Why can't we see npcs that we hired in cockpit?

You mean they should take a bath? They might get wrinkly!

Ahem... so, yes, this is something i'm personally wanting, and i want to assign crew members to ships even if they don't have a SLF bay. If they have a spare seat, plop, in they go. I need my waifus on my bridge :D

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Old image, a couple of them have been replaced. Miranda is now deadly and looks a tad different.

Where/when did you find Miranda and Yaritza?? I have search for years and not come across them.

Edit: Which one is the nurse you used to call?
 
Just got to look every time you dock. Also, i think the system goes through phases and updates, so it can vary what appearances are available.
 
I fly Krait and well... I feel alone with so many empty seats. I know some are reserved for multi-crew, but why we cannot see at least one NPC? Was it so hard to make them in the game or something other is going on?

I thought the official explanation was that they are down in the fighter hanger bay... Leaves those seats free for people to multi-crew in to.
Anyway, yes, given they are actually telepresencing in to the ships it probably makes more sense for them to be up on the bridge - be nice to see them as you say.
Then again I'd rather like to be able to bring a couple along so I can run two fighters at once.. Which has been ruled out for balancing issues.. Hey ho.
This all needs to be tidied up at some point.
Plus. you know I'd like a bit more RPG with my space-sim crew, that would be nice. And some survivabilioty and/or recovery mechanics. Maybe treat crew in stations like modules in stations - you can ask them to come to you by courier but they don't just magically follow you everywhere... Then if they get bored... No, wait, I'm getting in to details again, sorry :D
 
The moment we'll get existing crew, I'm buying the ship with the best copilot visibility. Krait mk. II will have to go, I can't see the extra seats... :D
 
I thought the official explanation was that they are down in the fighter hanger bay... Leaves those seats free for people to multi-crew in to.

Which'd make you wonder what they're doing down there, given that the SLF is piloted via telepresence.
Which'd then make you wonder why somebody who M/Cs to your ship does sit on the bridge while flying an SLF via telepresence.

Why does somebody who's crewing your ship via telepresence sit on the bridge, as a hologram, simply so that they can use more telepresence to fly an SLF?
Why do your NPCs apparently have their own telepresence suite somewhere below decks rather than using the facilities on the bridge?
Why don't CMDRs M/Cing on your ship make use of the same telepresence facilities that the NPCs apparently use to fly an SLF?

It's actually kind of worrying that none of this stuff came up in any of the meetings where the "lore" of telepresence was being created.
 
^ Exactly. There's no uniformity in this issue. MC telepresence guys appear in the seats, yet NPCs don't. They don't die with destroyed Fighters, but die with the ship, yet we survive, as well as MC... Not only lore breaking, but also no common sense detected.

The real reason is probably something someone said in the 1st page - NPCs and their 3d models haven't been coded. My further question follows - why, considering the enormous potential for cosmetics that would justify the cost of making them in the seats/deck? And that's just money-wise. Game wise, visible NPCs would make the game and exploration feel far more personal, without feeling lonely, polished and complete. If we care for them as bitmap images, imagine far stronger "bond" for 3d guys, navigating your ship with you.
 
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Which'd make you wonder what they're doing down there, given that the SLF is piloted via telepresence.
Which'd then make you wonder why somebody who M/Cs to your ship does sit on the bridge while flying an SLF via telepresence.

Why does somebody who's crewing your ship via telepresence sit on the bridge, as a hologram, simply so that they can use more telepresence to fly an SLF?
Why do your NPCs apparently have their own telepresence suite somewhere below decks rather than using the facilities on the bridge?
Why don't CMDRs M/Cing on your ship make use of the same telepresence facilities that the NPCs apparently use to fly an SLF?

It's actually kind of worrying that none of this stuff came up in any of the meetings where the "lore" of telepresence was being created.

Well quite, it is all a bit of a mess and I hope they put some thought in to sorting it out at somepoint.

Perhaps options to things via telepresence versus 'real life' in various cases - main ship, SLF, SRV.

We have this a bit between your main ship and an SLF by why not ship and SRV? We could do with a more consistent rule-set here along with some trade offs of doing either thing. For instance you can dismiss the ship while really driving the SRV - maybe have that with the SLF and vice versa, you can telepresence the SRV but then the ship has to stay hovering overhead.

Then we need to see how this ties together with multi-crew and NPC crew, want some sort of consistency and making sense there.

Be good to see the NPC crew, maybe we need more seats? Or you can only multi-crew minus your NPC crew? Or you really do need seats down in the fighter bay? That 'solves' the more seats thing sort of. Then we get in to the "but why don't NPC crew just telepresence the fighters from the safety of the station and never die?" thing. Or "why am I even really flying this ship? Am I?" thing.

Thought needed.

We can say it is mandated to fly ship manually, if only because there are cases where telepresence may fail. For the same reason you need the NPC crew on your ship - they can telepresence short range but not long range.. Need to square that circle with multi-crew. I mean you can come up with some handwavium for all this but at least make the effort to actually do so - it just is all bit an nonsensical at the moment.
 
HALF... BAKED...

Spend some time with the Holome editor and you'll see how much time and effort went into this. Our characters are incredibly detailed with full skeletal and muscular physics (watch them shift their weight, look around, blink, etc). For what? So I can take a selfie on occasion? Don't get me wrong, I love my CMDR in all his / her realized physical glory, but the fact that Frontier didn't spend another week to add the trivial code needed to put our NPCs in the chairs beside us, this just baffles me.... THIS would have made all the work the did on holome worth it IMO.
 
The real reason is probably something someone said in the 1st page - NPCs and their 3d models haven't been coded. My further question follows - why, considering the enormous potential for cosmetics that would justify the cost of making them in the seats/deck? And that's just money-wise. Game wise, visible NPCs would make the game and exploration feel far more personal, without feeling lonely, polished and complete. If we care for them as bitmap images, imagine far stronger "bond" for 3d guys, navigating your ship with you.

I can't really explain why but this is something I'm still optimistic about.

Thing is, I dutifully designed my holo-me and i was pleasantly surprised to see how well the game turned it into my character avatar.
When I look at all the NPC avatars, it becomes apparent they're generated from a pool of "parts", with standard faces, hair-styles, facial hair and features etc.
That being the case, as long as that pool of parts exists as 3D models, is seems like they could be "reverse holo-me'd" to create 3D NPCs.

Your NPC does appear on your ship (wearing a helmet so they're completely generic), in the flight-seat, when you're flying an SLF so obviously there's no show-stopping reason why they can't be inserted into the ship's interior.
It seems like it just needs for somebody to make the effort to get it to happen.
 
Newly hired NPC crewman enters bridge

Crew: "Good morning Captain. So, I guess I can just pick any of those seats?"

CMDR: "No. That's where the HoloMes sit."

Crew: "The... what?"

CMDR: "The telepresence multicrew holograms. So my friends can come watch what I'm doing. They probably won't, because they have ships of their own, they might though."

Crew: "Okay... so the holograms get the seats and I'll be where exactly?"

CMDR: "The hangar bay."

Crew: "Of course. Sir, you do know that these seats in combination with the Remlok suits are critical to survival in case anything should happen to the ship? The hangar bay doesn't have any safety precautions of that kind."

CMDR: "Yes, that's correct."

Crew: "So if anything does happen, I'll just die while the precious holograms get escape pods although they'll just disconnect anyway."

CMDR: "I'm happy we have an understanding. Welcome aboard!"
 
I actually bought a second copy of the game so I could multicrew myself so I wouldn't get lonely. Unfortunately multicrew disconnects when I jump so, seeing NPCs would be welcome! Or you know, fix multicrew.
 
I actually bought a second copy of the game so I could multicrew myself so I wouldn't get lonely. Unfortunately multicrew disconnects when I jump so, seeing NPCs would be welcome! Or you know, fix multicrew.

Even though you are in the same house / LAN / maybe even machine? If so, then wow, MC is rubbish!
 
It's actually kind of worrying that none of this stuff came up in any of the meetings where the "lore" of telepresence was being created.
I’ve always imagined the very tail end of a meeting, a Matt Berry-style voice:
“Right, one last thing, fighters, what happens when the nerds ask about “lore”?” (making air-quotes)
“Um, how about telepr-“
“YES, I like the sound of it, make it so. Lunchtime everyone.”
 
I'd like NPC crew's visible. Its a microtransaction avenue for Fdev. Crew uniforms.

I want all my girls in bikinis.

iu


ED meets DOA - yeah, I can get behind that! There's a game that makes ridiculous money on (assuming people buy) costumes. Frontier will have to introduce artificial gravity, otherwise "things" will just get silly during maneuvers ;)
 
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