FD utter failure: engineering brought to an excess

Irrelevant, you have to be in the destination station if you want to initiate the transfert (the journey has to be done already)...
Tiny FSD meta boats are already easyly moved... Also, since 3.0 C&P, players had to adapt to the system and are not using such FSD in systems without at least 2 station controlled by 2 different factions.

You clearly did not understand the purpose of the instant/remote transfert option request. As a side note, this request is not exclusive to PvPer...



3. Fly in Open. Understand and acknowledge possibilities offered by FDev rules and mechanics for their game (3.0 C&P is advised). Realise every player is under the risk of a rebuy and will face consequences for that. Enjoy.

Don't talk rubbish of course jump range is relevant. Doing the journey in a 60ly hauler and then summoning 2 or 3 meta boats to your location if it was instant would be a huge time saving compared with the current system.
 
If there was more balance between a pvp build and explorer build it would be feasible.

I agree with all you have said here, except that by definition, Engineering creates imbalance as we specialise our ships.

I don't agree with @Morbad; a decent PvP build will take down any ship kitted for exploration and as such, PvP players are owning Open play at WP1 in the Distant Worlds 2.
 
To answer the last question you asked, yes [PvP players gloat about killing unarmed vessels]. For the recklessness an explorer could go to open with their origami build.

OK- if a PvPer is flying around open and comes across an explorer, do him for yuks and giggles. Bad luck for Explorer, part of the game.
In DW2 this is not the case as the PvP pirates are not hunting or coming across Explorers, just sitting on the barrel that is WP1 and shooting the fish.
I can't see what the PVP player gets from it, but I can see it screwing everyone else out of using Open in that system.
 
OK- if a PvPer is flying around open and comes across an explorer, do him for yuks and giggles. Bad luck for Explorer, part of the game.
In DW2 this is not the case as the PvP pirates are not hunting or coming across Explorers, just sitting on the barrel that is WP1 and shooting the fish.

And why not in both (all) cases, some logical attention from an effective C&P system? A Pilots Federation member acting habitually like a psycho? And the Pilots Federation supposedly with a zero tolerance, just ignoring it? How does this make sense from a game universe point of view, and how does it make sense from a toxic activity point of view?
 
OK- if a PvPer is flying around open and comes across an explorer, do him for yuks and giggles. Bad luck for Explorer, part of the game.
In DW2 this is not the case as the PvP pirates are not hunting or coming across Explorers, just sitting on the barrel that is WP1 and shooting the fish.
I can't see what the PVP player gets from it, but I can see it screwing everyone else out of using Open in that system.

Apparently chicks dig it. Well, thats what a passing 12-yr-old told me.
 
I don't agree with @Morbad; a decent PvP build will take down any ship kitted for exploration and as such, PvP players are owning Open play at WP1 in the Distant Worlds 2.

Not true. Sure, you have to sacrifice a few LY of range, but I think 62 is still plenty enough for exploration. A gank-proof Krait Phantom with that range was posted somewhere in this thread. Of course you are not supposed to fight gankers with it, but it's durable enough to high-wake before anyone can drop its shields.
 
"OMG Bob, you will not believe it.
I signed up for a welterweight match and those jerks threw a 100kg opponent in the ring!"

"OFFICIALS!!!"

LOL

1) Everyone has the same opportunities in game, to buy the same ships.

2) Anacondas are the most popular hull on DW2.

3) Open means no weight class.


Mackenzie-Dern-vs-Gabi-Garcia.jpg
 
1) Everyone has the same opportunities in game, to buy the same ships.

2) Anacondas are the most popular hull on DW2.

3) Open means no weight class.

The problem with imbalance and RNGineers amplification comes from the chosen build, not the chosen ship frame.
 
It simply doesn't make sense in the context of the game, setting and general logic. It's just meta to rile players up, but in-game - there is no reason to go out of your way to kill a couple explorers on a far away mission.

You could say: It's immersion breaking, lol.
 
It simply doesn't make sense in the context of the game, setting and general logic. It's just meta to rile players up, but in-game - there is no reason to go out of your way to kill a couple explorers on a far away mission.

You could say: It's immersion breaking, lol.

Personally, when it get to the levels sometimes demonstrated, I'd call it a cry for help...
 
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Balance is, if you can over-engineer a combat build, you should be able to over-engineer an explorer build, so your light-tank unit can do 60+ Ly jumps. Over-engineered PvP gankers would actually need to put in some effort then.

Wouldn't that be balance?
 
Balance is, if you can over-engineer a combat build, you should be able to over-engineer an explorer build, so your light-tank unit can do 60+ Ly jumps. Over-engineered PvP gankers would actually need to put in some effort then.

Wouldn't that be balance?

You can go one further and get pvp levels of defense AND the jump range that the fitted-for-offense ships can't possibly reach.

Apparently though, this requires too much engineering and is too difficult on a theorycrafting level to expect every player to do (and engineers are grindy and time consuming so newer players are precluded from playing events like this open), or something like that.
 
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