Roadmap leaked??

The problem with that though is these activities are a long version of what goes on 'behind the scenes' in the station menu. Find a contact on foot, or go to a menu? You could have both, but then you are replicating a slow version of what already exists- I can imagine a lot of people doing that once and then simply using the menu.

X:Rebirth/X4 does it that way. For what it is worth, I couldnt care less if some others want to skip the legs part and use a menu, their choice. Just give me the option to walk around. Besides, a LOT of options very much are not 'a long version of [x]'. Going EVA, entering a derelict wreck and searching for stuff is hardly 'a long version of pointing and waiting', unless you think the entire space flight part could just as well be replaced by a menu too.

There will always be people who want to do the fastest, quickest and most boring option available, that is no reason to not give the rest of us something to do.
 
IIGBIpp.jpg


Must say I do like this design.

But some thoughts :

  • It has 8 points where it touches the ground
  • It will be tricky to animate
  • How does it eat, does its head lift up like a dustbin? :D
  • How does it sit in a chair o_O
  • It is an interesting base to build onto, ie evolved versions
  • From an evolutionary POV, why the long limbs, evolved in a watery environment maybe?
  • Where are its eyes, predators usually have front facing eyes, prey have side vision. Is that round bit in the middle an eye?
  • It has a huge throat, assuming it makes noises, it's probably gonna be deep, guttural... tuba on legs?
  • That pattern on its head, perhaps this could this shift cuttlefish style and be a means of communication?
And how did they got so advanced in technology with that limbs and fingers!
Imagine where would humanity be today if humans instead of fingers have hooves!
Species advancement is set by physical limitations as well with intelligence.
 
X:Rebirth/X4 does it that way. For what it is worth, I couldnt care less if some others want to skip the legs part and use a menu, their choice. Just give me the option to walk around. Besides, a LOT of options very much are not 'a long version of [x]'. Going EVA, entering a derelict wreck and searching for stuff is hardly 'a long version of pointing and waiting', unless you think the entire space flight part could just as well be replaced by a menu too.

There will always be people who want to do the fastest, quickest and most boring option available, that is no reason to not give the rest of us something to do.

To some (I'm waiting to see what FD do and then judge) the most boring and pointless purpose is walking for no reason at all around places that have nothing to do in them. A landing pad is a football field in size- the sheer scale of what FD have to fill up is mind boggling.

If done well and intelligently it could be great. However it comes with a lot of issues and risks, and a high dev cost.
 
Given it's an optional DLC Legs will hopefully be additive to current game loops, rather than a replacement. IE: Get paid more if you choose to...

  • Escort your passenger to the mountain top view point / dangerous drug exchange etc
  • Protect the payload pallet as it reaches the depot / (Commandeer the payload pallet... ;))
  • Find the secretive recipient for the data package / deliver the propaganda without being spotted by the rival faction
Etc.

Fingers crossed ;). There's some potential there :)
Just like Horizons is just an optional DLC? Because that's what I'm afraid of, that it'll practically be a must-have.
 
And how did they got so advanced in technology with that limbs and fingers!
Imagine where would humanity be today if humans instead of fingers have hooves!
Species advancement is set by physical limitations as well with intelligence.

They could have variants?

KpdKhwX.gifv
KpdKhwX.gif

KpdKhwX.gifv

Was saying that frame is an interesting base to "evolve" features onto, point being it might not be the only type.


maxresdefault-1.jpg
 
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it can hurt the launch effect translating into less profit which is hugely important. it could also go the other way but that's a risk no company would incur without a clear plan and a solid hype factor. also, it's true that once leaked there is little margin for reaction and remaining silent poker face is actually a sensible and common option. so that fits.

otoh, albeit still a bizarre mystery, the leak seems to match the developer's pattern and publizised plans well and has proven accurate so far. doesn't mean the rest can't be just made up or even planted misinformation, but it's a reasonable forecast for now. it actually makes a lot of sense.

Sure it can affect the launch but things didn't went south with the leak...actually it's still a little bit "underground" so I don't think it'll affect next era hype / promotion that much. OA talked about it at first but it went dead after that and I'm not seeing a lot of topics about it on reddit and other forums.

Some stuff about this leak is odd. It looks legit at some point but the way the employee talk about all this like she doesn't give a !"?&* is weird lol

Wait & see but since the beginning every information was right and the Thargoid model would fit really well in the game...
 
Sure it can affect the launch but things didn't went south with the leak...actually it's still a little bit "underground" so I don't think it'll affect next era hype / promotion that much. OA talked about it at first but it went dead after that and I'm not seeing a lot of topics about it on reddit and other forums.

Some stuff about this leak is odd. It looks legit at some point but the way the employee talk about all this like she doesn't give a !"?&* is weird lol

Wait & see but since the beginning every information was right and the Thargoid model would fit really well in the game...

Another possibility (much like what happened to Valve with Half Life 2) is that they were hacked / or being hacked and has had information stolen or siphoned off. It would explain the puzzle behind what would be motivating an employee to do this.
 
auntie, you might have intended that as proof that my expectations are wrong but ... that's exactly what yet another mediocre fps clone we could have spared ourselves looks like :)

You said there is no overlap of skills. The video shows they have the skills. How good you consider it to be, well, that's a separate matter. They have the experience with non-space legs animations.

I think it made the point quite adequately.

Also, if i may, that video is ALPHA! :D
 
In all this talk of spacelegs I don't see many people mentioning EVA. I think that would be fantastic. Some of my most tense/clenching moments in X4 or Rodina or even KSP come from EVA.

Just an example..hopping over to a wrecked ship to gather materials that can't be obtained with your ship alone, and seeing your human sized entry door on your ship get smaller and further away, or trying to make the jump/jet back to it and knowing that if you miss, it's bye bye off into the unforgiving void...or watching your oxygen meter get a little too low for comfort and having to decide if you want one more G5 mat and risk it, or just try to make it back to your ship instead...

I just think the above scenario provides a lot of what people ask for when talking about Space Legs, and what skeptics say would be missing if they implemented them. It would provide a sense of scale of our ship, immersion, gameplay mechanics/incentives to do it, tension and some DANGER(ous), and I rarely see people bring it up. The focus always seems to be on FPS combat or walking around on the surface.

So please don't forget the possibility of EVA! If you've played the games I mentioned above maybe you can relate. We can only hope FD implements it if they give us Space Legs.
 
In all this talk of spacelegs I don't see many people mentioning EVA. I think that would be fantastic. Some of my most tense/clenching moments in X4 or Rodina or even KSP come from EVA.

Just an example..hopping over to a wrecked ship to gather materials that can't be obtained with your ship alone, and seeing your human sized entry door on your ship get smaller and further away, or trying to make the jump/jet back to it and knowing that if you miss, it's bye bye off into the unforgiving void...or watching your oxygen meter get a little too low for comfort and having to decide if you want one more G5 mat and risk it, or just try to make it back to your ship instead...

I just think the above scenario provides a lot of what people ask for when talking about Space Legs, and what skeptics say would be missing if they implemented them. It would provide a sense of scale of our ship, immersion, gameplay mechanics/incentives to do it, tension and some DANGER(ous), and I rarely see people bring it up. The focus always seems to be on FPS combat or walking around on the surface.

So please don't forget the possibility of EVA! If you've played the games I mentioned above maybe you can relate. We can only hope FD implements it if they give us Space Legs.

When a ship explodes you escape- but what happens when you die in EVA / on foot outside a ship? Does your head hyperjump onto a new clone body?
 
Pulled by bitmap brothers IIRC. Still doesn't affect the point i was making, they still have the experience. It doesn't magically go away.

you have no point, they have made no (fps) game. it could have been genius, but they just didn't get it out the door: so, zero.

they also market elite dangerous as 'multiplayer competitive' which is laughable. don't go that road! :D
 
the problem i see with spacelegs is that there is no overlap with frontier's specific skills.

take elite, rip out the stellar forge and the flight model and possibly vr and you're left with something really unimpressive. do we need yet another mediocre fps clone, just so it connects to the elite lore and we tick a box? there are dozens of those around already, why do we need one done the 'frontier' way .... will you enjoy having to perform 3 or 4 ui interactions just to switch from your magic building ray to your sidearm, or having a mode for running, another for shooting and yet another to build bases?

if you ask me ... they should flesh out the galaxy instead. anyhow, we'll see how it goes.
I agree, beforing attempting space legs and base building what FDev need to is create games that have modular building construction (like a theme park or zoo creator) and avatar-led gameplay (say a spy-genre GTA-like) 🙃
 
you have no point, they have made no (fps) game. it could have been genius, but they just didn't get it out the door: so, zero.

they also market elite dangerous as 'multiplayer competitive' which is laughable. don't go that road! :D

So, not releasing the Outsider nullifies the experience gained during the making of it? Wow, that's amazing. I've never lost experience gained doing some work just because that work was never released.

The second point you make i have no idea how that is relevent.
 
So, not releasing the Outsider nullifies the experience gained during the making of it?

yes, it's a failed project. it could be for whatever reasons, but what it definitely is not is proof of savoir faire.

so if you need brain surgery you would prefer the one doctor who botched up just one intervention, out of one, bc that's relevant experience? way to go, knights are indeed a brave breed, woooo! :D

The second point you make i have no idea how that is relevent.

nothing in this thread is, you're just being picky :D
 
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