I have another guide video that's half finished, but very little motivation.
But yeah, making videos is time consuming. Yours rock though.
I have another guide video that's half finished, but very little motivation.
not to mention the complete lack of any PvP content over the past few years.
Literally yes! The top two groups on that spreadsheet are the winners of the last three annual PvP leagues.
Guess this is what happens when Frontier leaves a bug in the game that breaks all PvP and makes it literally unplayable, not to mention the complete lack of any PvP content over the past few years.
Its almost as if ED is a bit of a rubbish game for PvP....
Now, CQC, that's a real PvP game.
EDIT: But seriously, that's it? The best PvPers in the game can only get enjoyment by blowing up easy targets because they are salty about a bug in the game and the state of PvP.
I mean, sorry, but that is downright pathetic.
Normal PvP is broken right now by the mass lock bug so there's not a ton of that happening right now.
Hi all,
Just wanted to share the week 1 progress from the Distant Ganks 2 Expedition. Attached is the updated dashboard with progress through 11am UTC.
Highlights:
Current Week:
- Total kills since expedition launch: 1,715. Averaging nearly 156 kills a day, we are making a considerable dent in our "Road to 3k" goal.
- Leveraging different data sources, we estimate that we have now killed roughly 10% of the DW2 roster that made it out to WP2. This metric matches kills against the DW2 roster and represents unique CMDR kills.
- Launch day was, by far, the most successful content delivery day. 723 kills in Pallaeni and the surrounding systems were recorded that day with 1900 UTC having 267 kills
- The Asp Explorer is the most commonly killed ship at 427 kills since expedition launch. This represents nearly 25% of all kills.
- Total estimated rebuy currently sits at roughly 9.8 billion credits.
With the expedition staying at WP2 for another week, we expect kills to continue, but at a reduced rate. Players will be filtering out into surrounding systems and exploring a bit more given the CG completing on Thursday, so similar performance to week 1 will likely not be possible.
Week 2 Goals:
Week 1 MVP:
- Maintain kills per day at 140 or higher (150 stretch)
- Increase ship kill diversity outside of the current top 3
- Increase kills outside of WP2 system
The award this week goes to none other than CMDR Harry Potter! With 194 kills to date, Harry logged nearly 2 times as many kills as the next closest DG2 member. Congrats, and thank you for your contribution!
___________________________________________
Thank you all and God bless.
Ok, taunting aside and in all seriousness, genuine question.
We are talking about real PvP here being broken right? I mean where two combat fitted opponents go up against each other? Not just mindlessly ganking traders or whatever.
As I understand things, mass lock was never any real problem for people who are on top of their game anyway? Any competent PvPer would have a nearby system selected ready to high wake to if the battle starts to go against them.
I mean, i've heard time and again from experienced PvPers something to the effect of "You only need to die if you want to die" or something to that effect, including when in PvP battles, unless you are agreeing to fight to the death.
So if you are in a position to low wake, you are in a position to high wake, and vice versa.
So, how does this bug really make that much of a difference that you can't enjoy PvP any more?
Also regard wing fights. Some CMDRs will just hop into SC to recharge huge shields, and come back into a wing fight. This is often frowned upon, although not prohibited gameplay. Low wake makes this easier, and will get that ship back into the fight much faster than high wake.
The real Elephant in the room is...Funny how a Combat ship is keeping up with exploration ships...Its almost like you can engineer a good Exploration ship with Good Defenses and Offences and that its more of a choice to fly a cardboard box of a ship then a necessary these days. How fun!
Low wake is much faster. The extra seconds can be the difference between escape or death. I've had two escapes this week due to it that would most likely have been a rebuy for them otherwise. Not the end of the world, but I wish they'd fix it.
Also regard wing fights. Some CMDRs will just hop into SC to recharge huge shields, and come back into a wing fight. This is often frowned upon, although not prohibited gameplay. Low wake makes this easier, and will get that ship back into the fight much faster than high wake.
I wouldn't go as far as to say it makes PvP not enjoyable, but it's a considerable bug. And it's even worse for piracy, which isn't the same as PvP. For piracy, it's relevant because you only have moments to operate limpets or persuade via comms.
You're really going out of your way to convince folks who've spent hours and hours practicing something you haven't that they don't know what they're talking about.
I don't see much of an elephant considering how slowly the expedition is moving. With guardian FSD boosters you can increase your range by a flat 10LY as well on many ships.
Also, think about the *cough* dedication of these gankers. These are people who are willing to fly thousands of LYs just to kill easy targets. So highly likely to be people with plenty of spare real life time to make the extra jumps in a combat fitted ship.
I would suspect many DW2 people wouldn't be on the journey if they had to make twice as many jumps to get to the Beagle Point. Its a damn long expedition.
Anyway, this is still very early days. Those who are foolish enough to fly in open in exploration kitted ships might get killed. Some of them will quit the expedition. Some will just take it in their stride and continue. The main attrition on the expedition will come over time as we get further and further out. Some will die to crash landings, some will go crazy from all the jumping, some will just get bored.
Same on the ganker side, there will be a limit to how far most will go, especially since in their gank ships they will have to make more jumps than the explorers just to keep up, and what for, for an ever reducing number of targets. Sure, i'm sure one or two gankers will make it all the way to Beagle Point, just on the hope of finding that one idiot who is flying in Open there and ganking them. That's some real dedication to being a jerk.... but hey, this is the internet, people need to be aware there are always people like this.
So, in short, DW2ers, don't fly in Open, don't be a target, and enjoy the expedition.
Ah, good point about the wing fights. Its almost as if there in no honour among PvPers
Regardless, its still very sad that people are throwing the toys out of the pram due to this bug... but i don't think its really it. People who want to gank will gank regardless. Someone really want to try and claim Distant Ganks wouldn't have happened if this bug didn't exist?
Any competent PvPer would have a nearby system selected ready to high wake to if the battle starts to go against them.
Hi all,
Just wanted to share the week 1 progress from the Distant Ganks 2 Expedition. Attached is the updated dashboard with progress through 11am UTC.
Highlights:
Current Week:
- Total kills since expedition launch: 1,715. Averaging nearly 156 kills a day, we are making a considerable dent in our "Road to 3k" goal.
- Leveraging different data sources, we estimate that we have now killed roughly 10% of the DW2 roster that made it out to WP2. This metric matches kills against the DW2 roster and represents unique CMDR kills.
- Launch day was, by far, the most successful content delivery day. 723 kills in Pallaeni and the surrounding systems were recorded that day with 1900 UTC having 267 kills
- The Asp Explorer is the most commonly killed ship at 427 kills since expedition launch. This represents nearly 25% of all kills.
- Total estimated rebuy currently sits at roughly 9.8 billion credits.
With the expedition staying at WP2 for another week, we expect kills to continue, but at a reduced rate. Players will be filtering out into surrounding systems and exploring a bit more given the CG completing on Thursday, so similar performance to week 1 will likely not be possible.
Week 2 Goals:
Week 1 MVP:
- Maintain kills per day at 140 or higher (150 stretch)
- Increase ship kill diversity outside of the current top 3
- Increase kills outside of WP2 system
The award this week goes to none other than CMDR Harry Potter! With 194 kills to date, Harry logged nearly 2 times as many kills as the next closest DG2 member. Congrats, and thank you for your contribution!
___________________________________________
Thank you all and God bless.
I have another guide video that's half finished, but very little motivation.
The same people harping on about taking responsibility for how and what you fly immediately point at Frontier as excuse. Funny aint it?Its almost as if ED is a bit of a rubbish game for PvP....
Now, CQC, that's a real PvP game.
EDIT: But seriously, that's it? The best PvPers in the game can only get enjoyment by blowing up easy targets because they are salty about a bug in the game and the state of PvP.
I mean, sorry, but that is downright pathetic.
Nope, DWE went without incident.tho if i recall SDC did do something last DW...
And again, I think you're misreading that.
Also his command that it "be built" isn't quite the same as "he started this project".
That could also mean tacit acceptance, from an emperor's POV.
No one ever said the ganks were due to the bug. You are making that up.
Literally yes! The top two groups on that spreadsheet are the winners of the last three annual PvP leagues.
Guess this is what happens when Frontier leaves a bug in the game that breaks all PvP and makes it literally unplayable, not to mention the complete lack of any PvP content over the past few years.
I knew it. Thanks DW2 leaders for commanding "not having these gankers destroyed" but tactically accepting them as fleet entertainers! That one calling himself Overlord or something like that is a really good role player. I love it!
Btw. also thank you everybody else for commanding the station "to be built" (aka tactically accepting it).