Roadmap leaked??

Yeah, Elite is great in VR, but it wouldn't take much more to be excellent. Just that little bit of extra effort to really make it shine and take the rough edges off the experience.

But unfortunately FDev's approach seems to be "it mostly works, ship it, and don't touch it again unless absolutely necessary". There's enough examples of the 2D UI suffering from the same (eg, try the Galaxy Map on a super-wide monitor).
I play the game both in VR and on my 21:9 monitor and I have to admit that I don't have any problems with either one, but I'd like to hear about your experience.
 
I don't know why everybody thinks VR will be gone with 2020 update. Doesn't make sense.

VR on legs, especially with FPS involved is super-dodgy to get right, and therefore at risk.
Whatever the case will be, I would hope that FPS content would be optional so that apart of the leisure walk in/around ships and stations I could stick to flying the ships.
 
I don't know why everybody thinks VR will be gone with 2020 update. Doesn't make sense.
I dont think people think it will be one way or the other... but there is definitely reasons for concern that it Might be.....

1st person view for on foot stuff is possible in VR BUT it needs time spent to do it properly.... more time i dare say than it took to get everything else running in VR. Given DBs recent comments about VR, it is not that tin foil hatty imo to worry that that could be the start of FD doing expectation management and distancing themselves from VR.

hopefully not the case, but cause for concern imo (if you hold VR of importance in ED of course)
 
Yeah it is worth noting that they embraced VR at a time when VR was super-super niche. And that although DB has been realistic on where VR is at on uptake, they've still done enough to nurse support along.

A Legs DLC would be an ultimate test of conviction though for sure. The potential workload there is super significant. Not just in taking it to a decent quality level, but ensuring some level of balancing with non-VR game mechanics for the PvP aspect. (It's notable that there are very few 'crossplay' online VR + 'pancake' titles. Payday 2 is one about the only mainstream one I can think of. And that's co-op, so doesn't hit the same issues).

VR consoles in 2020 would really give them a business case for taking it on. I think anything less and we'll be looking at some pretty thin gruel implementation potentially.
From what I've seen, DB takes great pride in FD being the leader in using cutting-edge technology. I think they did great work in making the choice of input devices irrelevant: joystick, HOTAS, gamepad, MKB - anything goes and no device offers significant advantage over others.

If they'll give actual physical characteristics to my body (such as inertia), it would make it both realistic and irrelevant which input device is being used.

One great example are mounts in Guild Wars 2. In every other game you can make a 180 turn almost instantly, but in GW2 your mount is heavy, has inertia and because of that it takes some time to make a turn.
 
I dont think people think it will be one way or the other... but there is definitely reasons for concern that it Might be.....

1st person view for on foot stuff is possible in VR BUT it needs time spent to do it properly.... more time i dare say than it took to get everything else running in VR. Given DBs recent comments about VR, it is not that tin foil hatty imo to worry that that could be the start of FD doing expectation management and distancing themselves from VR.

hopefully not the case, but cause for concern imo (if you hold VR of importance in ED of course)

Exactly this.

This forum can be a difficult place to discuss things as any theory crafting about things in the future just results in being asked why we call everything doomed and that the game is dying!
 
Exactly this.

This forum can be a difficult place to discuss things as any theory crafting about things in the future just results in being asked why we call everything doomed and that the game is dying!
I don't think it's a problem if it's clear it's speculation based on 'evidence'.

The macOS community spent a good two years speculating about whether we were getting the boot. Oh, sorry, bad example ;)
 
I don't think it's a problem if it's clear it's speculation based on 'evidence'.

The macOS community spent a good two years speculating about whether we were getting the boot. Oh, sorry, bad example ;)

This is part of my thinking I guess Fdev have dropped platforms before MacOS and the 32 bit build. For 32 bit that's more straight forward 32 bit is an old build but MacOS was a cost / benefit decision on Fdevs part and I think VR falls into that category.

We won't know until Fdev start announcing things so if I speculate a release of December 2020 lets say December 15th I would expect the first announcement to come out between the 14th and 16th December 2020 :ROFLMAO:
 
From what I've seen, DB takes great pride in FD being the leader in using cutting-edge technology. I think they did great work in making the choice of input devices irrelevant: joystick, HOTAS, gamepad, MKB - anything goes and no device offers significant advantage over others.

If they'll give actual physical characteristics to my body (such as inertia), it would make it both realistic and irrelevant which input device is being used.

One great example are mounts in Guild Wars 2. In every other game you can make a 180 turn almost instantly, but in GW2 your mount is heavy, has inertia and because of that it takes some time to make a turn.

The biggest issue I'm thinking of is: 'Lone Echo' EVA would be great for VR. How do you replicate it for M/K, controller etc in a satisfying way for the majority? And how do you deal with VR roomscale advantages like being able to 'dodge' slower projectiles (as in Echo Combat etc). Stuff like that.

You can't really add inertia to how someone moves in their own room ;)
 
The biggest issue I'm thinking of is: 'Lone Echo' EVA would be great for VR. How do you replicate it for M/K, controller etc in a satisfying way for the majority? And how do you deal with VR roomscale advantages like being able to 'dodge' slower projectiles (as in Echo Combat etc). Stuff like that.

You can't really add inertia to how someone moves in their own room ;)
I don't have to add inertia to VR, because it's already there silly. :) It needs to be added for those pesky MKB users that would have advantage over me if they can suddenly turn with a twitch of their wrist.

I have to say that I don't see any problems, but maybe I am missing something.
 
The biggest issue I'm thinking of is: 'Lone Echo' EVA would be great for VR. How do you replicate it for M/K, controller etc in a satisfying way for the majority?

i'm afraid that's for touch controllers or similar only. could be pulled off with analog sticks but the idea sounds a bit weird. who knows!

but a propulsor system and the ability to grab on to the environment works pretty well in helion, can be mapped to any device, and can use equivalent bindings to say, walk around, run and jump, which is intuitive. hellion is slow paced because it tries to be realistic, but the approach allows for much variation (although i particularly like it being slow). and this should work in vr too.

And how do you deal with VR roomscale advantages like being able to 'dodge' slower projectiles (as in Echo Combat etc). Stuff like that.

You can't really add inertia to how someone moves in their own room ;)

i definitely don't see them going roomscale, so ...
 
How on Earth have we come from "
Roadmap leaked

" to "Frontier will drop VR support that's for sure"?
Some users of this forum are priceless.

Because the leak of spacelegs raises some questions about how it would work in VR but also the roadmap leak is about the future of the game. This being a discussion not just a single post of information leads people to consider not just the information but the impact of that information on the future of the game the forum is dedicated to.

It would be a dull forum if all we were allowed to do was post something then in no way discuss the thing that has been posted would it not?

But thanks for the input it adds a lot......
 
Considering how people react when they try E: D - VR; dropping VR would be a daft idea. It will be interesting to see how NMS handles it's announced VR update as that has both space flight (with an awful flight model) and Space legs.

Still Hoping that the 2020 update will be the Elite equivalent of NMS but I guess we'll just have to wait and see.
 
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