...
But if it comes down to us having one or the other, I'm saying that it's probably more important to make dedicated explorers happy with exploration again, than it is to make exploration more interesting and immersive for people like me who only do it casually.
It shouldn't be 'one or the other' we have multiple choices when it comes to guns, shields, mining... why should the whole of the Exploration side of the game be reduced to a single 'shut up and use it' module.
Back to guns for a second, I get shot at by lasers, explosives, slugs, and heavens knows what else... so much so that I've had to dedicate a major part of my ship to shields and armour even though ALL gun ports are and have always been empty, I can't abide combat yet there is an entire field of weapons available.... yet only one scanner for explorers.
The idea posted by some that 'we' (the folks that based their whole gameplay around the old ADS map view) should somehow be penalised were the map ADS to be returned to our ships is ridiculous, as the only advantage it would give us is the ability to play the game how we used to and enjoy it again.
Not one post by the ADS crowd in this thread wishes for any harm or interference to the gameplay of those who enjoy the FSS, and not one of the ADS crowd would be able to scan and earn credits and badges more quickly (identical jump range etc) than a player with just the FSS.
No, there should be no penalty, though most of that said ADS crowd would willingly give up the slot given back to them (with the forced introduction of the FSS) to have the ADS map back,
The ADS map would give no credits and no badges, it would simply allow the player to see what the Honk has already determined is there... (obviously excluding the uss's and other extras that you get with the FSS).
And the beauty of this would be that it doesn't in any way affect the players that only want the FSS fitted... they would carry on as normal.