A cursory glance at your post history in this thread shows otherwise. If you've changed your mind in the face of evidence that's great, (a rare case of internet discourse actually bearing fruit?) but trying to stealthily backpedal from an untenable stance isn't likely to fool anyone.
"A cursory glance" means you didn't catch my drift I guess. I am not back pedaling, and no I haven't changed my mind, though I am very much capable of doing so. I think the current implementation if added as per the patch notes would be without a doubt OP, as I've stated from the beginning, and it would need to be patched in short order to a more reasonable level. But even though I am not remotely married to the new changes, I think something with these knock-on effects needs to be implemented in order to curb the infestation of boost spamming (without making non-combat planetary exploration flying unfun) and to add some necessary variety to utility slots which are currently dominated by shield boosters. Also, people seem to be forgetting that the old drag while not entirely useless was kinda weak and almost completely hard countered by virtually free permaboost which virtually ignores pips, at least in terms of speed. So unlike some others have claimed, I think it was reasonable for Frontier to buff drag munitions. But by this much? No. At least not for more than the hopefully brief bootleg "beta" period required to shake out what needed to change for the long term health of the game.
I don't think anything I say will impact what Frontier decide to do, but tbh I felt a foolish urge to speak up in part because I am a little tired of people freaking out every time Frontier try to change the game even a little and pull their hair out saying the sky is falling. Clearly the game will survive this minor patch cycle. And clearly will return to a reasonable level of balance going forward. And tbh, I hope that means that more people can fly more kinds and sizes of ships viably. That is my eye-on-the-prize wish for game balance.
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