I hope DW2 gets ganked all the way to Beagle Point.

You can fit and fly those to survive gank attempts though.

1) Possibly - Assuming a single ganker. I've witnessed 3-4 gankers in group to get maximum toxicity into a situation. Ships go pop in seconds... And gankers get a good toxic fix due to it!
2) But why - Why should players have to compromised their gameplay experience on the off chance of encountering a minority of toxic players, and FD's ineffectual (non-existent) C&P mechanics? eg: Why should players have to spend longer jumping, and risk higher rebuys etc?
 
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You can fit and fly those to survive gank attempts though.
But then... how to do a mass jump event for a set time?

The problem with this event was rather that it became too big and in the view of everyone. All other expeditions have been completely calm and safe.

More people should've joined the PG.
 
We aren’t talking about a PvP flag you can set or unset, we are talking about two distinct modes of play you choose from the main menu: Open PvP and Open PvE. If said wanted target was flying in Open PvE then you would never even see him because, since you are a bounty hunter looking for prey, you’d naturally be flying in the Open PvP mode.

Now, if you were a bounty hunter flying in Open PvE then you wouldn’t care because you would have agreed to the terms of the mode when you joined it, just like people who play in Open today agree to the terms of PvP at any time when they join that mode.

The net result is both PvP and PvE players having official all inclusive modes for both playstyles implemented into the game itself. The only players who think that is a bad thing are the players who want to grief or force their own playstyle upon others. I’d rather see players having the choice to play how they want to without being forced to play how someone else wants them to.

We don't have enough players for two (open multiplayer) modes. Would just depopulate the game in both modes.
 
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We don't have enough players for two (open multiplayer) modes.
I think you're right.

I'm not sure a PvE server is the best answer. Expand the PG mechanics is probably a better option, with PvP flag, and allowing larger PGs maybe. Don't know. But a dedicated server...
 
*blank stare*

Because obviously my Adder is a 3,000 mj shield three railgun equipped death machine.

We don't even know that, because none of your builds are set to public visibility.

But it really doesn't matter how your adder is equipped, because just like my ship (which isn't your typical exploration build), it will not survive a 3,000 DPS ship built specifically to kill commanders.
 
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Let's face it. Engineers have been shoved down hard and in order to play in any meaningful way with randoms you have to grind the crap out of your ship until you don't recognize it again anymore.
But you'll withstand the metablast maybe long enough to high-wake. FD have never cared about the balance, so you better get on with it and be a nice sheeple and have your power juice medicine.
 
We don't have enough players for two (open multiplayer) modes. Would just depopulate the game in both modes.

Nah. It would just depopulate one mode and recover quite a few solos/private players.

I'm not saying PvP should not be possible. Just retricted to PvP flag = ON or ship = Wanted.
 
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I think you're right.

I'm not sure a PvE server is the best answer. Expand the PG mechanics is probably a better option, with PvP flag, and allowing larger PGs maybe. Don't know. But a dedicated server...

I could accept the flag method with certain things raising the flag automatically, namely...

Being in a hostile control system while pledged
Being wanted for murder anywhere (players only)
Being in a populated Anarchy system
Transporting anything from an approved list of 'piratable materials', which includes most of the high value stuff.

That last one's contentious, but you can't kill pirating...maybe keep the list specific, anything of equal or higher value than platinum, for example.

It needs to be fair to PvEers, but also to PvPers, compromises and all that.
 
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Goose4291

Banned
We don't even know that, because none of your builds are set to public visibility.

But it really doesn't matter how your adder is equipped, because just like my ship (which isn't your typical exploration build), it will not survive a 3,000 DPS ship built specifically to kill commanders.

LOL Okay then. Clearly those FDLs and FAS's that try and run me down at every CG have tickle dusters mounted on the warheads theyre lobbing at me.
 
I support the flag method with certain things raising the flag automatically, namely...

Being in a hostile control system while pledged
Being wanted for murder anywhere (players only)
Being in a populated Anarchy system
Transporting anything from an approved list of 'piratable materials', which includes most of the high value stuff.

That last one's contentious, but you can't kill pirating...maybe keep the list specific, anything of equal or higher value than platinum, for example.

It needs to be fair to PvEers, but also to PvPers, compromises and all that.

That's actually very, very sensible.

IMO such a proposal would gain a lot of traction easily.
 
Yes, you're right and I was posting in a hurry so used 50K LY as a round figure. It will actually be about 46K by the later stages of the expedition, i.e. when players are getting close to Beagle.

I think the salient point is really that the only time it will be invoked is if someone specifically sets out to ignore the private group rules. I have no beef with PVP players at all but they can't say on the one hand 'oh go to a private group if you don't want PVP' and then intentionally hijack said private group for the sole purpose of screwing with players who are playing there to begin with because they don't want to participate in PVP.

Or rather they can do that, but in the process they lose any credibility whatsoever and provide a reason for FDev to cease to be concerned about their opinion.

So IF it happens, players will at least know they have one less thing to worry about.

By the way has it actually happened yet? Or is this just a bunch of blowhards spraying faux outrage around as usual?



Indeed. As far as playing in open is concerned, DW shouldn't be any different from open at any other time.

I agree that the rules of a PG should be respected. I don't get as jacked out of shape about invasions as most people seem to, but I certainly would never break the rules of a PG, nor do I think most PvPers would. As far as I know of, there was only one instance of PG ganking yesterday, a single CMDR going rogue as it were. Hardly even a blip, really, in the grand scope. Plenty of carnage in Open, of course, but there it's the rule of the jungle.
 
Indeed. But a trader cannot fit for PvP combat, nor can an explorer or a miner.

And when I mine I don't fit (and can't) to fight a wing of ganker's FDL. There is no way.

I don't mind actual pirates (very rare birds those) and a trader/miner can deal with them with a proper functional fit.
But Apex PvP wings ? ROFL.

No, but they can fit for survival and escape. Long enough to high wake anyway.
 
Since DWE2 includes landing on planets, there won't be many shieldless builds I recon. And since the build is an exploration build, weapons aren't necessary, just enough shields to escape an attacker.

But I fail to see how that's a problem.

Of course you do. Meanwhile, the folks getting exploded in 2 seconds are painfully aware of the problem.
 
LOL Okay then. Clearly those FDLs and FAS's that try and run me down at every CG have tickle dusters mounted on the warheads theyre lobbing at me.

How fast does your Adder go? That's the big thing; raw speed and agility, coupled with a teeny profile makes you really hard to hit, much less kill.
 
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