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You're basically making a point for us. People who want to gank will gank regardless.. Yes. Definitely. 100%. So folks can either improve to the point they aren't easily ganked, or they can play in solo/PG. Instead it's just one character assassination after another, blah blah blah.

If one wants to play in open, learn the fundamentals of it or eat rebuys (Sometimes the former requires a few of latter). Otherwise don't play in open. It's that simple. Until one can convince FDev to change the game, those are the options. Mudslinging changes nothing.

Agreed. Yet, whenever an Open PvE mode is requested, a lot of Open PvP Commanders balk.

One is told to stay out of Open if one isn't willing to take the consequences, yet when an alternative is suggested that doesn't adhere to the most currently held and accepted Open PvP belief system, that alternative is shot down.

An Open PvE belief system is just as valid as an Open PvP belief system.

The right to express a particular belief system is so fundamental that people have risked their lives and families to do so. The phenomenal growth of the United States is in large part due to a guarantee of freedom of religion. Religion being yet only another belief system.

Some Commanders may play Elite Dangerous mostly to be in the marvelous Stellar Forge; being in and flying a spaceship may be very secondary. The player base is divided due to the diversity inherent in human beings. This diversity must be accepted and respected. As in past history when nations denigrated those nationals who left because they would not tolerate persecution, it is of course every Open Pvper's right to free speech and to belittle those that wish for an Open PvE mode; you may judge us as you see fit.

However, it still is within our rights to politely request an Open PvE mode.

I am sorry so many PvPers are bored and driven to seeming extremes in order to be genuinely entertained. I wish Frontier were so rich with resources and especially rich with the very best talent in the gaming industry so that infrastructure for all gaming styles were constantly and meaningfully improved. That is, however, a pipe dream and in the meantime as we wait our turn, it would be advisable to further explore this unique and precious world we live in for other activities that we love as much.

o7
 
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You're saying competent PvPers don't have a nearby system selected?

That's a pretty bad show. I thought it was all part of the PvP 101.

A lot of us don't. We run ships with 0.4 LY jump ranges, so we either kill the opposition, low wake, or die. The low wake bug has kind of made that completely risk free compared to how it used to be.
 
A lot of us don't. We run ships with 0.4 LY jump ranges, so we either kill the opposition, low wake, or die. The low wake bug has kind of made that completely risk free compared to how it used to be.

More risk free than taking on ships configured primarily for exploration and mining, presumably? Strikes me as odd that so-called pro PvPers so easily eschew PvP against similarly prepared ships because this low wake thing supposedly makes it risk free yet will so readily engage in murdering non-combat focused/equipped opponents engaged in an exploration expedition who propose little or no combat challenge to begin with.....arguably equally or more risk free than the former. And they then seem to insist in portraying their efforts in this as something impressive or to be admired. Hmm.....
 
A lot of us don't. We run ships with 0.4 LY jump ranges, so we either kill the opposition, low wake, or die. The low wake bug has kind of made that completely risk free compared to how it used to be.

LOL, brilliant!

Gimping your defenses (jump range) to the point where you can't escape from PvP.

Isn't that exactly what you guys tell traders they are doing wrong?

This is comedy gold!

Bugs aside, don't be so extreme in your outfitting to the point you can't escape! Maybe then you'd spend less on rebuys :p
 
More risk free than taking on ships configured primarily for exploration and mining, presumably? Strikes me as odd that so-called pro PvPers so easily eschew PvP against similarly prepared ships because this low wake thing supposedly makes it risk free yet will so readily engage in murdering non-combat focused/equipped opponents engaged in an exploration expedition who propose little or no combat challenge to begin with.....arguably equally or more risk free than the former. And they then seem to insist in portraying their efforts in this as something impressive or to be admired. Hmm.....

Indeed, there is some amusement to be had with this.
 
You do, of course, realize that nobody cares, right?
All you’re showcasing is that you’ve all the might and power to kick someone’s crutches. So manly. Machisimo!

You won’t receive anything for this, except perhaps a bit more disdain from the community at large, one that already holds this in the lowest regards.

But you’re playing your way, and if this is really what entertains you... I could let you in to the Cabbage and Turnip ward at the hospital where you can pick some real fights, with actual people in vegetative states.

Bit like saying no-one cares about DW because they're the only people doing it.

Am pretty sure the players engaged in said gank-o-thon do indeed care, and are having fun doing so.

That, my friend, is what "playing your way" is about.

Viva la content delivery!


A lot of us don't. We run ships with 0.4 LY jump ranges, so we either kill the opposition, low wake, or die. The low wake bug has kind of made that completely risk free compared to how it used to be.

Oh boy, a bug? Who would have suspected!

As I am returning to ED soon as my new house move is complete, you mind enlightening me as to said bug?

You're saying competent PvPers don't have a nearby system selected?

That's a pretty bad show. I thought it was all part of the PvP 101.

The real game 101 is to ultimately know how to achieve your goals in-game rather than whining about them. AKA, playing your way.

Having a nearby system selected is advocated for all players that don't know how to survive an encounter, because for players that care about running away as their primary method of content interaction, a foolproof method of escaping content can be provided.

Players that don't intend to escape content are welcome to forget about jump ranges and escape routes, knowing that when conflict ensues, their escape route is to blow the opponent up. The primary difference is that they are aware they traded off escapability for opponent-blow-up-ability, and if they fail to achieve blowing the opponent up, they have compromised their ability to escape. If they do blow up, then they can appreciate it was a result of their choices, and rebuy their next ship in the glorious knowledge they are indeed righteous.

No-one said being prepared to escape is the only path you have - but we will say that escape is always an option, especially in the current environment, and we will teach players how to do so when they complain that no option is available to them when being attacked.


I already have an overlord. She'll be home around 7.

Make that 8pm sweetie, I'm passing by Ann Summers on the way home <3
 
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Arguendo

Volunteer Moderator
This thread has gone through a bit of a cleanup. If your post is gone, it's most likely because a)it was off topic or b)it was a reply to a comment in category a).

Now, let's keep this civil and sort of to the point. That means no psychological airmchairing, no meme'ing for effect, no discussing the poster, etc etc. Stick to that, and this thread doesn't have to go the way of the Dodo.
Thanks.
 
The real game 101 is to ultimately know how to achieve your goals in-game rather than whining about them. AKA, playing your way.

Except its those who do the PvP who tell PvEers they are carebears and they should git gud and if they want to play the BGS/PP/etc they should do it in open.

They don't want others to play their own way, they want them to play the way they do.
 

ryan_m

Banned
LOL, brilliant!

Gimping your defenses (jump range) to the point where you can't escape from PvP.

Isn't that exactly what you guys tell traders they are doing wrong?

This is comedy gold!

Bugs aside, don't be so extreme in your outfitting to the point you can't escape! Maybe then you'd spend less on rebuys :p

That sure is a lot of twisting to have a statement try and conform to your narrative, isn't it?

High-waking is considered distasteful if you're a PvPer, but not if you're a PvEer. Different standards applied to people of different skill levels. As a PvPer, you win, die, or low wake. Those are the options. The groups that high-wake out of fights are generally the worst of the worst (13th, BBfA, the rest of the "lawful" players) because they don't actually have the skill to get a successful low wake off without dying.

To answer your other question from an earlier post, the low wake bug isn't the entire reason everyone went out, but the straw that broke the camel's back. FDev's complete indifference to true PvP content has lead us to seek to create our own for a bit. Since normal PvP is entirely broken by the low wake bug and no one wants to watch the same 15000mj cutter low wake out, reboot shields, then immediately drop back in 5 times in a row, the opportunity was open for something like this, so we started planning.

EDIT: before you ask, Agony, you can high wake whenever you want to.
 
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This thread has gone through a bit of a cleanup. If your post is gone, it's most likely because a)it was off topic or b)it was a reply to a comment in category a).

Now, let's keep this civil and sort of to the point. That means no psychological airmchairing, no meme'ing for effect, no discussing the poster, etc etc. Stick to that, and this thread doesn't have to go the way of the Dodo.
Thanks.

LMAO
If you were serious about any of that you would penalise every poster expressing the contempt for these combat kings that they deserve. And you might even consider deleting all the anti-social bio-waste from the pew-pew brothers, but as usual you allow the usual sociopaths to get away with murder, uncivil behavior and outrageous gloating. I now understand the level of your bias, and that any articulate considered response is unwelcome.
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
LMAO
If you were serious about any of that you would penalise every poster expressing the contempt for these combat kings that they deserve. And you might even consider deleting all the anti-social bio-waste from the pew-pew brothers, but as usual you allow the usual sociopaths to get away with murder, uncivil behavior and outrageous gloating. I now understand the level of your bias, and that any articulate considered response is unwelcome.

Just so you know for future reference.

We do not allow comments on moderator actions here on the forum.

If you disagree with a Moderator or a Moderator action then you can contact the CM team at community@frontier.co.uk

Please don't do this again.

Thanks.
 
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A station out there is good for us.

And arguably more useful as a forward base for combat ships than for most explorers.

Honestly, I'm kind of annoyed at all these stations everywhere...removes the last vestiges of risk for exploration that isn't provided by hostile CMDR encounters.

Who said anything about IP blocking. Shoot for the MAC.

You can't see their MAC addresses.

We are talking about real PvP here being broken right? I mean where two combat fitted opponents go up against each other?

What makes that flavor of PvP more real?

High-waking is considered distasteful if you're a PvPer, but not if you're a PvEer. Different standards applied to people of different skill levels. As a PvPer, you win, die, or low wake. Those are the options.

I don't consider it distasteful to have my CMDR high-wake. Sometimes he even high-wakes when not mass locked!

As long as this bug is around, he's probably only going to high-wake out of fights.
 
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