Drag Munitions

I have a of experience with the effective use of PD and ECM. Escaping will be the same as it always was. Impossible for some and dead easy for others.

We can debate whether or not PD/ECM is sufficient and worth the build sacrifices (it isn't sufficient IMO, and only worth the sacrifice on big 3 / t-10) but that's not the root of this problem.

The root of the problem is that an incredibly strong effect is being added to two of the lowest skill weapons in the game, with either no counter (my opinion) or difficult & build expensive counters (your opinion).

Landing a single pellet of a frag is very easy, and seekers/hounds literally do all the work for you, just point your nose at the other ship and press the win key.

That is the core of the problem, it's much like how hounds have rendered hulltanks non viable - except now it will apply to all ships. A no skill click-to-win sort of dynamic being thrown into the mix, rendering all other mechanics much less viable (notably the ones that are more fun and/or require more skill).
 
We can debate whether or not PD/ECM is sufficient and worth the build sacrifices (it isn't sufficient IMO, and only worth the sacrifice on big 3 / t-10) but that's not the root of this problem.

The root of the problem is that an incredibly strong effect is being added to two of the lowest skill weapons in the game, with either no counter (my opinion) or difficult & build expensive counters (your opinion).

Landing a single pellet of a frag is very easy, and seekers/hounds literally do all the work for you, just point your nose at the other ship and press the win key.

That is the core of the problem, it's much like how hounds have rendered hulltanks non viable - except now it will apply to all ships. A no skill click-to-win sort of dynamic being thrown into the mix, rendering all other mechanics much less viable (notably the ones that are more fun and/or require more skill).


6xPDT FDL?

:D
 
Just thought how massively overpowered this will be in PvE. Considering NPCs spend their whole time boosting to avoid fire (seemingly their only defence right now), are Frontier really giving us the tools to basically turn them into the same targets that we see when we're mining rocks?

Honestly, might as well make all NPCs one hit kills.
 
6xPDT FDL?

:D
LOL!

I actually have quite a few thoughts on counters, the problem isn't that there will be no counters, but they all encourage boring cheesy tactics like reverski, ridiculous huge shieldtanks (or maybe even hulltanks with double braced everything carrying torps/hounds/etc/PDT). Reverski racers. Just nonsense PvP like that :-(

I also really think shield tanks are in for a worse time than people are giving credit for A mamba with 2xC3 torps, 2xC1 drag seekers, and something big and murdery on the C4 is now a much more powerful shield tank ganker machine requiring almost no skill and stupid reverski nonsense. PDT might offset this but eh...
 
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LOL!

I actually have quite a few thoughts on counters, the problem isn't that there will be no counters, but they all encourage boring cheesy tactics like reverski, ridiculous huge shieldtanks (or maybe even hulltanks with double braced everything carrying torps/hounds/etc/PDT). Reverski racers. Just nonsense PvP like that :-(

I also really think shield tanks are in for a worse time than people are giving credit for, much worse than people are giving credit for. A mamba with 2xC3 torps, 2xC1 drag seekers, and something big and murdery on the C4 is now a much more powerful shield tank ganker machine requiring almost no skill and stupid reverski nonsense. PDT might offset this but eh...



I agree entirely.

But I also already have a bunch of torps, pacifiers, packs, you name it, engineered up and ready to go.
I might as well try 'em out.

:)
 
I agree entirely.

But I also already have a bunch of torps, pacifiers, packs, you name it, engineered up and ready to go.
I might as well try 'em out.

:)

I'm just so sick of engineering really specific things. I just want to pew pew pew and have it rely mostly on skill, with just some moderate enjoyable build nuance.

Yesterday some dude (who's a Clogger, but that's neither here nor there) was flying around shin with an 8xSeeker, 8xSB, 3xGSB prismatic T-10. Basically a nightmare build for any small/medium hybrid or hulltank ship due to it will break shields and strip externals immediately.

The drag buff is going to make stuff like that even worse.

Sure I could have went and made a counter build, something big with a huge shield and maybe some torps but ugh so boring. So much time spent on rock paper scissors and min maxing that could instead be spend on dogfighting :-/
 
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My drag packhounds will be happy.

Assuming I can get a pesky lock on my target before they're back on my tail again. Lol

Apparently the new meta is going to be High Capacity Drag Frag Turrets on opposite sides of your ship for 360 degree fields of fire.

So just let them get close enough behind you and they are all yours
 
Is it certain that there is no cool down and no counter?

I believe Drag Drives don't have a cool down right now and there's no indication one is coming. Missiles and Seekers can be countered by Point Defense and ECM but the effectiveness of such is very dubious. Regular Frag Cannons don't have a hard counter besides staying out of range and Pacifiers can shoot out to 3km, IIRC. Only takes a single pellet to apply the effect which means they basically cannot be countered.

Don't think I'm missing anything.
 
Good. Drag Munitions were useless and never seemed to work as intended. Hopefully they are fixed now.

Drag probably seem useless because the effect isn't that noticeable against people using faoff, hence this buff. Problem is, that the people that don't use faoff are getting double whammied.
 
We can debate whether or not PD/ECM is sufficient and worth the build sacrifices (it isn't sufficient IMO, and only worth the sacrifice on big 3 / t-10) but that's not the root of this problem.

The root of the problem is that an incredibly strong effect is being added to two of the lowest skill weapons in the game, with either no counter (my opinion) or difficult & build expensive counters (your opinion).

Landing a single pellet of a frag is very easy, and seekers/hounds literally do all the work for you, just point your nose at the other ship and press the win key.

That is the core of the problem, it's much like how hounds have rendered hulltanks non viable - except now it will apply to all ships. A no skill click-to-win sort of dynamic being thrown into the mix, rendering all other mechanics much less viable (notably the ones that are more fun and/or require more skill).
It kind of IS the newbie update, isn't it? Only fair to make point-and-click weapons the new meta then.
 
I believe Drag Drives don't have a cool down right now and there's no indication one is coming. Missiles and Seekers can be countered by Point Defense and ECM but the effectiveness of such is very dubious. Regular Frag Cannons don't have a hard counter besides staying out of range and Pacifiers can shoot out to 3km, IIRC. Only takes a single pellet to apply the effect which means they basically cannot be countered.

Don't think I'm missing anything.

Don't draw a conclusion so fast I'd say. When the cool down of TLB came, no one knew by an announcement from FDev. But yeh it's FDev we're talking about.
 
Bottom line is: whether they roll back this decision today or in 5 weeks, someone still greenlighted a change that

1) nobody ever asked for
2) everyone who's minimally acquainted with combat thinks is a very bad idea.

What does this say about Frontier's design of the game?

Any thoughts on this change FDEV?

I'd love to hear an official response...
 
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