You can fit and fly those to survive gank attempts though.
1) Possibly - Assuming a single ganker. I've witnessed 3-4 gankers in group to get maximum toxicity into a situation. Ships go pop in seconds... And gankers get a good toxic fix due to it!
2) But why - Why should players have to compromised their gameplay experience on the off chance of encountering a minority of toxic players, and FD's ineffectual (non-existent) C&P mechanics? eg: Why should players have to spend longer jumping, and risk higher rebuys etc?
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