Elephant Butt Leather is a Drag Munition.. A real drag, man. It also gives me a huge advantage in PvP, so we need to fix it ASAP!
If he weren't trying to argue with people that actually know what they're talking about and tell them they're wrong, I'm not sure I'd have an issue at all.
Look muroko, you have a point. If a player feels they're gonna die anyway this isn't going to make any difference for them. I have a few 'disposable' ships that I don't mind losing too, but your point isn't really relevant to the issue precisely because that player was going to die anyway, just like the wuss with 8x shield boosters will still have time to high wake away.
The problem is with those situations where this change can make the difference between surviving/winning and dying/losing, and it potentially makes a significant change to the meta - everyone will need to fit a small frag turret now, just as a defensive tool like point defence or heatsinks. That reduces player choice. As ryan_m wrote earlier, there is no silver lining. It won't be better for anyone regardless of playstyle.
against in-experienced players
Sometimes i literally just buy a ship to deliver items to engineers, do some passenger missions for the rewards i need, etc. and then sell it. it's usually a shieldless python with all cargo holds or passenger cabins. if someone is attacking me in that situation without ever asking for cargo drop or be any kind of political enemy to me, i just consider that toxic and unwarranted. And looking at my financial situation, i can afford to not give a damn about it. Im wise enough to avoid open play if im doing anything more important than this.
Sometimes i literally just buy a ship to deliver items to engineers, do some passenger missions for the rewards i need, etc. and then sell it. it's usually a shieldless python with all cargo holds or passenger cabins. if someone is attacking me in that situation without ever asking for cargo drop or be any kind of political enemy to me, i just consider that toxic and unwarranted. And looking at my financial situation, i can afford to not give a damn about it. Im wise enough to avoid open play if im doing anything more important than this.
Yeah, great point. I'm just getting up to speed and trying to consider all of the ramifications. Only heard of the change about an hour and a half ago.FWIW I actually think the ramifications are larger for ganking medium to well experienced players. Inexperienced players already had no chance, you can kill them with abrasion blasters probably.
Now for ganks, especially wing ganks, there's a much greater chance of drag, then torp, then grom, then thruster/FSD/PP snipe. That is much harder to pull off against a halfway decent pilot who can boost than it will be after the patch.
Well I'll have a word with all the other contributors to make sure they don't upset you again, okay?
ETA this is a joke. I am not actually going to do this.
So it's not really relevant to the discussion then is it? You concede (as I do sometimes) that if you encounter a determined attacker you are going to lose the hull anyway
Play your own way, let them play theirs. I have a great deal of respect for the way PvPers play the game, in general they really understand how changes affect the game. I have considerably less respect for the way some of them treat the rest of the playerbase.
By definition, ganking is the short version of gank killing which consists of a certain number of players going against a single player and killing him in a group effort.by definition ganking is an act performed against another player(s) who has no chance to defend themselves. if someone is prepared for ganking, it stops being a ganking.
that is exactly what i said. nothing more. from my point of view (and probably many others too), a person who is not interested in unwanted PvP, because they are doing something completely different, it won't make a big difference. I never said it wont make a difference in actual PvP
I'm going to hold you to this.
By definition, ganking is the short version of gank killing which consists of a certain number of players going against a single player and killing him in a group effort.
Adding this one for good measure:
Griefing is repeatedly getting killed by the same player. The said player will basically stalk you to kill you so you can't enjoy the game. So, if someone gets killed once in a while by different players each time, it's not griefing.
This is not true, there are many pilots including some posters here who are primarily or even exclusively PvE, but who fly builds capable of escaping a gank because they like to play in open and enjoy the challenge, or otherwise want to participate in Open but not just be fish in a barrel. To these pilots, it will make a big difference.
I agree, if you're flying around in a shieldless clunker, you're dead if you get interdicted by a ganker no matter what their loadout is.
Scenario A: In a deft political move, Fdev decides to silence complaints about additional module powercreep by floating a change so spectacularly poorly balanced it makes the former look tame by comparison. The plan, from the start; to reverse the drag changes, showing they 'listen', currying favour with the community and tricking people into forgetting the not-insignificant balancing problems that were previously being discussed.
Scenario B: Nobody at Fdev has actually played the game or even understands how it is played.
I know which scenario I think is most likely.