Could Frontier please demonstrate how to use the FSS enjoyably?

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Yay \o/

(not that your message will stop the deniers :D )

The FSS is indeed pretty good, my only issue is with finding some mission targets, where it is still impossible via the FSS and a Nav Beacon scan is required - but I don't think the deniers have even got that far :ROFLMAO:

Deny what?
 
In your opinion...
I seem to recall the exact opposite being said, in this very thread, don't you?

I can't understand why you wish to nay-say the lead developer when it is in plain-speak that the ADS is not coming back - does he have to explain it further?

Which post?
 
Our views are very close on this - stuff gets added, stuff gets changed. It is justified. This wasn't justified. It needs to be justfied or if there is no good reason, reverted.

Here’s all the requisite justification in the universe:

Today, in its current iteration, we’re happy with how the FSS operates and feel that reinstating the ADS would be detrimental to the experience of exploration as it is now.

It just doesn’t get any clearer or more justified. And big operative word here: “we’re”, because Elite is Frontier’s game first. It has never been, is not currently, nor slated in the future to be a design-by-committee game.
 
To borrow from Lincoln: "You can please some of the people all of the time, and all of the people some of the time, but you can not please all of the people all of the time."

Here’s a real life lesson: In the really real world, the least common denominator really isn’t as important as it thinks it should be, and the majority wins out in the end.

I know, it’s the opposite of what your college professors want, and not how things appear through Disney-colored liberal-lenses. But it is what is.

Here's a RL fact that shows you are wrong, when mining was updated, FD left in place the old method as well thus not altering the gameplay of the few that enjoyed the old ways, we've never heard FD state why exactly the ADS can't come back...
 
There are plenty. You just always dismissed them. The most simply one: code incompatibilities. Imagine that some part of the old ADS code was again used in the new FSS, but works differently now on some aspects.

In such a scenario re-introducing and supporting the old feature would result in a lot of duplicated code and bloat. That's not desirable. (Even before noting: if they do this once, people will demand the same for each and any future change. And in no time, we can't have any new things to the game, as all developer time goes into maintenance. )

That's an awful long way of saying they are incompetent/lazy.
 
I play since 1.2, have about 4200 hours in the game. I'm what you would call an "existing player".

Yet, I love the new FSS/DSS mechanics. That shows it's about tastes and what exactly you're calling exploration. Meanwhile, as soon as my Phantom is ready, I'm going back out there, with no sympathy towards the now-deceased old mechanics.

I have travelled over 1,000,000 Ly and been in the 4 cardinal limits of the galaxy, you can hardly get more "existing" than that...
 
Unlike other uncertainties, we now have a definitive statement. I appreciate that part.

It was what I had expected.

It took too long for the statement to be made, though.

Please look at how the improvements in mining have not stirred up such controversial threads. Mining did not take away existing tools. They added new tools, and improved the experience. Exploration could have been handled like that.

I suspect someone above Adam had something in mind, and no dissent was possible from the start.

We must now live with the FSS, and adjust accordingly.
 
It took too long for the statement to be made, though.
Generally wide explaining statements take a long time for companies to post because of how companies work, and honestly personally they seemed quite clear even previous to this.
 
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Unlike other uncertainties, we now have a definitive statement. I appreciate that part.

It was what I had expected.

It took too long for the statement to be made, though.

Please look at how the improvements in mining have not stirred up such controversial threads. Mining did not take away existing tools. They added new tools, and improved the experience. Exploration could have been handled like that.

I suspect someone above Adam had something in mind, and no dissent was possible from the start.

We must now live with the FSS, and adjust accordingly.

I agree with everything but the last parts - I am still waiting for the functionality of the ADS to be put back into the game for virgin & partially explored systems, just as it has been for pre-tagged & pre-populated systems, in an optional way. It is the obvious solution that satisfies all the criteria.

Or of course, some good reason why it cannot be done, which having investigated, doesn't appear to be the case.

I would be very happy to have this justification be provided (along with a sincere apology for the delay and dismissively stoic stance towards legitimate customer concerns) by someone senior if that was not Adam's decision. I bear no grudge or ill will, I just want due process to be followed as has been well established in other changes.

This lack of attention to detail is my number one issue with the game, generally I am a big fan of the franchise. Normally great care is taken over how changes will affect the playerbase, in this singular case (that I am aware of) that care was not taken. It needs to be corrected, and the protracted delay does not make that easier. It should have been corrected, or at least addressed, before the product went live in December.

I am not overly concerned about the new stuff, it is okay, I have used it, I am familiar with it, I don't think it's awful but it's not a design classic either. I don't mind how others play their game, but I do want to be able to continue to play the game I bought if there is not a good reason for it to have to change.
 
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