Fair enough. I hope FD gives you something to help that doesn't take away too much from my epic good vs evil narrative.o7
In my book:-
1) Significantly dial back all combat related engineer mods/grades. It should be about gently adjusting your ships to make the most of it how you want it. Not pointless bar raising 2x the pewpew across the board. Then the NPC balancing headache might be solved too!
2) Add actual orchestrated PvP content - OPEN only CGs, and/or with OPEN only BGS missions/tasks, to push CMDRs interested in PvP togethor. Offer PvP related tasks orchestrated by the game in Powerplay. Offer PvP related tasks orchestrated by the game for opposing Powerplay (Faction) Squadrons. Heck, CQC should have been a core game development for fighters which could then have been leveraged for all the previous suggestions too. (We could have even been taking on Thargoids Scounts in them deploying from capital ships by now!)
3) Heavily penalise all habitual illegal destruction of any Pilots Federation ship in any system that is not anarchy (ie: you can get away with one or two over a given period, but then you get punished). Systems without a government should not be "anarchy". ie: So illegal destruction of a ship at Beagle Point gets reported and is not ignored.
Off you go FD!
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