanted for any crime

I'd prefer to see all Power Play activities as Open (PvP mode) only features. If you are carrying PP items and you switch over to Open PvE then those PP items get removed.
 
From Fleetcom discord - the joining-fc-pg channel (which is not writable by non-admin types):



Edit: So they're not saying you will get a rebuy refunded - but that you'll get the rebuy rescinded - and presumably reappear where you were killed. Not sure if that's what you're fighting about -gl ;)

So they're saying that IF during Distant Worlds you get ganked in the private group, which has a no PVP rule, you won't be sent back to the bubble (which will be over 50,000 LY away by the end of the expedition) but will instead be respawned at the place where you died.

At least let's have an argument based on the facts then chaps - seems the purpose of that is primarily not to allow players to avoid credit rebuy costs but to avoid them being effectively thrown off the expedition as a result of someone having decided to break the private group rules.

It's almost like FDev want people to be able to enjoy a developer-supported event, in a private group specifically set up to allow them to do so, without being massively inconvenienced by trolls.
 
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As would I. In a heartbeat. The game would be so much better if all PvE players could play in an official Open PvE mode, an official from the menu “Mobius” mode so to speak.

A PvP environment should be an option, not mandatory.

As I already said somewhere before in this thread.
There should be an official OPEN PvE where the players weapons are simply uneffective on other players. No need to mess up with C&P, Private Groups, Support Tickets and so on...

And this mode should only be accessible to take part to this kind of events, so manually enabled by Frontier.
 
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This whole thread is based on some "word on the street is..." rumor.

OP is angry because of what exactly? Because other people play "your" game in a different way?

See kids, this is why it´ s never a good idea to post when you are angry. It just undermines your ability to think straight.

What an epic waste of internet. Congratulation.
 
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As I already said somewhere before in this thread.
There should be an official OPEN PvE where the players weapons are simply uneffective on other players. No need to mess up with C&P, Private Groups, Support Tickets and so on...

I don't agree at all.

I'm a bounty hunter, I don't care if you're an NPC or a player, if you're wanted, you are my payday.

Imagine seeing a wanted commander floating by at 50mps giving you the bird, cos his pvp flag is down.

I would consider uninstalling for good if that were ever allowed to happen.

Besides the fact that it would split the playerbase down the middle and make both modes (open pvp and open pve) much poorer. If we had millions of players, sure. But we don't.
 
So they're saying that IF during Distant Worlds you get ganked in the private group, which has a no PVP rule, you won't be sent back to the bubble (which will be over 50,000 LY away by the end of the expedition) but will instead be respawned at the place where you died.

At least let's have an argument based on the facts then chaps - seems the purpose of that is primarily not to allow players to avoid credit rebuy costs but to avoid them being effectively thrown off the expedition as a result of someone having decided to break the private group rules.

It's almost like FDev want people to be able to enjoy a developer-supported event, in a private group specifically set up to allow them to do so, without being massively inconvenienced by trolls.

Any player that loses a hull for any reason would respawn at the nearest dock surely? There are loads of docks between the bubble and Colonia so the respawning player may lose their scan data but catching back up to the pack wouldn't be such a big issue as it was when hull loss returned you to the last place you docked.

Beyond Colonia would be a different matter, I believe the Colonia bubble is the closest port to Beagle Point.
 
Hello Commanders,

Just wanted to take a moment to clarify that we deal with each ticket on a case by case basis and being killed in a private group that doesn't allow PVP is not basis for an automatic reimbursal. Our support team will ensure that they (as they always do!) treat each ticket and it's circumstances fairly, and if we can help we will.

I must have missed something. Surely you're not suggesting that FD might reimburse ANY PvP kill in a PvE group? Why have private groups at all? Why have PvP at all?
 
I understand what Frontier are saying they're going to do, based on what Paige has posted... but I still can't help feel that it's wrong nonetheless. I don't think Frontier should be restoring anything for Distant Worlds participants who get killed out in the black - the same way they wouldn't for the lone explorer who gets ganked 3km from returning to a starport after a year exploration.

I am a Distant Worlds participant by the way, and I will be playing in Open the whole way. I am not in the Private Group either, but even if I were, I still wouldn't agree with the mollycoddling.
 
I understand what Frontier are saying they're going to do, based on what Paige has posted... but I still can't help feel that it's wrong nonetheless. I don't think Frontier should be restoring anything for Distant Worlds participants who get killed out in the black - the same way they wouldn't for the lone explorer who gets ganked 3km from returning to a starport after a year exploration.

I am a Distant Worlds participant by the way, and I will be playing in Open the whole way. I am not in the Private Group either, but even if I were, I still wouldn't agree with the mollycoddling.

You see nothing wrong in infiltrating PGs to kill unhardened targets?
 
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