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I have another guide video that's half finished, but very little motivation.

c6144b06dc47065c04e307ec91d9ca30.gif


But yeah, making videos is time consuming. Yours rock though.
 
Literally yes! The top two groups on that spreadsheet are the winners of the last three annual PvP leagues.

Guess this is what happens when Frontier leaves a bug in the game that breaks all PvP and makes it literally unplayable, not to mention the complete lack of any PvP content over the past few years.

Its almost as if ED is a bit of a rubbish game for PvP....

Now, CQC, that's a real PvP game. :p

EDIT: But seriously, that's it? The best PvPers in the game can only get enjoyment by blowing up easy targets because they are salty about a bug in the game and the state of PvP.

I mean, sorry, but that is downright pathetic.
 
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ryan_m

Banned
Its almost as if ED is a bit of a rubbish game for PvP....

Now, CQC, that's a real PvP game. :p

EDIT: But seriously, that's it? The best PvPers in the game can only get enjoyment by blowing up easy targets because they are salty about a bug in the game and the state of PvP.

I mean, sorry, but that is downright pathetic.

Normal PvP is broken right now by the mass lock bug so there's not a ton of that happening right now.
 
Normal PvP is broken right now by the mass lock bug so there's not a ton of that happening right now.

Ok, taunting aside and in all seriousness, genuine question.

We are talking about real PvP here being broken right? I mean where two combat fitted opponents go up against each other? Not just mindlessly ganking traders or whatever.

As I understand things, mass lock was never any real problem for people who are on top of their game anyway? Any competent PvPer would have a nearby system selected ready to high wake to if the battle starts to go against them.

I mean, i've heard time and again from experienced PvPers something to the effect of "You only need to die if you want to die" or something to that effect, including when in PvP battles, unless you are agreeing to fight to the death.

So if you are in a position to low wake, you are in a position to high wake, and vice versa.

So, how does this bug really make that much of a difference that you can't enjoy PvP any more?
 
Hi all,
Just wanted to share the week 1 progress from the Distant Ganks 2 Expedition. Attached is the updated dashboard with progress through 11am UTC.
Highlights:


  • Total kills since expedition launch: 1,715. Averaging nearly 156 kills a day, we are making a considerable dent in our "Road to 3k" goal.
  • Leveraging different data sources, we estimate that we have now killed roughly 10% of the DW2 roster that made it out to WP2. This metric matches kills against the DW2 roster and represents unique CMDR kills.
  • Launch day was, by far, the most successful content delivery day. 723 kills in Pallaeni and the surrounding systems were recorded that day with 1900 UTC having 267 kills
  • The Asp Explorer is the most commonly killed ship at 427 kills since expedition launch. This represents nearly 25% of all kills.
  • Total estimated rebuy currently sits at roughly 9.8 billion credits.
Current Week:

With the expedition staying at WP2 for another week, we expect kills to continue, but at a reduced rate. Players will be filtering out into surrounding systems and exploring a bit more given the CG completing on Thursday, so similar performance to week 1 will likely not be possible.
Week 2 Goals:

  • Maintain kills per day at 140 or higher (150 stretch)
  • Increase ship kill diversity outside of the current top 3
  • Increase kills outside of WP2 system
Week 1 MVP:

The award this week goes to none other than CMDR Harry Potter! With 194 kills to date, Harry logged nearly 2 times as many kills as the next closest DG2 member. Congrats, and thank you for your contribution!
___________________________________________

Thank you all and God bless.



Well that is impressive for sure! Surprised you did not get more Phantom kills and good on them for not logging.

I think this gank is more like shooting a fish in a barrel but thats neither here nor there..The real Elephant in the room is...Funny how a Combat ship is keeping up with exploration ships...Its almost like you can engineer a good Exploration ship with Good Defenses and Offences and that its more of a choice to fly a cardboard box of a ship then a necessary these days. How fun!

Tobad you did not offer them advice on how to outfit their ships for the dangers of the galaxy huh.... *cough cough* https://www.reddit.com/r/EliteDangerous/comments/ae989s/distant_worlds_2_outfitting_advice/

Tho I don't like what you are doing I won't try to stop you.
 
Wow. DW2 has organized even their own group of roleplay gankers. I'm impressed.
Thank you guys for your contribution. I think this makes exploration a real excitement as danger lures out there. Was there in Pallaeni for that reason in open. What a chill it was. Was well worth the rebuy.
Thanks again for contributing to this community event. You make playing Elite Dangerous a great experience for me!
 
Ok, taunting aside and in all seriousness, genuine question.

We are talking about real PvP here being broken right? I mean where two combat fitted opponents go up against each other? Not just mindlessly ganking traders or whatever.

As I understand things, mass lock was never any real problem for people who are on top of their game anyway? Any competent PvPer would have a nearby system selected ready to high wake to if the battle starts to go against them.

I mean, i've heard time and again from experienced PvPers something to the effect of "You only need to die if you want to die" or something to that effect, including when in PvP battles, unless you are agreeing to fight to the death.

So if you are in a position to low wake, you are in a position to high wake, and vice versa.

So, how does this bug really make that much of a difference that you can't enjoy PvP any more?

Low wake is much faster. The extra seconds can be the difference between escape or death. I've had two escapes this week due to it that would most likely have been a rebuy for them otherwise. Not the end of the world, but I wish they'd fix it.

Also regard wing fights. Some CMDRs will just hop into SC to recharge huge shields, and come back into a wing fight. This is often frowned upon, although not prohibited gameplay. Low wake makes this easier, and will get that ship back into the fight much faster than high wake.

I wouldn't go as far as to say it makes PvP not enjoyable, but it's a considerable bug. And it's even worse for piracy, which isn't the same as PvP. For piracy, it's relevant because you only have moments to operate limpets or persuade via comms.

You're really going out of your way to convince folks who've spent hours and hours practicing something you haven't that they don't know what they're talking about.
 
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The real Elephant in the room is...Funny how a Combat ship is keeping up with exploration ships...Its almost like you can engineer a good Exploration ship with Good Defenses and Offences and that its more of a choice to fly a cardboard box of a ship then a necessary these days. How fun!

I don't see much of an elephant considering how slowly the expedition is moving. With guardian FSD boosters you can increase your range by a flat 10LY as well on many ships.

Also, think about the *cough* dedication of these gankers. These are people who are willing to fly thousands of LYs just to kill easy targets. So highly likely to be people with plenty of spare real life time to make the extra jumps in a combat fitted ship.

I would suspect many DW2 people wouldn't be on the journey if they had to make twice as many jumps to get to the Beagle Point. Its a damn long expedition.

Anyway, this is still very early days. Those who are foolish enough to fly in open in exploration kitted ships might get killed. Some of them will quit the expedition. Some will just take it in their stride and continue. The main attrition on the expedition will come over time as we get further and further out. Some will die to crash landings, some will go crazy from all the jumping, some will just get bored.

Same on the ganker side, there will be a limit to how far most will go, especially since in their gank ships they will have to make more jumps than the explorers just to keep up, and what for, for an ever reducing number of targets. Sure, i'm sure one or two gankers will make it all the way to Beagle Point, just on the hope of finding that one idiot who is flying in Open there and ganking them. That's some real dedication to being a jerk.... but hey, this is the internet, people need to be aware there are always people like this.

So, in short, DW2ers, don't fly in Open, don't be a target, and enjoy the expedition.
 
Low wake is much faster. The extra seconds can be the difference between escape or death. I've had two escapes this week due to it that would most likely have been a rebuy for them otherwise. Not the end of the world, but I wish they'd fix it.

Also regard wing fights. Some CMDRs will just hop into SC to recharge huge shields, and come back into a wing fight. This is often frowned upon, although not prohibited gameplay. Low wake makes this easier, and will get that ship back into the fight much faster than high wake.

I wouldn't go as far as to say it makes PvP not enjoyable, but it's a considerable bug. And it's even worse for piracy, which isn't the same as PvP. For piracy, it's relevant because you only have moments to operate limpets or persuade via comms.

You're really going out of your way to convince folks who've spent hours and hours practicing something you haven't that they don't know what they're talking about.

Ah, good point about the wing fights. Its almost as if there in no honour among PvPers :p

As for trying to convince people - erm, how? I was framing a quesiton, giving my understanding, and asking for where my understanding is wrong. You have given a reason which i have accepted.

Regardless, its still very sad that people are throwing the toys out of the pram due to this bug... but i don't think its really it. People who want to gank will gank regardless. Someone really want to try and claim Distant Ganks wouldn't have happened if this bug didn't exist?
 
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I don't see much of an elephant considering how slowly the expedition is moving. With guardian FSD boosters you can increase your range by a flat 10LY as well on many ships.

Also, think about the *cough* dedication of these gankers. These are people who are willing to fly thousands of LYs just to kill easy targets. So highly likely to be people with plenty of spare real life time to make the extra jumps in a combat fitted ship.

I would suspect many DW2 people wouldn't be on the journey if they had to make twice as many jumps to get to the Beagle Point. Its a damn long expedition.

Anyway, this is still very early days. Those who are foolish enough to fly in open in exploration kitted ships might get killed. Some of them will quit the expedition. Some will just take it in their stride and continue. The main attrition on the expedition will come over time as we get further and further out. Some will die to crash landings, some will go crazy from all the jumping, some will just get bored.

Same on the ganker side, there will be a limit to how far most will go, especially since in their gank ships they will have to make more jumps than the explorers just to keep up, and what for, for an ever reducing number of targets. Sure, i'm sure one or two gankers will make it all the way to Beagle Point, just on the hope of finding that one idiot who is flying in Open there and ganking them. That's some real dedication to being a jerk.... but hey, this is the internet, people need to be aware there are always people like this.

So, in short, DW2ers, don't fly in Open, don't be a target, and enjoy the expedition.

What I was getting at was that there is very little reason to not outfit better now with engineering just to sqweeze out a few more LY for a expedition paced for 30ly JR .. I watched a Anaconda explode from booping the ground a tad to hard..... But what this highlights atleast for me is that there is nothing for the high tier pvpers with high skill to fight. CG's are only so fun and when you have the opportunity to shoot 100's of players like popping balloons at a fair its only natural that they are going to do it. SURE it is a D move but lets be honest only the more attention hungry Cmdr will follow them all the way to beagle point. That is quite the dedication to just blowing up someone for giggles thats someone trying to make a statement. I like PvP but not to the point to fly for hrs just to shoot some explores.....tho if i recall SDC did do something last DW...
 
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Ah, good point about the wing fights. Its almost as if there in no honour among PvPers :p

No. My logical point about the ramifications of MLF is not a moral point for you. Dollying up a weak argument as a "jest" with an emoji doesn't make it a stronger argument. Explorers disagree about the FSS. Miners disagree about multiple abrasion. PvP'ers disagree about healing beams and SC shield charging. There is never unanimous agreement in any large enough group.

I've been playing this game a fraction of the time you have, but because I listen to people like Ryan, it was immediately obvious to me what the ramifications of MLF were. It's almost as if some long time players would rather morally pontificate than learn how the game works.

One thing about the PvP community is that you either rationally listen to good advice and improve, or you just accept your level of skill and have fun regardless, or you simply die/quit. It is a useful trait we have tried to share with builds, with escape advice, etc., but generally just get irrational responses that complain about game mechanics that can't be changed, or just call us bad people.


Regardless, its still very sad that people are throwing the toys out of the pram due to this bug... but i don't think its really it. People who want to gank will gank regardless. Someone really want to try and claim Distant Ganks wouldn't have happened if this bug didn't exist?

No one ever said the ganks were due to the bug. You are making that up. Ryan was just venting a bit that a fundamental PvP mechanic (MLF) is broken. Considering the amount of effort he's put into trying to explain game concepts to people, and how he's generally met with a stubborn refusal to listen - or just called nasty names - it's amazing he's still trying at all. He is #1 most helpful CMDR for a reason.

You're basically making a point for us. People who want to gank will gank regardless.. Yes. Definitely. 100%. So folks can either improve to the point they aren't easily ganked, or they can play in solo/PG. Instead it's just one character assassination after another, blah blah blah.

If one wants to play in open, learn the fundamentals of it or eat rebuys (Sometimes the former requires a few of latter). Otherwise don't play in open. It's that simple. Until one can convince FDev to change the game, those are the options. Mudslinging changes nothing.
 
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Hi all,
Just wanted to share the week 1 progress from the Distant Ganks 2 Expedition. Attached is the updated dashboard with progress through 11am UTC.
Highlights:


  • Total kills since expedition launch: 1,715. Averaging nearly 156 kills a day, we are making a considerable dent in our "Road to 3k" goal.
  • Leveraging different data sources, we estimate that we have now killed roughly 10% of the DW2 roster that made it out to WP2. This metric matches kills against the DW2 roster and represents unique CMDR kills.
  • Launch day was, by far, the most successful content delivery day. 723 kills in Pallaeni and the surrounding systems were recorded that day with 1900 UTC having 267 kills
  • The Asp Explorer is the most commonly killed ship at 427 kills since expedition launch. This represents nearly 25% of all kills.
  • Total estimated rebuy currently sits at roughly 9.8 billion credits.
Current Week:

With the expedition staying at WP2 for another week, we expect kills to continue, but at a reduced rate. Players will be filtering out into surrounding systems and exploring a bit more given the CG completing on Thursday, so similar performance to week 1 will likely not be possible.
Week 2 Goals:

  • Maintain kills per day at 140 or higher (150 stretch)
  • Increase ship kill diversity outside of the current top 3
  • Increase kills outside of WP2 system
Week 1 MVP:

The award this week goes to none other than CMDR Harry Potter! With 194 kills to date, Harry logged nearly 2 times as many kills as the next closest DG2 member. Congrats, and thank you for your contribution!
___________________________________________

Thank you all and God bless.


This is a bit sad to be honest.
 
I have another guide video that's half finished, but very little motivation.

Shame. They do a better job than pretty much any tutorial I've seen in game.

In fact, I'd love to see the entire flight training done by the SDC, apart from being stupidly hilarious, the knowledge would more likely end up sticking.

The "Explorer's survival guide to DW2" would last about 5 seconds, like the piracy tutorial.

*Intro music and logo*
"Open game, click solo. done."
*queue music & ending credits*

Z...
 
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Its almost as if ED is a bit of a rubbish game for PvP....

Now, CQC, that's a real PvP game. :p

EDIT: But seriously, that's it? The best PvPers in the game can only get enjoyment by blowing up easy targets because they are salty about a bug in the game and the state of PvP.

I mean, sorry, but that is downright pathetic.
The same people harping on about taking responsibility for how and what you fly immediately point at Frontier as excuse. Funny aint it? :)

I think you got the right end of the stick. Read the comments. As much fun as they've ever had. This is what the PvP community want. This is why they want Open Only Powerplay. To have more of this kind of fun. I hope Frontier pays attention.
tho if i recall SDC did do something last DW...
Nope, DWE went without incident.
 
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And again, I think you're misreading that.

Also his command that it "be built" isn't quite the same as "he started this project".
That could also mean tacit acceptance, from an emperor's POV.

I knew it. Thanks DW2 leaders for commanding "not having these gankers destroyed" but tactically accepting them as fleet entertainers! That one calling himself Overlord or something like that is a really good role player. I love it!

Btw. also thank you everybody else for commanding the station "to be built" (aka tactically accepting it).
 
I knew it. Thanks DW2 leaders for commanding "not having these gankers destroyed" but tactically accepting them as fleet entertainers! That one calling himself Overlord or something like that is a really good role player. I love it!

Btw. also thank you everybody else for commanding the station "to be built" (aka tactically accepting it).

You mean Zarek Null. Indeed, fun roleplayer. I have accepted him as my overlord. Have you?
 
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