Rogue planets having to be referenced as "stars" to make possible to jump at. Actually, are they ?
Consequences of bad initial game design, leading to inconsistencies.
"Fog of war" is what should be the explo mechanic.

During the Formidine Rift search I pm’d DB, DW and Ed Lewis asking if the “dark systems” from Elite Reclamation were actually implemented in-game to know what I was looking for. Needless to say got no response from anybody. If rogue planets are implemented then they would form dark systems, since they would have no stars. One thing I remember is searching through a complete subsector (Phaa Ain NO-X) and finding gaps in the system numbering sequence. I remember searching for some of the “missing” systems; never spotted them & never found an explanation for such gaps. They didn’t appear in galmap, nor in the nav panel as I wondered around the subsector.
 

Scytale

Banned
Yeah, I remember that.. episode of FD unwillingness. Were happy past times, though. There was a story-line to follow, then...
But it seems to me that they argued later that these "Dark Systems" are brown dwarfs and so... Iirc.
6UgTohz.png
:ROFLMAO:
 
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Well, like i just answered to another post here, the 1st time this happened to me was during the time we had that awfull bug with the FSS going sideways and didnt let u scan the systems, and that was how i ended up finding that this happened, cause i from that event onwards everytime i see a sun or planet that distant i tend to fly there to check if there isnt anything else, on some i end up finding new things, in others i get bumped cause there is nothing there...

As the percentage goes, that i recall it readjusted, but i cant say with 100% certainty since i wasnt really paying attention to those finner details.

I need to go to my pc log in and check what is in the history of what i did so far, but last trip i did and found this events, was to the left of the bubble, went 10k out before coming back in always on economical planning and i didnt saw that many, so far i got 7 situations like this that i found.
But i have found alot of systems where the system was discovered already by someone, and mapped and still i use the FSS and find new stuff, reason may just be that those systems were visited before the FSS was introduced? So older discoveries and somehow something failed when they switched over but i cant tell ive been playing since January so i only know the FSS and nothing else.
If you enter a system that has been partially scanned by someone else then, before you even complete the honk, you will see the bodies that had been scanned by other CMDRs (regardless of whether they were level 2 or 3 scans) but not those that had previously only been detected by a pre-3.3 honk (level 1 scans). Once you complete your own post-3.3 honk, you will get the total body count and can use the FSS to scan everything. It is not that unusual for CMDRs to have left distant worlds unscanned (especially if they are all icy), and if this is the case in a system, then these will be untagged. They will subsequently appear on the system map/nav panel when you scan them with the FSS. It may therefore seem like you find new worlds that were not previously there.

If you find use the FSS and get to 100% bodies scanned X/X, then find that a subsequent honk reveals another Y bodies giving you X / (X+Y) and the corresponding percentage remaining, then that is a bug: all bodies in the system should be detected by the honk and be scannable (subject to occultation) from the jump in point. The 'system scan complete' message might be separately bugged, as it has been in previous builds, although it is working better than before. I have learned not to trust it, though I wonder if it can trigger if everything has been scanned before by another CMDR before you use the FSS, leading it to happen whilst you have a system complete of less than 100%. This needs checking, as I could be mistaken.
 
This is to be expected (we discussed this topic earlier in the thread). A rogue planet is one not bound gravitationally to any other body, therefore it will be on its lonesome. ED fsd requires a star to jump to, therefore if rogue planets exist in-game then they must be classed as a star type otherwise you would never be able to reach them, effectively putting them outside the game.... 🙂

If they are to be found in-game they should appear as very low-mass systems, so will probably have a system designation something like Sectorname XX-X A?, since A type systems have the lowest mass.
What about XX-L A :)
 
This is what I am hoping as well.....
This new article sounds promising, but the fact they have suspended the investigation makes me think we will have to wait until it happens a 3rd time, before we get more leads....

“They said Romero was delusional, right? Well, maybe he was just invited to a place that most people can’t understand. I guess we’ll never know.”
 
Regarding Gan Romero's possible destination: where else might someone who has been having influential dreams go but Mare Somnia? (A remote region of the Milky Way on the right hand or 'East' side of the Galaxy Map). This name translates as 'Sea of Sleep', if I understand it right.

I've done more reading around mythology as a result of some of the names of the Galactic Regions. I'm wondering if there might be clues to be found in some of them, hinted at by the 'Alleged Toast of The Dark Wheel'. Consider where the names must have come from in the lore of the game: they are probably from the Elite Federation of Pilots - they may even predate Universal Cartographics, though this is speculation. The point is that the people who named these regions might have some links to The Dark Wheel and given the regions meaningful designations, relevant to either finding The Dark Wheel base or Raxxla, if there was a clue that The Dark Wheel had found.

My reading today has been revolving around Aquila (Aquila's Halo region, even though I'm not sure it fits the opening line), Achilles and the Trojan War. Aquila was an eagle of Zeus carrying his thunderbolts. I wonder if this was also one of the Eagles mentioned in locating the Omphalos at Delphi. Achilles' Altar is an odd name; so far it is not clear to me what this might refer to but Achilles is the main character in the Iliad and so I've been reading about the Trojan War. The City of Troy had six gates (Dardanydes, Tymbria, Helyas, Cetheas, Trojana and Anthonydes), which made me think of the Raxxla symbol. Achilles chased Hector around the city walls three times before Hector got the hint he was going to have to fight. It makes me wonder if Raxxla itself is a structure that, like the City of Troy, has six ways in but perhaps has a guardian or something else that must be interacted with first in order to find a key. Maybe there are keys in odd places in the different Galactic Regions?

Sorry for going off on a tangent (and much as I like to come up with testable ideas, finding Gan Romero is not going to be easy even if he is headed for Mare Somnia and it could be years, if ever, before we discover Raxxla and find that we actually need a few keys to get it to work...)
 
I have given a great deal of thought to a rouge planet. I seems that Stellar Forge is great at predicting the current locations of existing planets and stars, or the possible existence of bodies in the galaxy, as it has verified predicted discoveries of earth like planets for NASA and astronomers in the past, but since (in reality) NASA or astronomers have not yet found one which they suspect could be labeled as "rogue", there would be no code in Stellar Forge for these types of bodies. As well, since we as space travelers cannot move from one system to another, as each is in it's own "instance" and a "system boundary" which currently prevents us from doing so. A "rouge" planet would have to be specifically programmed in Stellar Forge to allow for it to cross "system boundaries" and "game instances", which would make Stellar Forge much less accurate in placing currently known or suspected planets, stars and bodies around them.

In conclusion, I don't think Stellar Forge was programmed to allow for this in it's mathematical computations for placing planets, suns or bodies, since there is no "real example or precedence" to allow for such an event to be programmed into Stellar Forge. So, if code in Stellar Forge allowed bodies to pass from one system to another, then I think it would also allow for ships to do the same. You would have to locate a system for which a "rouge" planet were allowed to pass and use that same "corridor" to get through, or "loophole" to get through. I am currently testing this theory of "system boundaries" to see if I can get from one system to another, by working all the way around a system, to see if there are "holes" in the boundary for which I can pass through.

o7....

I like what you're thinking about here, although i doubt the game systems would need actual holes in system boundaries to make rogue plantes work. In fact, if we assume that a rogue planet moves on some trajectory (parabolic or otherwise) through the galaxy, it actually would be EXTREMELY unlikely to ever enter any systems, unless specifically programmed to. In this case, it would HAVE to be a one time occurence. If the planet entered a system more than once, it would have to be in some sort of regular orbit, no longer considered rogue.

Edit: of course, i havent ruled out the possibility that Raxxla is a body that can defy physics. My suppositions are only about run of the mill rogues, not places that arent even places.
 
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I like what you're thinking about here, although i doubt the game systems would need actual holes in system boundaries to make rogue plantes work. In fact, if we assume that a rogue planet moves on some trajectory (parabolic or otherwise) through the galaxy, it actually would be EXTREMELY unlikely to ever enter any systems, unless specifically programmed to. In this case, it would HAVE to be a one time occurence. If the planet entered a system more than once, it would have to be in some sort of regular orbit, no longer considered rogue.

A rogue planet would not move very fast. Even one ejected by a dramatic event would travel at only a small fraction of the speed of light.
If there are any in ED, they are probably in the same system as they were on release.

In ED all systems are infinitly big. A rogue planet is either part of a regular system or it is it’s own system.
Switching it from one system to another could be done on server ticks, bu it would bee extreemly rare.
 
If you want to get really technical, I don't think there is a distance to travel in a worm hole. Speed is needed to get to the worm hole but once you are there, you are on the other side. :D
To the best of my knowledge, traversable wormholes (or at least the one's definable under General Relativity) have 'throats', and traverse distance and times are non-zero.

(Happy to see something from a reputable source demonstrating a zero-length traversable wormhole as possible under GR of course. Not that you're not a reputable source :D but you know what I mean.)

A source clearly stating the non-zero traverse time and length as a rule isn't readily available, but I've not seen anything it's not implicit in. A few examples with it implicit:

- http://web.mit.edu/asf/www/Wilfred_Wormhole/wormhole.pdf

- https://www.quantamagazine.org/newfound-wormhole-allows-information-to-escape-black-holes-20171023/
 
A rogue planet would not move very fast. Even one ejected by a dramatic event would travel at only a small fraction of the speed of light.
If there are any in ED, they are probably in the same system as they were on release.

In ED all systems are infinitly big. A rogue planet is either part of a regular system or it is it’s own system.
Switching it from one system to another could be done on server ticks, bu it would bee extreemly rare.
Unless the rouge planet is being powered by the ‘gateway’
 
A rogue planet would not move very fast. Even one ejected by a dramatic event would travel at only a small fraction of the speed of light.
If there are any in ED, they are probably in the same system as they were on release.

In ED all systems are infinitly big. A rogue planet is either part of a regular system or it is it’s own system.
Switching it from one system to another could be done on server ticks, bu it would bee extreemly rare.
Having thought about it, I do wonder if the stellar forge would generate 'pure' rogue planets, by which I mean ones that form from a gas cloud that lacks the mass to form a star. I don't remember anything from the video on the stellar forge which would seem to preclude it, but equally it's a long time since I watched it, and it's not necessarily something that would be specifically covered anyway.
 
To the best of my knowledge, traversable wormholes (or at least the one's definable under General Relativity) have 'throats', and traverse distance and times are non-zero.

(Happy to see something from a reputable source demonstrating a zero-length traversable wormhole as possible under GR of course. Not that you're not a reputable source :D but you know what I mean.)

A source clearly stating the non-zero traverse time and length as a rule isn't readily available, but I've not seen anything it's not implicit in. A few examples with it implicit:

- http://web.mit.edu/asf/www/Wilfred_Wormhole/wormhole.pdf

- https://www.quantamagazine.org/newfound-wormhole-allows-information-to-escape-black-holes-20171023/
Well from what relativity states, in wormhole travel time gets a bit ifffffyyyy. Relativity Implies that when you enter you would exit at the same time in a different location so space time isn’t broken. You would, I guess, travel through the worm hole and could feel the affects of time whilst inside. For example you could technically feel like you where inside it for hours but in reality you would spent < 0 amount of time inside.
But we are getting into the realm of theory not reality so we can’t infer anything
Hope this helps 😜
 
I like what you're thinking about here, although i doubt the game systems would need actual holes in system boundaries to make rogue plantes work. In fact, if we assume that a rogue planet moves on some trajectory (parabolic or otherwise) through the galaxy, it actually would be EXTREMELY unlikely to ever enter any systems, unless specifically programmed to. In this case, it would HAVE to be a one time occurence. If the planet entered a system more than once, it would have to be in some sort of regular orbit, no longer considered rogue.

Edit: of course, i havent ruled out the possibility that Raxxla is a body that can defy physics. My suppositions are only about run of the mill rogues, not places that arent even places.
It’s possible that in game if it is a rouge planet it could travel through multiple systems. I.e. be present for some time before moving through another, that could explain the place that isn’t a place?
 
Regarding Gan Romero's possible destination: where else might someone who has been having influential dreams go but Mare Somnia? (A remote region of the Milky Way on the right hand or 'East' side of the Galaxy Map). This name translates as 'Sea of Sleep', if I understand it right.

I've done more reading around mythology as a result of some of the names of the Galactic Regions. I'm wondering if there might be clues to be found in some of them, hinted at by the 'Alleged Toast of The Dark Wheel'. Consider where the names must have come from in the lore of the game: they are probably from the Elite Federation of Pilots - they may even predate Universal Cartographics, though this is speculation. The point is that the people who named these regions might have some links to The Dark Wheel and given the regions meaningful designations, relevant to either finding The Dark Wheel base or Raxxla, if there was a clue that The Dark Wheel had found.

My reading today has been revolving around Aquila (Aquila's Halo region, even though I'm not sure it fits the opening line), Achilles and the Trojan War. Aquila was an eagle of Zeus carrying his thunderbolts. I wonder if this was also one of the Eagles mentioned in locating the Omphalos at Delphi. Achilles' Altar is an odd name; so far it is not clear to me what this might refer to but Achilles is the main character in the Iliad and so I've been reading about the Trojan War. The City of Troy had six gates (Dardanydes, Tymbria, Helyas, Cetheas, Trojana and Anthonydes), which made me think of the Raxxla symbol. Achilles chased Hector around the city walls three times before Hector got the hint he was going to have to fight. It makes me wonder if Raxxla itself is a structure that, like the City of Troy, has six ways in but perhaps has a guardian or something else that must be interacted with first in order to find a key. Maybe there are keys in odd places in the different Galactic Regions?

Sorry for going off on a tangent (and much as I like to come up with testable ideas, finding Gan Romero is not going to be easy even if he is headed for Mare Somnia and it could be years, if ever, before we discover Raxxla and find that we actually need a few keys to get it to work...)

I guess my exploration ship is getting a new name: "Big Wooden Horse"
 
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