Allow use of pre 3.3 Advanced Discovery Scanner

So tell me how I can register a planet in the System Map/Nav Panel without simultaneously performing a level 3 scan on it, using the FSS.
That's the functionality that was removed.
Just to clarify - when you say register you mean target for closer investigation?
 
Just to clarify - when you say register you mean target for closer investigation?

I mean make it show up as an entry in the Nav Panel and a selectable body in the System Map, so that I can target it for flying towards.

This would allow me to use the old-DSS functionality (currently available for free, even without a new-DSS) to resolve the detailed information for it.

Being able to do that would take me back to pre-Engineers scanning gameplay. I'd rather have my old long-range mod for the old-DSS, but that would probably cause a whole new level of outrage in certain quarters.
 
I mean make it show up as an entry in the Nav Panel and a selectable body in the System Map, so that I can target it for flying towards.

This would allow me to use the old-DSS functionality (currently available for free, even without a new-DSS) to resolve the detailed information for it.

Being able to do that would take me back to pre-Engineers scanning gameplay. I'd rather have my old long-range mod for the old-DSS, but that would probably cause a whole new level of outrage in certain quarters.

Haha - I should say so, asking for easy mode!! :D

But seriously, yes, this is the problem with the FSS, no matter how easy / challenging it is to use, and regardless (to a point) of whether the interface and gameplay it provides is something a player likes, because that's all that's available then FD are forcing players to very much not blaze their own trail. The few people suggesting that others 'adapt' might just as well be saying 'quit' which is hardly constructive. It's all well and good to adapt to gameplay you can enjoy or get better at, but if you simply don't enjoy it then that's not really an option.

The fix would seem to be relatively simple, provide an alternative path to exploration that doesn't require the use of a specific tool, or that provides a better context for using it than simply because that is the only thing there.

As I've said before, the game (rightly IMO for a sandbox style game) gives players many choices in how they can approach any given activity, and it seems incongruous that FD would treat exploration differently.
 
I'm all up for it, and since endless repetitions seem to be en vogue on this thread I only can repeat what many others already offered as a compromise (first time proposed by Ziljan): Don't mind if the ADS comes back in all it's former <cough> glory, but deactivates the FSS while it's on board. Both modules active on one and the same ship means two different concepts with partially overlapping functions - this just feels ugly and wrong to me (but of course I'm not the one who will decide about it).

I'm quite aware that even this wouldn't please everyone but certainly covers the complains of most of those who want old style exploring back in the game. Just keep in mind that it's very unlikely that FD will do that, but is IMO the most realistic solution that you can hope for. You need to realize that saying no to this compromise would shrink your chances for a successful re-implementation close to zero. You want it all? You'll get nothing. Your choice - if there is a choice at all (respectively FD is willing to do the extra work for you).
Pretty much what I have been saying all along. Or they modify the BDS/IDS/ADS to work better with the FSS. But for some bizarre reason there seems to be a lot of resistance to those solutions.
 
I'm trying to figure out what the old 'honk' method gives you that enables explorers to do more than they can under the FSS system.
Simple thing. With old ADS-style exploration You could drop into the system, fire a honk while scooping, leave star heat buildup zone, charge fsd, check system map with all bodies tagged as "Unexplored" and decide whether the configuration of bodies was interesting, system has any interesting bodies You'd like to scan and all of that on full throttle.
Making long exploration trips a lot quicker for some. Especially those who left bubble searching extraordinary systems. Under the FSS before checking the System Map You have to undergo the process of discovering everything on Your own. Not only does that oblige You to put Your name tag on bodies You might not be interested in(some people RP'd their exploration). Furthermore it adds a stacking amount of time beyond what was required to spend to find even a single interesting (body configuration wise) system in multi billion star system galaxy during couple of hours gameplay session.

For one, unlike combatants and miners explorers are locked to having only one gameplay loop and can't select their method or playstyle.
Then, under the FSS those who don't seek credits or cherry picking but screenshots are at disadvantage considering required time investment.

Nothings missing some people are just refusing to use it or adapt.
Its an inability to adapt. No functionality was removed, it was added.
With due respect, You are not the brightest star in the sky are You? Please RE-READ the thread, especially posts by Marx. Pay attention to words "System", "Map", "reveal", "after", "honk".
Honestly, i apologise for being rude but i can't help but feel like You either are trolling or have not played the game pre-update.

For some though, change is difficult to handle
It's not about change being difficult to handle. Majority of players who don't like the FSS play the game. So we did get along. However for me it is mostly a matter of not being given a choice to select my playstyle. Screenshot exploring is now made a more lengthy endeavour. I liked that playstyle. Many did. So we are put at a disadvantage a bit. Please see my response to the first quote of this post. I thought that coming up with an idea of reintroducing the ADS as an optional module would make it a more viable option than "remove FSS, it stinks". Both methods have their advantages and flaws, sure. I have stated both in the first post of this thread and many times over later on that I and those I spoke with are aware that it possibly would require balancing and such. I started this thread in hopes we could find common grounds. Unfortunately many take this thread as a whine thread rather than trying to come up with compelling arguments as to make it happen and make everyone happy or why thy would not be possible.
 
...

But if it comes down to us having one or the other, I'm saying that it's probably more important to make dedicated explorers happy with exploration again, than it is to make exploration more interesting and immersive for people like me who only do it casually.
It shouldn't be 'one or the other' we have multiple choices when it comes to guns, shields, mining... why should the whole of the Exploration side of the game be reduced to a single 'shut up and use it' module.
Back to guns for a second, I get shot at by lasers, explosives, slugs, and heavens knows what else... so much so that I've had to dedicate a major part of my ship to shields and armour even though ALL gun ports are and have always been empty, I can't abide combat yet there is an entire field of weapons available.... yet only one scanner for explorers.

The idea posted by some that 'we' (the folks that based their whole gameplay around the old ADS map view) should somehow be penalised were the map ADS to be returned to our ships is ridiculous, as the only advantage it would give us is the ability to play the game how we used to and enjoy it again.
Not one post by the ADS crowd in this thread wishes for any harm or interference to the gameplay of those who enjoy the FSS, and not one of the ADS crowd would be able to scan and earn credits and badges more quickly (identical jump range etc) than a player with just the FSS.
No, there should be no penalty, though most of that said ADS crowd would willingly give up the slot given back to them (with the forced introduction of the FSS) to have the ADS map back,
The ADS map would give no credits and no badges, it would simply allow the player to see what the Honk has already determined is there... (obviously excluding the uss's and other extras that you get with the FSS).

And the beauty of this would be that it doesn't in any way affect the players that only want the FSS fitted... they would carry on as normal.
 
I'm all up for it, and since endless repetitions seem to be en vogue on this thread I only can repeat what many others already offered as a compromise (first time proposed by Ziljan): Don't mind if the ADS comes back in all it's former <cough> glory, but deactivates the FSS while it's on board. Both modules active on one and the same ship means two different concepts with partially overlapping functions - this just feels ugly and wrong to me (but of course I'm not the one who will decide about it).

Sounds like a minor slice of heaven to me. You can deactivate the probes aswell if you want so long as the same information comes from a close up scan and i believe it already does. Now all that remains is for Fdev to get it implemented ASAP.
 
Maybe, I've misunderstood (always a high probability), but I don't think FSS users like us would loose any functionality, so no compromise is required.

I fear I've been ambiguous. What I meant to infer was that putting the ADS back in would not affect those who are happy with the FSS, we could carry on using it. Therefore, no compromise is required from FSS users.

I would add this is the sort of thread that happens when Frontier give us nothing to do ;)
 
Re the 'mutually exclusive' 'compromise' solution:

I'd take it in a heartbeat.

I don't see any need for it, or reason why they can't coexist, but if FDev decide to go that route I'll definitely start playing the game again.
 
I'm still curious why you insist that this is a 'compromise'.
If you like the FSS and it is not changed in any way, why do you give a damn what the ADS does or doesn't do.

It would be completely optional to use and very easy to ignore.
Because that is how I would prefer it to be. I see the ADS as easy mode, others see the FSS as easy mode. lets say they are both easy mode, combine the two and it becomes easy easy mode. I don't think thats a good combination for any game. Thats my opinion on it and it won't change.
 
Unless its forced on me i would never use the FSS anyway so if the old map reveal came back i wouldnt have to. There is absolutly no reason to make it exclusive but if thats what it takes...
 
Back
Top Bottom