If we were to choose a cake for the thread, it would probably have to be a honey cake. Did we discuss the interesting connection between chthonic figures, honey and bees in the Greek mythology a few dozen pages back? http://www.sourcememory.net/readings/Pythia.pdf ? Let's have a great Raxxla bake off.
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I don't remember if we discussed it or if it was just me rambling about it, but bees were mentioned.![]()
It's not like this quest. You got some honey.I used to keep a couple of beehives...
As I remember the experience was hard work, at times painful, and there was very little honey...
A bit like this Quest really!![]()
A few pages back there was talk of the procedural generation in ED, and its relation to the previous games. Thought I'd try to summarise what I know about it in ED:
In the 1984 game, a single procedural generator was used to create the entire 8 galaxy set including locations and names,economies, etc. All of this is very well documented on the web. Names have been discussed in detail here, and yes its impossible for Raxxla to be a world in the 1984 elite. In fact the entire code has been searched, so there is no Raxxla in that game. This is not suprising given the timeline of the novella which appeared just in time for initial (physical media) release of the game, which itself was almost not finished.
if you like coding then this link is comprehensive:
http://blog.rabidgremlin.com/2015/01/14/procedural-content-generation-creating-a-universe/
So getting to ED - procedural generation is used here too. What's different is that the Milky way is simulated in its entirety. This includes the inclusion of many star catalogues from real life astronomy which is where names like HIPxxx and HDxxxx come from. There are some oddities to this data and you may notice in the more distant areas from the bubble the occasional cylinders of named catalogue stars with the cylinder pointing towards Sol - these are regions where RL astronomy has concentrated telescope action on a small area of stars.
In order then to create the rest of the milky way, FDEV have used procedural generation to create all the other stars we see in order to get correct star densities (so we stand a chance of making travel) and to map them on to the Herzspring-Russel diagram for star types and lifetimes. For far out areas this is where the names like EORGH PRUAE XR-A D14-5 come from
Other stars have been given names, including the old world systems from the 1984 elite - not all are in the game - there is a list earlier in this thread and there is the google doc mentioned too. Only galaxy 1 is well represented and a couple from galaxy 2 (maybe by coincidence, as Han Zen put it). ATEN appears in 2 galaxies, an anomaly in the old game. In addition the constellations of many earth mythologies are represented along with plenty of other hand named systems, some of them player named.
see: https://docs.google.com/spreadsheets/d/1984t4QKggEujou5WTSNYdMoS3dxitjePIbGhevkysNE/edit#gid=0 for old world systems
From our work on fed station numbers we understand from official sources that each system has a seed number. This is used to generate the Fed Station number for the 1st station in the system, for instance. What else the seeds are used for is not known. In addition planets and moons are also procedurally generated - this is touched on in this FDEV video:
Source: https://www.youtube.com/watch?v=iTBvpd3_Vqk
In addition it looks like station names are generated from list pairs (i.e. Burnell Port - list1;list2) as there are a lot similar names in the game see for instance: https://docs.google.com/document/d/1_K3x6Y6nDgEdvnYGSFB1xUrKdCy3kNtGOwoIwnkeiFY/edit
It's possible that the seed is part of this generation process, but whats different in ED is that there is a hybrid of procedural and hand edited systems. Most likely R is a hand edited feature, so reverse engineering the procedural generation may not help much.
I used to keep a couple of beehives...
As I remember the experience was hard work, at times painful, and there was very little honey...
A bit like this Quest really!![]()
Maybe, secretly, braben is really the queen of the beehive and running her neferious bee hive to slowly rule the world.
A few pages back there was talk of the procedural generation in ED, and its relation to the previous games. Thought I'd try to summarise what I know about it in ED:
In the 1984 game, a single procedural generator was used to create the entire 8 galaxy set including locations and names,economies, etc. All of this is very well documented on the web. Names have been discussed in detail here, and yes its impossible for Raxxla to be a world in the 1984 elite. In fact the entire code has been searched, so there is no Raxxla in that game. This is not suprising given the timeline of the novella which appeared just in time for initial (physical media) release of the game, which itself was almost not finished.
if you like coding then this link is comprehensive:
http://blog.rabidgremlin.com/2015/01/14/procedural-content-generation-creating-a-universe/
So getting to ED - procedural generation is used here too. What's different is that the Milky way is simulated in its entirety. This includes the inclusion of many star catalogues from real life astronomy which is where names like HIPxxx and HDxxxx come from. There are some oddities to this data and you may notice in the more distant areas from the bubble the occasional cylinders of named catalogue stars with the cylinder pointing towards Sol - these are regions where RL astronomy has concentrated telescope action on a small area of stars.
In order then to create the rest of the milky way, FDEV have used procedural generation to create all the other stars we see in order to get correct star densities (so we stand a chance of making travel) and to map them on to the Herzspring-Russel diagram for star types and lifetimes. For far out areas this is where the names like EORGH PRUAE XR-A D14-5 come from
Other stars have been given names, including the old world systems from the 1984 elite - not all are in the game - there is a list earlier in this thread and there is the google doc mentioned too. Only galaxy 1 is well represented and a couple from galaxy 2 (maybe by coincidence, as Han Zen put it). ATEN appears in 2 galaxies, an anomaly in the old game. In addition the constellations of many earth mythologies are represented along with plenty of other hand named systems, some of them player named.
see: https://docs.google.com/spreadsheets/d/1984t4QKggEujou5WTSNYdMoS3dxitjePIbGhevkysNE/edit#gid=0 for old world systems
From our work on fed station numbers we understand from official sources that each system has a seed number. This is used to generate the Fed Station number for the 1st station in the system, for instance. What else the seeds are used for is not known. In addition planets and moons are also procedurally generated - this is touched on in this FDEV video:
Source: https://www.youtube.com/watch?v=iTBvpd3_Vqk
In addition it looks like station names are generated from list pairs (i.e. Burnell Port - list1;list2) as there are a lot similar names in the game see for instance: https://docs.google.com/document/d/1_K3x6Y6nDgEdvnYGSFB1xUrKdCy3kNtGOwoIwnkeiFY/edit
It's possible that the seed is part of this generation process, but whats different in ED is that there is a hybrid of procedural and hand edited systems. Most likely R is a hand edited feature, so reverse engineering the procedural generation may not help much.
It's not like this quest. You got some honey.![]()
More likely a bug in a human skin like that one "Gimme sugar in water" in MiBMaybe he’s one of the lizard people from Andromeda in a human skin suit and trying to drive us all spacemad with this clue-less Raxxla Quest so we’ll be easier to conquer...
It’s working!!![]()
A can of Tungsten is Raxxla? I am not sure i follow your train of thoughtsRAXXLA!!!!
Source: https://imgur.com/a/FVaG7Mx
It's just upside down. What if that represents a combined reticule. What reticules have a complete circle? FSD Interdictor?! Maybe it's saying how to find Raxxla in game. What about manifest scanners etc?!
What reticules have a complete circle? FSD Interdictor?! Maybe it's saying how to find Raxxla in game.
Why is Tau Ceti suspicious? I see the dark planet in hyperspace around Tau Ceti IIRC.The Quest for Raxxla summary document has been updated up to this point (post #8023, page 402), plus the Dark Wheel codex screenshot up to #163 (pg 9)
Some of the interesting ideas that have come up between 2019-Mar-15 and now (a lot of systems have been suggested for searching, I tried to add them all):
- New ideas from this thread added since 2019-Mar-15 have been added
- Some ideas from the Independent Raxxla Hunters (and other discords) have been added also
- All links to the forum have been fixed [they were broken since the forum update]
- Minor document reorganization
If you don't see your idea for a search location / new technique for looking for something, let me know so I can add it!
- The Dark Wheel toast may refer to Generation Ships, some of the toast elements seem to match the fates of known ships
- Lazarus expedition logos are somewhat similar to the Raxxla logo
- There is a mysterious audio signal that comes from a point about 10ly away from Sag A*
- Tau Ceti seems like an especially suspicious system
- The codex image of the dark wheel station seems purposefully oversaturated to make it more red than it should be
- Neutron FSD Boosting was only added with patch 2.2 (Horizons), so it shouldn't be a required method of getting to Raxxla
I tried to link to the post when ideas were suggested, but I could easily have missed someone's post (or forgotten to write it down).
Please message me if I didn't link/give you due credit for your idea.
The goal of the document is to bring new hunters up to speed quickly so they can help out, and to help people avoid retreading the old ground.
Why is Tau Ceti suspicious? I see the dark planet in hyperspace around Tau Ceti IIRC.
Press and hold "TAB" when jumping, that worked very well on the Atari ST...I've noticed that the contents of the witch space tunnel you travel through DOES change with location. When you are closer to the Pleiades area, there are more Thargoid looking star things, and somewhere between the main bubble and Pleiades, the dark planet looking thing I posted about appear. Generally when you're about 3/4 of the way to Pleiades. I can't seem to spot the dark planet thing when I'm anywhere else. On one occasion, while jumping back and forth in the same 30-40ly area, I spotted 3 of them during transit. I think that the things we see in hyperspace are the "obvious" clues DB mentioned. I think the real challenge is figuring out how to either enter witch space without a jump, or how to interact with whatever Raxxla is. Most lore about witch space involves structures and strange objects and I don't think thats just to add to creepy vibes.
One thing I was thinking about was maybe finding an older piece of FSD tech that could allow entry to the other dimension.
Also want to point out that the Gen ship Thetis logs describe the weird signal they got as a whisper and that mystery doesn't seem to have been fully solved yet either.