Not only that, they hold it back so not everyone and their dog jumps to the "new place" and overlods the meshes. They put into storage, pump out the other systems pop, pop, pop out they come outa production pipeline to be released all in one go so ppl distribute neatly on good amount of places.I still wonder how hard it could have been to do a second system by now? They have QT, so is it much of a stretch to do Interstellar through the same kind of accelerated tunnel thingy that "The other game" uses and get people at least trading between systems?
Does this come down to persistence and tracking across instances, etc?